From 0ea26337830ada438df144b3a51f429f00dc1967 Mon Sep 17 00:00:00 2001 From: "Somhairle H. Marisol" Date: Sun, 20 Sep 2026 21:58:31 +0800 Subject: feat(desktop): add deterministic Jiangnan art and Chinese text primitives [Change Nature] This commit adds the Task 3a desktop presentation data slice. [New Capability] - Defines immutable Jiangnan props, water and paving tiles, NPC variants, directions, and two-frame animation metadata. - Provides formal Chinese scene, menu, status, and missing-glyph text layout primitives. [Implementation] - Keeps the new modules pure and deterministic with no GUI, network, or global mutable state. - Adds focused prototype tests, F# compile ordering, and asset/license boundary documentation. [Impact] - Extends desktop presentation APIs without modifying Kernel or Game.fs. - Leaves GUI rendering integration for Task 3b. --- docs/assets-and-licenses.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/assets-and-licenses.md b/docs/assets-and-licenses.md index 372979b..3255dda 100644 --- a/docs/assets-and-licenses.md +++ b/docs/assets-and-licenses.md @@ -2,8 +2,9 @@ ## 仓库和交付包中的实际资产 -- **代码生成像素占位图**:`src/LivingVillage.Desktop/Game.fs` 中的 `PixelText`、色块和 `Atlas` 绘制逻辑在运行时生成图形,没有独立图片文件,不主张外部素材来源。 +- **原创代码生成图形与 procedural data**:`src/LivingVillage.Desktop/Game.fs` 中的 `PixelText`、色块和 `Atlas` 绘制逻辑,以及 `VillageArt.fs` 和 `ChineseText.fs` 中的江南场景数据、NPC 视觉元数据和中文排版策略,均由仓库代码在运行时或纯函数中生成,没有独立图片文件,不主张外部素材来源。 - **外部美术资产**:当前仓库没有 PNG、JPG、GIF、SVG、字体或音频文件。设计文档提到的 Kenney CC 资产只是候选方向,未随仓库或 M6c 包分发。 +- **Task 3a 边界**:本切片不依赖下载的第三方美术或字体素材;交付内容仅包含原创 procedural data/code 和现有运行依赖。 ## 第三方运行依赖 -- cgit v1.2.3