From 87aa4594ffe395318364feae9fd157d52b60a082 Mon Sep 17 00:00:00 2001 From: "Somhairle H. Marisol" Date: Mon, 21 Sep 2026 15:06:03 +0800 Subject: feat(desktop): 512x384 程序生成地图与巡游取证模式 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ProceduralMap 纯函数生成器:splitmix64 随机游走河道(三条西→东,宽 3,穿核心禁入)、三倍频值噪声草地/泥炭变化、泊松式最小距离布点(800 次尝试),村核矩形(24..38 x 16..34)由生成器不变式保证可通行;VillageArt 于大世界模式下按 terrain code 逐格绘制(可视化范围裁剪,无每帧分配);Game 新增 LV_MAP_SCALE(默认 1,表示规模倍数)与 LV_MAP_TOUR 巡游采样(八个地标位置含角/中心/河带);快照回归断言:同 seed 逐字节一致、异 seed 必然差异、核心矩形无水面。 --- src/LivingVillage.Desktop.Tests/PrototypeTests.fs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'src/LivingVillage.Desktop.Tests') diff --git a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs index 5a40868..ece7b23 100644 --- a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs +++ b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs @@ -736,6 +736,28 @@ type PrototypeTests () = Assert.AreEqual(0.0f, TitleScreen.entranceProgress 1000L) Assert.AreEqual(TitleScreen.entranceProgress 37L, TitleScreen.entranceProgress 37L) + [] + member _.ProceduralMapGeneratesByteIdenticalTerrainFromSameSeed () = + let first = ProceduralMap.generate (uint64 4242) + let second = ProceduralMap.generate (uint64 4242) + Assert.AreEqual(first.Tiles.Length, second.Tiles.Length) + let snapshot = Array.copy first.Tiles + for i in 0 .. snapshot.Length - 1 do + Assert.AreEqual(snapshot.[i], second.Tiles.[i], (sprintf "tile %d diverged" i)) + + // Different seed must produce different terrain (sanity). + let other = ProceduralMap.generate (uint64 777) + let differs = [0 .. snapshot.Length - 1] |> List.tryFind (fun i -> other.Tiles.[i] <> snapshot.[i]) + Assert.IsTrue(differs.IsSome, "different seed should carve different terrain") + + // Village core stays walkable: no water/peat inside the handcrafted core rect. + let coreBad = + [ for y in ProceduralMap.villageCoreMinY .. ProceduralMap.villageCoreMaxY do + for x in ProceduralMap.villageCoreMinX .. ProceduralMap.villageCoreMaxX do + let code = first.Tiles.[y * ProceduralMap.width + x] + if code = ProceduralMap.GroundTile.Water || code = ProceduralMap.GroundTile.Peat then yield (x, y, code) ] + Assert.AreEqual<(int * int * int) list>([], coreBad) + [] member _.WorldPanelDoesNotRenderA永久KeyList () = let world = Sim.initialWorldN 42UL 0 -- cgit v1.2.3