From 1d56991fadfaa6eb43d98b904db59685e77c220a Mon Sep 17 00:00:00 2001 From: "Somhairle H. Marisol" Date: Tue, 29 Sep 2026 09:27:16 +0800 Subject: p69: 中文 UI 文案统一审校(面板措辞/交易缺货口径/页脚留白与 ESC) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 面板打开语统一:「年鉴已打开」→「年鉴面板已打开」(Interaction + requiredUiLabels) - 交易缺货口径统一:「背包不足」→「库存不足」(PlayerTrade,与对话交易失败名一致) - 分页页脚留白/大小写统一:「…页 空格 翻页 Esc 关闭」→「…页 空格 翻页 ESC 关闭」 - P69CopyAuditTests(2 例,红先)+ P61 钉住样例同步 - 只改字符串字面量与相关断言;Kernel/Sim/MapSnapshot 未动 - Desktop 338/338、Kernel 119/119;digest 953775FA…7F6C 不变 --- src/LivingVillage.Desktop/Game.fs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/LivingVillage.Desktop/Game.fs') diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index ba925f3..63f69cd 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -3271,7 +3271,7 @@ type LivingVillageGame() as this = PixelText.draw spriteBatch pixel cjkAtlas textX y DialogOverlay.textScale palette.Value line) // 分页标记:页码 + 翻页/关闭提示;有下一页时显示箭头。 let marker = - sprintf "第 %d/%d 页 空格 翻页 Esc 关闭" current.PageNumber current.PageCount + sprintf "第 %d/%d 页 空格 翻页 ESC 关闭" current.PageNumber current.PageCount let markerWidth = FloatingPrompt.measureWidth marker DialogOverlay.textScale let markerX = lx + layout.Width - DialogOverlay.paddingX - markerWidth let markerY = ly + layout.Height - DialogOverlay.pageMarkerHeight -- cgit v1.2.3