summaryrefslogtreecommitdiff
path: root/scripts/macos-package.sh
blob: 325589841f1cf584b39841412dc401e22e797ecc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
#!/usr/bin/env bash
set -Eeuo pipefail

export LC_ALL=C

SCRIPT_DIR="$(CDPATH= cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$(CDPATH= cd -- "$SCRIPT_DIR/.." && pwd)"
PROJECT="$REPO_ROOT/src/LivingVillage.Desktop/LivingVillage.Desktop.fsproj"
STAMP="${MACOS_TIMESTAMP:-$(date -u +%Y%m%dT%H%M%SZ)}"
OUTPUT_ROOT="$REPO_ROOT/artifacts/releases/macos/$STAMP"
VERIFICATION_ROOT="$OUTPUT_ROOT/verification"
SOURCE_COMMIT="$(git -C "$REPO_ROOT" rev-parse HEAD 2>/dev/null || printf 'unknown')"

if [[ -e "$OUTPUT_ROOT" ]]; then
    printf 'Refusing to overwrite existing macOS release directory: %s\n' "$OUTPUT_ROOT" >&2
    exit 2
fi

for command_name in dotnet file zip unzip; do
    if ! command -v "$command_name" >/dev/null 2>&1; then
        printf 'Required command is missing: %s\n' "$command_name" >&2
        exit 127
    fi
done

if [[ ! -f "$PROJECT" ]]; then
    printf 'Desktop project not found: %s\n' "$PROJECT" >&2
    exit 2
fi

mkdir -p "$VERIFICATION_ROOT"

file_size() {
    if stat -c '%s' "$1" >/dev/null 2>&1; then
        stat -c '%s' "$1"
    else
        stat -f '%z' "$1"
    fi
}

sha256() {
    local output
    if command -v sha256sum >/dev/null 2>&1; then
        output="$(sha256sum "$1")"
    else
        output="$(shasum -a 256 "$1")"
    fi
    printf '%s\n' "${output%% *}"
}

write_launcher() {
    local launcher_path="$1"
    cat > "$launcher_path" <<'EOF'
#!/bin/sh
set -eu

SCRIPT_DIR="$(CDPATH= cd -- "$(dirname -- "$0")" && pwd)"
BUNDLE_DIR="$(CDPATH= cd -- "$SCRIPT_DIR/../.." && pwd)"

if [ -z "${LV_SAVE_PATH:-}" ]; then
    if [ -n "${HOME:-}" ]; then
        SAVE_DIR="$HOME/Library/Application Support/Living Village"
        mkdir -p "$SAVE_DIR"
        export LV_SAVE_PATH="$SAVE_DIR/living-village.save"
    else
        export LV_SAVE_PATH="$BUNDLE_DIR/living-village.save"
    fi
elif [ "${LV_SAVE_PATH#/}" = "$LV_SAVE_PATH" ]; then
    export LV_SAVE_PATH="$BUNDLE_DIR/$LV_SAVE_PATH"
fi

export DYLD_LIBRARY_PATH="$SCRIPT_DIR${DYLD_LIBRARY_PATH:+:$DYLD_LIBRARY_PATH}"
cd "$SCRIPT_DIR"
exec "$SCRIPT_DIR/LivingVillage.Desktop" "$@"
EOF
    chmod +x "$launcher_path"
}

write_info_plist() {
    local plist_path="$1"
    local rid="$2"
    local bundle_name="$3"
    local architecture="$4"
    cat > "$plist_path" <<EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>CFBundleDisplayName</key>
    <string>Living Village 测试版</string>
    <key>CFBundleExecutable</key>
    <string>LivingVillage</string>
    <key>CFBundleIdentifier</key>
    <string>com.livingvillage.desktop.test</string>
    <key>CFBundleName</key>
    <string>Living Village</string>
    <key>CFBundlePackageType</key>
    <string>APPL</string>
    <key>CFBundleShortVersionString</key>
    <string>0.1.0-test</string>
    <key>CFBundleVersion</key>
    <string>$STAMP</string>
    <key>CFBundleSupportedPlatforms</key>
    <array>
        <string>MacOSX</string>
    </array>
    <key>LSMinimumSystemVersion</key>
    <string>11.0</string>
    <key>LSArchitecturePriority</key>
    <array>
        <string>$architecture</string>
    </array>
    <key>NSHighResolutionCapable</key>
    <true/>
</dict>
</plist>
EOF
    printf '%s\n' "bundle=$bundle_name" "rid=$rid" > /dev/null
}

write_package_info() {
    local info_path="$1"
    local rid="$2"
    local bundle_name="$3"
    cat > "$info_path" <<EOF
package=Living Village macOS test build
created_utc=$STAMP
source_commit=$SOURCE_COMMIT
runtime_mode=self-contained
rid=$rid
entrypoint=$bundle_name/Contents/MacOS/LivingVillage
native_desktopgl_dependencies=bundled SDL2 and OpenAL universal dylibs
signed=false
notarized=false
game_acceptance=long-term acceptance incomplete; test build only
EOF
}

write_readme() {
    cat > "$OUTPUT_ROOT/README.md" <<EOF
# Living Village macOS 测试版

本目录是从 Linux 主机交叉生成的 macOS DesktopGL self-contained 测试版,不是最终游戏验收结论。M3 长期批验仍独立进行;本包没有在 macOS 实机启动验证,也没有声称签名或公证。

## 选择架构

- Apple Silicon(M1/M2/M3/M4 等):使用 LivingVillage-osx-arm64.zip。
- Intel Mac:使用 LivingVillage-osx-x64.zip。
- 每个 ZIP 内含一个可拖入 /Applications 的 .app。包内包含 .NET runtime、MonoGame SDL2/OpenAL native dylib,不依赖用户另装 dotnet。

## 首次打开

包未签名、未公证。解压后将对应 .app 拖入“应用程序”,首次打开时在 Finder 中右键该单个应用并选择“打开”,再确认“打开”;若系统显示“无法打开”,先尝试启动一次,再到“系统设置 → 隐私与安全性”对该应用选择“仍要打开”。

不要关闭 Gatekeeper,也不要使用全局禁用安全检查的命令。

## 存档与结构

- 启动器位于 Contents/MacOS/LivingVillage,会定位自身目录后启动同目录的 self-contained apphost。
- 默认存档位于 ~/Library/Application Support/Living Village/living-village.save;可用绝对路径覆盖 LV_SAVE_PATH,相对路径相对 app bundle 根目录解析。
- Contents/Info.plist、Contents/MacOS、Contents/Resources 均包含在包中;SDL2/OpenAL dylib 会随发布文件放在可执行文件同目录。

## 证据

- PACKAGE-INFO.txt:source commit、RID、self-contained、签名/公证状态。
- SHA256SUMS.txt:ZIP 的 SHA-256 与字节数。
- verification/:dotnet publish 日志、Mach-O 架构检查和 ZIP 完整性检查。
- Linux 主机没有 hdiutil 时不生成 DMG;若生成,DMG 也不代表签名或公证。

构建时间:$STAMP
源 HEAD:$SOURCE_COMMIT
EOF
}

write_readme
cp "$REPO_ROOT/docs/assets-and-licenses.md" "$OUTPUT_ROOT/ASSETS-AND-LICENSES.md"

declare -a ZIP_PATHS=()
declare -a DMG_STATUS=()

for rid in osx-arm64 osx-x64; do
    case "$rid" in
        osx-arm64)
            architecture="arm64"
            ;;
        osx-x64)
            architecture="x86_64"
            ;;
        *)
            printf 'Unsupported RID: %s\n' "$rid" >&2
            exit 2
            ;;
    esac

    app_name="LivingVillage-$rid.app"
    app_dir="$OUTPUT_ROOT/$app_name"
    work_dir="$OUTPUT_ROOT/.work/$rid"
    publish_dir="$work_dir/publish"
    publish_log="$VERIFICATION_ROOT/publish-$rid.log"
    mach_o_report="$VERIFICATION_ROOT/mach-o-$rid.txt"
    zip_path="$OUTPUT_ROOT/LivingVillage-$rid.zip"

    mkdir -p "$publish_dir"
    printf 'Publishing %s self-contained...\n' "$rid"
    if ! dotnet publish "$PROJECT" \
        --configuration Release \
        --runtime "$rid" \
        --self-contained true \
        --output "$publish_dir" \
        --nologo \
        -p:UseAppHost=true \
        -p:DebugType=None \
        -p:DebugSymbols=false \
        -p:PublishSingleFile=false \
        > "$publish_log" 2>&1; then
        printf 'BLOCKED: dotnet publish failed for %s; see %s\n' "$rid" "$publish_log" >&2
        exit 1
    fi

    executable="$publish_dir/LivingVillage.Desktop"
    if [[ ! -f "$executable" ]]; then
        printf 'BLOCKED: self-contained apphost missing for %s: %s\n' "$rid" "$executable" >&2
        exit 1
    fi
    chmod +x "$executable"

    executable_info="$(file -b "$executable")"
    printf 'executable=%s\n' "$executable_info" > "$mach_o_report"
    if [[ "$executable_info" != *"Mach-O"* || "$executable_info" != *"$architecture"* ]]; then
        printf 'BLOCKED: apphost for %s is not the expected Mach-O architecture: %s\n' "$rid" "$executable_info" >&2
        exit 1
    fi

    for native_name in libSDL2-2.0.0.dylib libopenal.dylib; do
        native_path="$publish_dir/$native_name"
        if [[ ! -f "$native_path" ]]; then
            printf 'BLOCKED: required MonoGame native dependency is missing for %s: %s\n' "$rid" "$native_name" >&2
            exit 1
        fi
        native_info="$(file -b "$native_path")"
        printf '%s=%s\n' "$native_name" "$native_info" >> "$mach_o_report"
        if [[ "$native_info" != *"Mach-O"* || "$native_info" != *"arm64"* || "$native_info" != *"x86_64"* ]]; then
            printf 'BLOCKED: MonoGame native dependency lacks universal arm64+x86_64 Mach-O support: %s (%s)\n' "$native_path" "$native_info" >&2
            exit 1
        fi
    done

    shopt -s nullglob
    dylibs=("$publish_dir"/*.dylib)
    shopt -u nullglob
    if [[ "${#dylibs[@]}" -eq 0 ]]; then
        printf 'BLOCKED: no macOS native dylib was published for %s\n' "$rid" >&2
        exit 1
    fi
    for native_path in "${dylibs[@]}"; do
        native_info="$(file -b "$native_path")"
        printf 'native:%s=%s\n' "$(basename "$native_path")" "$native_info" >> "$mach_o_report"
        if [[ "$native_info" != *"Mach-O"* || "$native_info" != *"$architecture"* ]]; then
            printf 'BLOCKED: published native dylib has the wrong architecture for %s: %s (%s)\n' "$rid" "$native_path" "$native_info" >&2
            exit 1
        fi
    done

    mkdir -p "$app_dir/Contents/MacOS" "$app_dir/Contents/Resources"
    cp -R "$publish_dir"/. "$app_dir/Contents/MacOS/"
    write_launcher "$app_dir/Contents/MacOS/LivingVillage"
    write_info_plist "$app_dir/Contents/Info.plist" "$rid" "$app_name" "$architecture"
    write_package_info "$app_dir/Contents/Resources/PACKAGE-INFO.txt" "$rid" "$app_name"
    cp "$OUTPUT_ROOT/README.md" "$app_dir/Contents/Resources/README.md"
    cp "$REPO_ROOT/docs/assets-and-licenses.md" "$app_dir/Contents/Resources/ASSETS-AND-LICENSES.md"
    chmod +x "$app_dir/Contents/MacOS/LivingVillage" "$app_dir/Contents/MacOS/LivingVillage.Desktop"

    for asset in cjk-glyph-atlas.png cjk-glyphs.txt; do
        if [[ ! -s "$app_dir/Contents/MacOS/Assets/$asset" ]]; then
            printf 'BLOCKED: required CJK asset is missing for %s: %s\n' "$rid" "$app_dir/Contents/MacOS/Assets/$asset" >&2
            exit 1
        fi
    done
    mapfile -t cjk_manifest_lines < "$app_dir/Contents/MacOS/Assets/cjk-glyphs.txt"
    if [[ "${#cjk_manifest_lines[@]}" -ne 188 ]]; then
        printf 'BLOCKED: packaged CJK manifest for %s contains %s lines; expected 188\n' "$rid" "${#cjk_manifest_lines[@]}" >&2
        exit 1
    fi
    for cjk_manifest_line in "${cjk_manifest_lines[@]}"; do
        if [[ ${#cjk_manifest_line} -ne 1 ]]; then
            printf 'BLOCKED: packaged CJK manifest for %s contains a line that is not one character\n' "$rid" >&2
            exit 1
        fi
    done

    if ! file -b "$app_dir/Contents/MacOS/LivingVillage.Desktop" >> "$mach_o_report"; then
        printf 'BLOCKED: failed to inspect bundled apphost for %s\n' "$rid" >&2
        exit 1
    fi

    package_info="$OUTPUT_ROOT/$app_name/Contents/Resources/PACKAGE-INFO.txt"
    cp "$package_info" "$OUTPUT_ROOT/PACKAGE-INFO-$rid.txt"

    printf 'Zipping %s...\n' "$app_name"
    (
        cd "$OUTPUT_ROOT"
        zip -q -r -X -y "$zip_path" "$app_name"
    )
    if ! unzip -tqq "$zip_path" > "$VERIFICATION_ROOT/zip-$rid.txt" 2>&1; then
        printf 'BLOCKED: ZIP integrity check failed: %s\n' "$zip_path" >&2
        exit 1
    fi
    ZIP_PATHS+=("$zip_path")

    dmg_path="$OUTPUT_ROOT/LivingVillage-$rid.dmg"
    if command -v hdiutil >/dev/null 2>&1; then
        if hdiutil create -quiet -volname "Living Village $rid" -srcfolder "$app_dir" -ov -format UDZO "$dmg_path"; then
            DMG_STATUS+=("$rid=created:$dmg_path")
        else
            rm -f "$dmg_path"
            DMG_STATUS+=("$rid=not-created:hdiutil-failed")
        fi
    else
        DMG_STATUS+=("$rid=not-created:hdiutil-unavailable-on-build-host")
    fi
done

{
    printf 'path bytes sha256\n'
    for zip_path in "${ZIP_PATHS[@]}"; do
        printf '%s %s %s\n' \
            "${zip_path#"$OUTPUT_ROOT"/}" \
            "$(file_size "$zip_path")" \
            "$(sha256 "$zip_path")"
    done
} > "$OUTPUT_ROOT/SHA256SUMS.txt"

{
    printf 'release_root=%s\n' "$OUTPUT_ROOT"
    printf 'source_commit=%s\n' "$SOURCE_COMMIT"
    printf 'runtime_mode=self-contained\n'
    printf 'signed=false\n'
    printf 'notarized=false\n'
    printf 'macos_hardware_verification=false\n'
    for status in "${DMG_STATUS[@]}"; do
        printf 'dmg_%s\n' "$status"
    done
} > "$OUTPUT_ROOT/PACKAGE-INFO.txt"

rm -rf "$OUTPUT_ROOT/.work"

printf 'MACOS_RELEASE_ROOT=%s\n' "$OUTPUT_ROOT"
printf 'MACOS_SHA256_FILE=%s\n' "$OUTPUT_ROOT/SHA256SUMS.txt"
for zip_path in "${ZIP_PATHS[@]}"; do
    printf 'MACOS_ZIP=%s bytes=%s sha256=%s\n' \
        "$zip_path" \
        "$(file_size "$zip_path")" \
        "$(sha256 "$zip_path")"
done
for status in "${DMG_STATUS[@]}"; do
    printf 'MACOS_DMG=%s\n' "$status"
done