From ac4fd29899e2fed8cb53d771325994ed481eae6b Mon Sep 17 00:00:00 2001 From: "Somhairle H. Marisol" Date: Mon, 21 Sep 2026 11:48:37 +0800 Subject: feat(desktop): P 键暂停帮助页 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit P 键改为打开暂停帮助页(完整键位说明),打开时暂停模拟并保留原控制状态,返回游戏时精确恢复(速度/暂停原状);常驻 HUD 不放全键位清单。MenuState 新增 enterPauseHelp/exitPauseHelp 纯函数与回归测试。 --- src/LivingVillage.Desktop/MenuState.fs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/LivingVillage.Desktop/MenuState.fs') diff --git a/src/LivingVillage.Desktop/MenuState.fs b/src/LivingVillage.Desktop/MenuState.fs index 452d233..2848e22 100644 --- a/src/LivingVillage.Desktop/MenuState.fs +++ b/src/LivingVillage.Desktop/MenuState.fs @@ -153,6 +153,11 @@ module MenuState = let openControls (state: MenuState) : MenuState = { state with Page = Controls; Selected = 0; ReturnPage = state.Page; Error = None } + /// P key: open the full key list as a pause-help page. The simulation is paused while + /// the page is open; the caller keeps the previous control and restores it on exit. + let enterPauseHelp (control: SimulationControl) (state: MenuState) : MenuState * SimulationControl = + openControls state, { control with Paused = true } + let showLoadError (message: string) (state: MenuState) : MenuState = { state with Page = LoadError; Selected = 0; ReturnPage = MainMenu; Error = Some message } @@ -161,6 +166,11 @@ module MenuState = | Playing -> { state with Page = Playing; Selected = 0; Error = None } | _ -> openMain state + /// Leaving the pause-help page returns to the page it was opened from and restores + /// the exact simulation control the player had before. + let exitPauseHelp (original: SimulationControl) (state: MenuState) : MenuState * SimulationControl = + returnFromSubpage state, original + let private confirmMain (state: MenuState) : MenuState * MenuCommand = match selectedItem state with | ContinueItem -> enterGame state, ContinueGame -- cgit v1.2.3