namespace LivingVillage.Desktop open System open System.IO open System.IO.Compression open System.Text /// P68:把 `MapGen.Result` 离线渲染为整图 PNG(不依赖图形设备,纯 CPU)。 /// /// 用途:为「512×384 整图」方案验收补一张覆盖全图的真实像素证据。 /// 判据口径由 `scripts/analyze-p68.py` 复用(调色板常量与此处一一对应): /// * 每瓦片 `scale`(默认 8)像素,输出尺寸 = 宽×scale × 高×scale; /// * 河流(Water 瓦片)、主路(MainRoadCenter)、农田(PaddyField/VegetablePlot)、 /// 民居(Buildings/Farmhouses 屋顶矩形)均有独立可辨色; /// * 纯函数:同输入逐字节一致;无外部素材依赖。 module MapSnapshot = /// 默认每瓦片像素(>= 8,满足证据可辨要求)。 let defaultScale = 8 let private grass = (86uy, 140uy, 74uy) let private water = (52uy, 110uy, 180uy) let private stone = (150uy, 150uy, 150uy) let private peat = (110uy, 96uy, 72uy) let private paddy = (120uy, 168uy, 84uy) let private vegetable = (154uy, 186uy, 96uy) let private path = (196uy, 176uy, 120uy) let private road = (214uy, 190uy, 128uy) let private bridge = (140uy, 96uy, 64uy) let private roof = (58uy, 58uy, 70uy) let private door = (120uy, 72uy, 40uy) let private grove = (34uy, 96uy, 52uy) let private tileColor (code: int) : byte * byte * byte = match code with | 1 -> water | 2 -> stone | 3 -> peat | 4 -> paddy | 5 -> vegetable | _ -> grass /// 把 `MapGen.Result` 渲染为 RGB 像素缓冲(行优先,左上原点),每瓦片 `scale` 像素。 let renderRgb (map: MapGen.Result) (scale: int) : byte array = let s = max 1 scale let width = map.Width * s let height = map.Height * s let pixels = Array.zeroCreate (width * height * 3) let fillTile (tx: int) (ty: int) (r: byte, g: byte, b: byte) = if tx >= 0 && tx < map.Width && ty >= 0 && ty < map.Height then for py in ty * s .. ty * s + s - 1 do for px in tx * s .. tx * s + s - 1 do let i = (py * width + px) * 3 pixels.[i] <- r pixels.[i + 1] <- g pixels.[i + 2] <- b let fillRect (left: int) (top: int) (rectWidth: int) (rectHeight: int) (r: byte, g: byte, b: byte) = for ty in top .. top + max 0 rectHeight - 1 do for tx in left .. left + max 0 rectWidth - 1 do fillTile tx ty (r, g, b) for ty in 0 .. map.Height - 1 do for tx in 0 .. map.Width - 1 do fillTile tx ty (tileColor map.Tiles.[ty * map.Width + tx]) for (x, y) in map.Paths do fillTile x y path map.MainRoadCenter |> Array.iteri (fun x y -> fillTile x y road) for (x, y) in map.Bridges do fillTile x y bridge let drawBuilding (building: MapGen.Building) = fillRect building.Left building.Top building.Width building.Height roof fillTile building.DoorX building.DoorY door for building in map.Buildings do drawBuilding building for farmhouse in map.Farmhouses do drawBuilding farmhouse for g in map.Groves do fillTile g.X g.Y grove pixels let private crcTable = [| for n in 0 .. 255 -> let mutable c = uint32 n for _ in 0 .. 7 do c <- if (c &&& 1u) = 1u then 0xEDB88320u ^^^ (c >>> 1) else c >>> 1 c |] let private crc32 (bytes: byte array) : uint32 = let mutable c = 0xFFFFFFFFu for b in bytes do c <- crcTable.[int ((c ^^^ uint32 b) &&& 0xFFu)] ^^^ (c >>> 8) c ^^^ 0xFFFFFFFFu let private be32 (value: uint32) : byte array = [| byte (value >>> 24); byte ((value >>> 16) &&& 0xFFu); byte ((value >>> 8) &&& 0xFFu); byte (value &&& 0xFFu) |] let private chunk (kind: string) (data: byte array) : byte array = let kindBytes = Encoding.ASCII.GetBytes kind let crc = crc32 (Array.append kindBytes data) Array.concat [ be32 (uint32 data.Length); kindBytes; data; be32 crc ] /// zlib 容器压缩(BCL `ZLibStream`,无外部依赖),PNG IDAT 直接用。 let private zlibCompress (data: byte array) : byte array = use output = new MemoryStream() using (new ZLibStream(output, CompressionLevel.Optimal, true)) (fun zlib -> zlib.Write(data, 0, data.Length)) output.ToArray() /// 渲染为 8-bit RGB PNG 字节流(无 alpha)。确定性:同输入逐字节一致。 let renderPng (map: MapGen.Result) (scale: int) : byte array = let s = max 1 scale let width = map.Width * s let height = map.Height * s let rgb = renderRgb map s let stride = width * 3 let raw = Array.zeroCreate (height * (1 + stride)) for y in 0 .. height - 1 do raw.[y * (1 + stride)] <- 0uy Array.blit rgb (y * stride) raw (y * (1 + stride) + 1) stride let signature = [| 137uy; 80uy; 78uy; 71uy; 13uy; 10uy; 26uy; 10uy |] let ihdr = Array.concat [ be32 (uint32 width); be32 (uint32 height); [| 8uy; 2uy; 0uy; 0uy; 0uy |] ] Array.concat [ signature; chunk "IHDR" ihdr; chunk "IDAT" (zlibCompress raw); chunk "IEND" [||] ] let save (path: string) (map: MapGen.Result) (scale: int) : unit = File.WriteAllBytes(path, renderPng map scale)