namespace LivingVillage.Desktop.Tests open Microsoft.VisualStudio.TestTools.UnitTesting open LivingVillage.Desktop /// P57 美术 A3:菜单/启动水面第二层高光波光(P46 遗留短板)。 /// /// 高光层必须与主水带**可分辨**:更亮更窄、列相位错开、推进速度略不同; /// 全为帧计数纯函数(无随机),且**不得改变**既有 waterPhase / lantern / 云影输出。 [] type P57MenuHighlightTests () = let twoPi = 2.0f * float32 System.Math.PI let assertClose (expected: float32) (actual: float32) (message: string) = Assert.IsTrue((abs (expected - actual) < 1e-4f), sprintf "%s: expected %f actual %f" message expected actual) let assertInt (expected: int) (actual: int) (message: string) = Assert.IsTrue((expected = actual), sprintf "%s: expected %d actual %d" message expected actual) let visibleColumn (frame: int64) (rowIndex: int) : int = [ 0 .. 63 ] |> List.tryFind (fun column -> MenuAmbience.highlightVisible frame column rowIndex) |> Option.defaultValue -1 [] member _.HighlightPhaseOffsetsAdjacentColumnsByANonZeroStep () = for frame in [ 0L; 16L; 150L; 4097L ] do for rowIndex in [ 0; 1 ] do for column in [ 0; 5; 21; 38 ] do let step = MenuAmbience.highlightPhase frame (column + 1) rowIndex - MenuAmbience.highlightPhase frame column rowIndex assertClose MenuAmbience.highlightColumnStep step (sprintf "frame %d col %d row %d" frame column rowIndex) Assert.IsTrue(abs step > 1e-3f, "adjacent highlight columns must be phase-shifted") [] member _.HighlightMovesAtADifferentSpeedThanTheMainWaterBand () = // 主水带连续相位速率 = (2π/3)/32;高光层 = 2π/period,二者比值应略偏离 1(本实现 1.2)。 let mainDelta = MenuAmbience.waterPhase 151L 5 0 - MenuAmbience.waterPhase 150L 5 0 let highlightDelta = MenuAmbience.highlightPhase 151L 5 0 - MenuAmbience.highlightPhase 150L 5 0 Assert.IsTrue(highlightDelta > 0.0f && mainDelta > 0.0f, "both layers must advance with the frame") let ratio = highlightDelta / mainDelta assertClose 1.2f ratio "highlight speed must be slightly different (1.2x)" Assert.IsTrue(abs (highlightDelta - mainDelta) > 1e-3f, "the two layers must not move at the same speed") [] member _.HighlightLayerIsBrighterAndNarrowerThanTheMainBand () = // 更窄:条更薄、更短。 Assert.IsTrue(MenuAmbience.highlightThickness < 3, "highlight bar must be thinner than the 3px main crest") Assert.IsTrue(MenuAmbience.highlightBarWidth < 32, "highlight bar must be narrower than a tile") // 更亮:纯白高光 > 主水带波峰色 (225,240,245) 的 luma。 let r, g, b = MenuAmbience.highlightRgb let highlightLuma = 0.299f * float32 r + 0.587f * float32 g + 0.114f * float32 b let crestLuma = 0.299f * 225.0f + 0.587f * 240.0f + 0.114f * 245.0f Assert.IsTrue(highlightLuma > crestLuma, sprintf "highlight luma %.1f must exceed crest luma %.1f" highlightLuma crestLuma) // 更窄的可见条件(阈值更高 → 亮列更稀疏),但仍有可见列。 let frame = 150L let highlightCount = [ 0 .. 39 ] |> List.filter (fun c -> MenuAmbience.highlightVisible frame c 0) |> List.length let mainCount = [ 0 .. 39 ] |> List.filter (fun c -> MenuAmbience.waterColumnCrest frame c 0) |> List.length Assert.IsTrue(highlightCount > 0, "some highlight columns must be lit") Assert.IsTrue(highlightCount <= mainCount, sprintf "highlight %d must be no denser than main crest %d" highlightCount mainCount) [] member _.HighlightIsDeterministicAndBounded () = for frame in [ 0L; 1L; 33L; 173L; 99999L; 100000L; 500000L ] do for column in [ 0; 13; 39 ] do for rowIndex in [ 0; 1 ] do assertClose (MenuAmbience.highlightPhase frame column rowIndex) (MenuAmbience.highlightPhase frame column rowIndex) "highlight phase must be deterministic" let alpha = MenuAmbience.highlightAlpha MenuAmbience.highlightDayLight frame column rowIndex Assert.IsTrue(alpha >= 0 && alpha <= 255, sprintf "alpha %d out of [0,255]" alpha) [] member _.NightLightDimmsTheHighlightButKeepsItReadable () = let frame = 150L let column = visibleColumn frame 0 Assert.IsTrue(column >= 0, "need a lit column to compare day/night") let day = MenuAmbience.highlightAlpha MenuAmbience.highlightDayLight frame column 0 let night = MenuAmbience.highlightAlpha MenuAmbience.highlightNightLight frame column 0 Assert.IsTrue(night < day, sprintf "night alpha %d must be below day %d" night day) Assert.IsTrue(night >= int (0.35f * float32 day), sprintf "night alpha %d must stay readable (>= 35%% of day)" night) Assert.IsTrue(night >= 20, sprintf "night alpha %d must not vanish" night) [] member _.ExistingWaterLanternCloudOutputsArePinned () = // 回归:高光层不得改变既有 waterPhase / lantern / 云影输出帧。 assertInt 0 (VillageArt.waterFrameTickAt 150L 5 0) "waterFrameTickAt pin" assertClose 1.317237f (MenuAmbience.waterColumnBrightness 150L 5 0) "main water brightness pin" assertInt 89 (MenuAmbience.lanternBreathAlpha 50L 0) "lantern breath pin" assertInt 70 (MenuAmbience.cloudOffsetPx 0 140L 1280) "cloud offset pin" Assert.AreEqual([ 624; 656 ], (TitleScreen.layout 1280 720).WaterRows) [] member _.P57ShotScriptWaterFramesAreOrderedAndDistinct () = Assert.IsTrue(P57ShotScript.splashFrame > 0L && P57ShotScript.splashFrame < LaunchScreen.durationFrames) Assert.IsTrue(P57ShotScript.menuFrame >= 120L, "menu frame must wait for the entrance to settle") let names = [ P57ShotScript.splashBaseName P57ShotScript.splashHighlightName P57ShotScript.menuBaseName P57ShotScript.menuHighlightName ] assertInt names.Length (names |> List.distinct |> List.length) "shot names distinct"