From c64779031d8459c44d78916ab6e38e80d2532a1c Mon Sep 17 00:00:00 2001 From: "Somhairle H. Marisol" Date: Sun, 20 Sep 2026 21:38:46 +0800 Subject: feat(desktop): localize village presentation labels [Change Nature] - This commit adds the Chinese display layer for the desktop village prototype. [New Capability] - Menu, settings, controls, interaction panels, chronicle entries, trade results, day-night labels, and speed labels now use Chinese copy. [Implementation] - Keep simulation state, commands, and machine-readable status strings unchanged. - Add focused formatter coverage and update affected presentation assertions. [Impact] - Desktop presentation behavior is localized without changing Kernel or simulation logic. - Existing release build and test coverage remain green. --- src/LivingVillage.Desktop.Tests/DesktopTests.fs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/LivingVillage.Desktop.Tests/DesktopTests.fs') diff --git a/src/LivingVillage.Desktop.Tests/DesktopTests.fs b/src/LivingVillage.Desktop.Tests/DesktopTests.fs index 650f757..1c175ce 100644 --- a/src/LivingVillage.Desktop.Tests/DesktopTests.fs +++ b/src/LivingVillage.Desktop.Tests/DesktopTests.fs @@ -22,7 +22,7 @@ type DesktopTests () = Assert.AreEqual(world, next) Assert.AreEqual(DialoguePanel, view.Panel) Assert.AreEqual(6, view.Menu.Value.Options.Length) - Assert.IsTrue(M5Interaction.titleText view |> fun text -> text.Contains("SMALLTALK")) + Assert.IsTrue(M5Interaction.titleText view |> fun text -> text.Contains("闲聊")) [] member _.SelectingAnIntentUpdatesWorldAndChronicle () = -- cgit v1.2.3