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#!/usr/bin/env bash
set -Eeuo pipefail
export LC_ALL=C
SCRIPT_DIR="$(CDPATH= cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$(CDPATH= cd -- "$SCRIPT_DIR/.." && pwd)"
PROJECT="$REPO_ROOT/src/LivingVillage.Desktop/LivingVillage.Desktop.fsproj"
STAMP="${MACOS_TIMESTAMP:-$(date -u +%Y%m%dT%H%M%SZ)}"
OUTPUT_ROOT="$REPO_ROOT/artifacts/releases/macos/$STAMP"
VERIFICATION_ROOT="$OUTPUT_ROOT/verification"
SOURCE_COMMIT="$(git -C "$REPO_ROOT" rev-parse HEAD 2>/dev/null || printf 'unknown')"
if [[ -e "$OUTPUT_ROOT" ]]; then
printf 'Refusing to overwrite existing macOS release directory: %s\n' "$OUTPUT_ROOT" >&2
exit 2
fi
for command_name in dotnet file zip unzip; do
if ! command -v "$command_name" >/dev/null 2>&1; then
printf 'Required command is missing: %s\n' "$command_name" >&2
exit 127
fi
done
if [[ ! -f "$PROJECT" ]]; then
printf 'Desktop project not found: %s\n' "$PROJECT" >&2
exit 2
fi
mkdir -p "$VERIFICATION_ROOT"
file_size() {
if stat -c '%s' "$1" >/dev/null 2>&1; then
stat -c '%s' "$1"
else
stat -f '%z' "$1"
fi
}
sha256() {
local output
if command -v sha256sum >/dev/null 2>&1; then
output="$(sha256sum "$1")"
else
output="$(shasum -a 256 "$1")"
fi
printf '%s\n' "${output%% *}"
}
write_launcher() {
local launcher_path="$1"
cat > "$launcher_path" <<'EOF'
#!/bin/sh
set -eu
SCRIPT_DIR="$(CDPATH= cd -- "$(dirname -- "$0")" && pwd)"
BUNDLE_DIR="$(CDPATH= cd -- "$SCRIPT_DIR/../.." && pwd)"
if [ -z "${LV_SAVE_PATH:-}" ]; then
if [ -n "${HOME:-}" ]; then
SAVE_DIR="$HOME/Library/Application Support/Living Village"
mkdir -p "$SAVE_DIR"
export LV_SAVE_PATH="$SAVE_DIR/living-village.save"
else
export LV_SAVE_PATH="$BUNDLE_DIR/living-village.save"
fi
elif [ "${LV_SAVE_PATH#/}" = "$LV_SAVE_PATH" ]; then
export LV_SAVE_PATH="$BUNDLE_DIR/$LV_SAVE_PATH"
fi
export DYLD_LIBRARY_PATH="$SCRIPT_DIR${DYLD_LIBRARY_PATH:+:$DYLD_LIBRARY_PATH}"
cd "$SCRIPT_DIR"
exec "$SCRIPT_DIR/LivingVillage.Desktop" "$@"
EOF
chmod +x "$launcher_path"
}
write_info_plist() {
local plist_path="$1"
local rid="$2"
local bundle_name="$3"
local architecture="$4"
cat > "$plist_path" <<EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>Living Village 测试版</string>
<key>CFBundleExecutable</key>
<string>LivingVillage</string>
<key>CFBundleIdentifier</key>
<string>com.livingvillage.desktop.test</string>
<key>CFBundleName</key>
<string>Living Village</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.1.0-test</string>
<key>CFBundleVersion</key>
<string>$STAMP</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<key>LSArchitecturePriority</key>
<array>
<string>$architecture</string>
</array>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
EOF
printf '%s\n' "bundle=$bundle_name" "rid=$rid" > /dev/null
}
write_package_info() {
local info_path="$1"
local rid="$2"
local bundle_name="$3"
cat > "$info_path" <<EOF
package=Living Village macOS test build
created_utc=$STAMP
source_commit=$SOURCE_COMMIT
runtime_mode=self-contained
rid=$rid
entrypoint=$bundle_name/Contents/MacOS/LivingVillage
native_desktopgl_dependencies=bundled SDL2 and OpenAL universal dylibs
signed=false
notarized=false
game_acceptance=long-term acceptance incomplete; test build only
EOF
}
write_readme() {
cat > "$OUTPUT_ROOT/README.md" <<EOF
# Living Village macOS 测试版
本目录是从 Linux 主机交叉生成的 macOS DesktopGL self-contained 测试版,不是最终游戏验收结论。M3 长期批验仍独立进行;本包没有在 macOS 实机启动验证,也没有声称签名或公证。
## 选择架构
- Apple Silicon(M1/M2/M3/M4 等):使用 LivingVillage-osx-arm64.zip。
- Intel Mac:使用 LivingVillage-osx-x64.zip。
- 每个 ZIP 内含一个可拖入 /Applications 的 .app。包内包含 .NET runtime、MonoGame SDL2/OpenAL native dylib,不依赖用户另装 dotnet。
## 首次打开
包未签名、未公证。解压后将对应 .app 拖入“应用程序”,首次打开时在 Finder 中右键该单个应用并选择“打开”,再确认“打开”;若系统显示“无法打开”,先尝试启动一次,再到“系统设置 → 隐私与安全性”对该应用选择“仍要打开”。
不要关闭 Gatekeeper,也不要使用全局禁用安全检查的命令。
## 存档与结构
- 启动器位于 Contents/MacOS/LivingVillage,会定位自身目录后启动同目录的 self-contained apphost。
- 默认存档位于 ~/Library/Application Support/Living Village/living-village.save;可用绝对路径覆盖 LV_SAVE_PATH,相对路径相对 app bundle 根目录解析。
- Contents/Info.plist、Contents/MacOS、Contents/Resources 均包含在包中;SDL2/OpenAL dylib 会随发布文件放在可执行文件同目录。
## 证据
- PACKAGE-INFO.txt:source commit、RID、self-contained、签名/公证状态。
- SHA256SUMS.txt:ZIP 的 SHA-256 与字节数。
- verification/:dotnet publish 日志、Mach-O 架构检查和 ZIP 完整性检查。
- Linux 主机没有 hdiutil 时不生成 DMG;若生成,DMG 也不代表签名或公证。
构建时间:$STAMP
源 HEAD:$SOURCE_COMMIT
EOF
}
write_readme
cp "$REPO_ROOT/docs/assets-and-licenses.md" "$OUTPUT_ROOT/ASSETS-AND-LICENSES.md"
declare -a ZIP_PATHS=()
declare -a DMG_STATUS=()
for rid in osx-arm64 osx-x64; do
case "$rid" in
osx-arm64)
architecture="arm64"
;;
osx-x64)
architecture="x86_64"
;;
*)
printf 'Unsupported RID: %s\n' "$rid" >&2
exit 2
;;
esac
app_name="LivingVillage-$rid.app"
app_dir="$OUTPUT_ROOT/$app_name"
work_dir="$OUTPUT_ROOT/.work/$rid"
publish_dir="$work_dir/publish"
publish_log="$VERIFICATION_ROOT/publish-$rid.log"
mach_o_report="$VERIFICATION_ROOT/mach-o-$rid.txt"
zip_path="$OUTPUT_ROOT/LivingVillage-$rid.zip"
mkdir -p "$publish_dir"
printf 'Publishing %s self-contained...\n' "$rid"
if ! dotnet publish "$PROJECT" \
--configuration Release \
--runtime "$rid" \
--self-contained true \
--output "$publish_dir" \
--nologo \
-p:UseAppHost=true \
-p:DebugType=None \
-p:DebugSymbols=false \
-p:PublishSingleFile=false \
> "$publish_log" 2>&1; then
printf 'BLOCKED: dotnet publish failed for %s; see %s\n' "$rid" "$publish_log" >&2
exit 1
fi
executable="$publish_dir/LivingVillage.Desktop"
if [[ ! -f "$executable" ]]; then
printf 'BLOCKED: self-contained apphost missing for %s: %s\n' "$rid" "$executable" >&2
exit 1
fi
chmod +x "$executable"
executable_info="$(file -b "$executable")"
printf 'executable=%s\n' "$executable_info" > "$mach_o_report"
if [[ "$executable_info" != *"Mach-O"* || "$executable_info" != *"$architecture"* ]]; then
printf 'BLOCKED: apphost for %s is not the expected Mach-O architecture: %s\n' "$rid" "$executable_info" >&2
exit 1
fi
for native_name in libSDL2-2.0.0.dylib libopenal.dylib; do
native_path="$publish_dir/$native_name"
if [[ ! -f "$native_path" ]]; then
printf 'BLOCKED: required MonoGame native dependency is missing for %s: %s\n' "$rid" "$native_name" >&2
exit 1
fi
native_info="$(file -b "$native_path")"
printf '%s=%s\n' "$native_name" "$native_info" >> "$mach_o_report"
if [[ "$native_info" != *"Mach-O"* || "$native_info" != *"arm64"* || "$native_info" != *"x86_64"* ]]; then
printf 'BLOCKED: MonoGame native dependency lacks universal arm64+x86_64 Mach-O support: %s (%s)\n' "$native_path" "$native_info" >&2
exit 1
fi
done
shopt -s nullglob
dylibs=("$publish_dir"/*.dylib)
shopt -u nullglob
if [[ "${#dylibs[@]}" -eq 0 ]]; then
printf 'BLOCKED: no macOS native dylib was published for %s\n' "$rid" >&2
exit 1
fi
for native_path in "${dylibs[@]}"; do
native_info="$(file -b "$native_path")"
printf 'native:%s=%s\n' "$(basename "$native_path")" "$native_info" >> "$mach_o_report"
if [[ "$native_info" != *"Mach-O"* || "$native_info" != *"$architecture"* ]]; then
printf 'BLOCKED: published native dylib has the wrong architecture for %s: %s (%s)\n' "$rid" "$native_path" "$native_info" >&2
exit 1
fi
done
mkdir -p "$app_dir/Contents/MacOS" "$app_dir/Contents/Resources"
cp -R "$publish_dir"/. "$app_dir/Contents/MacOS/"
write_launcher "$app_dir/Contents/MacOS/LivingVillage"
write_info_plist "$app_dir/Contents/Info.plist" "$rid" "$app_name" "$architecture"
write_package_info "$app_dir/Contents/Resources/PACKAGE-INFO.txt" "$rid" "$app_name"
cp "$OUTPUT_ROOT/README.md" "$app_dir/Contents/Resources/README.md"
cp "$REPO_ROOT/docs/assets-and-licenses.md" "$app_dir/Contents/Resources/ASSETS-AND-LICENSES.md"
chmod +x "$app_dir/Contents/MacOS/LivingVillage" "$app_dir/Contents/MacOS/LivingVillage.Desktop"
if ! file -b "$app_dir/Contents/MacOS/LivingVillage.Desktop" >> "$mach_o_report"; then
printf 'BLOCKED: failed to inspect bundled apphost for %s\n' "$rid" >&2
exit 1
fi
package_info="$OUTPUT_ROOT/$app_name/Contents/Resources/PACKAGE-INFO.txt"
cp "$package_info" "$OUTPUT_ROOT/PACKAGE-INFO-$rid.txt"
printf 'Zipping %s...\n' "$app_name"
(
cd "$OUTPUT_ROOT"
zip -q -r -X -y "$zip_path" "$app_name"
)
if ! unzip -tqq "$zip_path" > "$VERIFICATION_ROOT/zip-$rid.txt" 2>&1; then
printf 'BLOCKED: ZIP integrity check failed: %s\n' "$zip_path" >&2
exit 1
fi
ZIP_PATHS+=("$zip_path")
dmg_path="$OUTPUT_ROOT/LivingVillage-$rid.dmg"
if command -v hdiutil >/dev/null 2>&1; then
if hdiutil create -quiet -volname "Living Village $rid" -srcfolder "$app_dir" -ov -format UDZO "$dmg_path"; then
DMG_STATUS+=("$rid=created:$dmg_path")
else
rm -f "$dmg_path"
DMG_STATUS+=("$rid=not-created:hdiutil-failed")
fi
else
DMG_STATUS+=("$rid=not-created:hdiutil-unavailable-on-build-host")
fi
done
{
printf 'path bytes sha256\n'
for zip_path in "${ZIP_PATHS[@]}"; do
printf '%s %s %s\n' \
"${zip_path#"$OUTPUT_ROOT"/}" \
"$(file_size "$zip_path")" \
"$(sha256 "$zip_path")"
done
} > "$OUTPUT_ROOT/SHA256SUMS.txt"
{
printf 'release_root=%s\n' "$OUTPUT_ROOT"
printf 'source_commit=%s\n' "$SOURCE_COMMIT"
printf 'runtime_mode=self-contained\n'
printf 'signed=false\n'
printf 'notarized=false\n'
printf 'macos_hardware_verification=false\n'
for status in "${DMG_STATUS[@]}"; do
printf 'dmg_%s\n' "$status"
done
} > "$OUTPUT_ROOT/PACKAGE-INFO.txt"
rm -rf "$OUTPUT_ROOT/.work"
printf 'MACOS_RELEASE_ROOT=%s\n' "$OUTPUT_ROOT"
printf 'MACOS_SHA256_FILE=%s\n' "$OUTPUT_ROOT/SHA256SUMS.txt"
for zip_path in "${ZIP_PATHS[@]}"; do
printf 'MACOS_ZIP=%s bytes=%s sha256=%s\n' \
"$zip_path" \
"$(file_size "$zip_path")" \
"$(sha256 "$zip_path")"
done
for status in "${DMG_STATUS[@]}"; do
printf 'MACOS_DMG=%s\n' "$status"
done
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