namespace LivingVillage.Desktop open System open System.IO open System.Security.Cryptography module Program = /// P68 证据钩子:LV_P68_MAPSHOT=1 时离线渲染 512×384 / seed 4242 整图为 PNG 后退出, /// 不启动图形设备(真正 headless)。打印尺寸/瓦片统计/要素统计/确定性供 analyze 核验。 let private runMapShot () : int = let map = MapGen.generateWithSize 512 384 (uint64 4242) let scale = MapSnapshot.defaultScale let recordDirectory = match Environment.GetEnvironmentVariable("LV_RECORD_DIR") with | null | "" -> "/tmp/lv-p68-map" | value -> value Directory.CreateDirectory recordDirectory |> ignore let png = MapSnapshot.renderPng map scale let again = MapSnapshot.renderPng (MapGen.generateWithSize 512 384 (uint64 4242)) scale let deterministic = png = again let sha = SHA256.HashData png |> Convert.ToHexString File.WriteAllBytes(Path.Combine(recordDirectory, "p68-map.png"), png) let tiles code = map.Tiles |> Array.filter (fun c -> c = code) |> Array.length let roadTiles = map.MainRoadCenter |> Array.filter (fun y -> y >= 0 && y < map.Height) |> Array.length printfn "p68-map width=%d height=%d scale=%d png=%dx%d bytes=%d" map.Width map.Height scale (map.Width * scale) (map.Height * scale) png.Length printfn "p68-tiles grass=%d water=%d stone=%d peat=%d paddy=%d vegetable=%d" (tiles (int MapGen.GroundTile.Grass)) (tiles (int MapGen.GroundTile.Water)) (tiles (int MapGen.GroundTile.Stone)) (tiles (int MapGen.GroundTile.Peat)) (tiles (int MapGen.GroundTile.PaddyField)) (tiles (int MapGen.GroundTile.VegetablePlot)) printfn "p68-features rivers=%d bridges=%d paths=%d buildings=%d farmhouses=%d groves=%d road_columns=%d" map.Rivers.Length map.Bridges.Length map.Paths.Length map.Buildings.Length map.Farmhouses.Length map.Groves.Length roadTiles printfn "p68-render deterministic=%b sha256=%s" deterministic sha 0 [] let main _ = if Environment.GetEnvironmentVariable("LV_P68_MAPSHOT") = "1" then runMapShot () else use game = new LivingVillageGame() game.Run() 0