From d06656aa968ccb2769ba7c90c97f57f2818bb828 Mon Sep 17 00:00:00 2001 From: "Somhairle H. Marisol" Date: Tue, 22 Sep 2026 02:57:12 +0800 Subject: feat(mapgen): 生成器序列化 + 世界站位接入(P20 第三步 A) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - MapGen.serialize:生成结果的确定性序列化(尺寸/seed/瓦片/Rivers/Bridges/ Paths/Buildings),同 seed 逐字节一致,供回归与跨机核对。 - WorldBootstrap.initialWorldWithPlacement:显式站位建世界;旧 64x48 路径 (initialWorld/initialWorldWithOccupation)字节口径不变。 - WorldBootstrap.initialWorldInMap:用生成器核心可达区做站位,30 spawn 全落 可达核心;新增 serialization/placement 两条测试。 - fsproj:MapGen 先于 WorldBootstrap 编译。 - Desktop 119->121,Kernel 90 不变。 --- src/LivingVillage.Desktop/WorldBootstrap.fs | 35 ++++++++++++++++++++++++----- 1 file changed, 29 insertions(+), 6 deletions(-) (limited to 'src/LivingVillage.Desktop/WorldBootstrap.fs') diff --git a/src/LivingVillage.Desktop/WorldBootstrap.fs b/src/LivingVillage.Desktop/WorldBootstrap.fs index f8ba775..bf0ef65 100644 --- a/src/LivingVillage.Desktop/WorldBootstrap.fs +++ b/src/LivingVillage.Desktop/WorldBootstrap.fs @@ -35,17 +35,26 @@ module WorldBootstrap = nowTick state.Today } - let initialWorldWithOccupation (startAtDaylight: bool) (seed: uint64) (count: int) (occupation: Occupation.State option) : World = - if count < 0 || count > npcSpawnTiles.Length then + /// 以显式站位建世界:avatarTile 为玩家出生瓦片,npcTiles 为 NPC 出生瓦片序列。 + /// 64x48 旧档与世界走 `avatarSpawnPosition` + `npcSpawnTiles` 的等价调用,字节口径不变。 + let initialWorldWithPlacement + (startAtDaylight: bool) + (seed: uint64) + (count: int) + (avatarTile: int * int) + (npcTiles: (int * int) list) + (occupation: Occupation.State option) : World = + if count < 0 || count > npcTiles.Length then invalidArg (nameof count) "Desktop bootstrap supports at most 30 NPCs." + let avatarPosition = tileCenter (fst avatarTile) (snd avatarTile) let startTick = if startAtDaylight then daylightStartTick else 0L let baseWorld = Sim.initialWorldN seed count let avatar = let baseAvatar = { baseWorld.Avatar with - Pos = avatarSpawnPosition - Mind = { baseWorld.Avatar.Mind with Target = avatarSpawnPosition } } + Pos = avatarPosition + Mind = { baseWorld.Avatar.Mind with Target = avatarPosition } } match occupation with | None -> baseAvatar | Some state -> @@ -56,11 +65,11 @@ module WorldBootstrap = Needs = { needs with Money = float32 state.Profile.InitialMoney - Energy = state.Profile.InitialEnergy } } } + Energy = float32 state.Profile.InitialEnergy } } } let npcs = baseWorld.Npcs |> Array.mapi (fun index npc -> - let x, y = npcSpawnTiles.[index] + let x, y = List.item index npcTiles { npc with Pos = tileCenter x y }) { baseWorld with @@ -69,6 +78,20 @@ module WorldBootstrap = Avatar = avatar Npcs = npcs } + let initialWorldWithOccupation (startAtDaylight: bool) (seed: uint64) (count: int) (occupation: Occupation.State option) : World = + initialWorldWithPlacement + startAtDaylight + seed + count + (31, 25) + (List.ofArray npcSpawnTiles) + occupation + + /// P20 第三步:默认可玩世界。生成器的核心可达区作为站位,30 个 spawn 全部落核心可达域。 + let initialWorldInMap (startAtDaylight: bool) (seed: uint64) (count: int) (map: MapGen.Result) : World = + let avatarTile = ((map.Core.MinX + map.Core.MaxX) / 2, (map.Core.MinY + map.Core.MaxY) / 2) + initialWorldWithPlacement startAtDaylight seed count avatarTile map.Spawns None + let initialWorldForDaylight (startAtDaylight: bool) (seed: uint64) (count: int) : World = initialWorldWithOccupation startAtDaylight seed count None -- cgit v1.2.3