From f64045ca6245ed853f4d8ac1bcce6f4fe13068ce Mon Sep 17 00:00:00 2001 From: "Somhairle H. Marisol" Date: Mon, 21 Sep 2026 08:16:10 +0800 Subject: feat(desktop): 固化样例世界与昼光呈现 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit [变更性质] - this commit adds a deterministic desktop bootstrap for the playable sample world. [新增功能] - this commit places the avatar away from the home doorway and separates villagers from scene footprints. - this commit provides a warm high-contrast daylight tint and exits autoplay after SampleComplete. [实现方案] - this commit isolates desktop spawn policy in WorldBootstrap and routes game startup and sample tests through it. - this commit adds regression coverage for spawn positions, spacing, determinism, and daylight tint. [影响范围] - this commit affects the Desktop application and Desktop tests only. - this commit preserves Kernel behavior and does not include unrelated worktree changes. --- src/LivingVillage.Desktop/WorldBootstrap.fs | 36 +++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 src/LivingVillage.Desktop/WorldBootstrap.fs (limited to 'src/LivingVillage.Desktop/WorldBootstrap.fs') diff --git a/src/LivingVillage.Desktop/WorldBootstrap.fs b/src/LivingVillage.Desktop/WorldBootstrap.fs new file mode 100644 index 0000000..612931b --- /dev/null +++ b/src/LivingVillage.Desktop/WorldBootstrap.fs @@ -0,0 +1,36 @@ +namespace LivingVillage.Desktop + +open LivingVillage.Kernel +open LivingVillage.Kernel.Sim + +module WorldBootstrap = + + let private tileCenter (x: int) (y: int) : Vec2 = + { X = float32 (x * Sim.tilePixels + Sim.tilePixels / 2) + Y = float32 (y * Sim.tilePixels + Sim.tilePixels / 2) } + + let private npcSpawnTiles : (int * int) array = + [| for y in [ 14; 18; 28; 32; 36; 40 ] do + for x in [ 24; 28; 32; 36; 40 ] do + yield x, y |] + + let private avatarSpawnPosition = tileCenter 31 25 + + let initialWorld (seed: uint64) (count: int) : World = + if count < 0 || count > npcSpawnTiles.Length then + invalidArg (nameof count) "Desktop bootstrap supports at most 30 NPCs." + + let baseWorld = Sim.initialWorldN seed count + let avatar = + { baseWorld.Avatar with + Pos = avatarSpawnPosition + Mind = { baseWorld.Avatar.Mind with Target = avatarSpawnPosition } } + let npcs = + baseWorld.Npcs + |> Array.mapi (fun index npc -> + let x, y = npcSpawnTiles.[index] + { npc with Pos = tileCenter x y }) + + { baseWorld with + Avatar = avatar + Npcs = npcs } -- cgit v1.2.3