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namespace LivingVillage.Desktop.Tests

open Microsoft.VisualStudio.TestTools.UnitTesting
open LivingVillage.Kernel
open LivingVillage.Kernel.Sim
open LivingVillage.Desktop
open LivingVillage.Desktop.VillagePresentation

module private Harness =

    let atNpc (id: int) (world: World) : World =
        let npc = world.Npcs.[id]
        { world with Avatar = { world.Avatar with Pos = npc.Pos } }

[<TestClass>]
type DesktopTests () =

    [<TestMethod>]
    member _.InteractOpensTheSixIntentMenu () =
        let world = Sim.initialWorldN 42UL 4 |> Harness.atNpc 0
        let next, view = M5Interaction.apply Interact world M5Interaction.initial

        Assert.AreEqual<World>(world, next)
        Assert.AreEqual<M5Panel>(DialoguePanel, view.Panel)
        Assert.AreEqual<int>(6, view.Menu.Value.Options.Length)
        Assert.IsTrue(M5Interaction.titleText view |> fun text -> text.Contains("闲聊"))

    [<TestMethod>]
    member _.SelectingAnIntentUpdatesWorldAndChronicle () =
        let world = Sim.initialWorldN 42UL 4 |> Harness.atNpc 0
        let openedWorld, opened = M5Interaction.apply Interact world M5Interaction.initial
        let next, view = M5Interaction.apply Intent1 openedWorld opened

        Assert.IsTrue(next.Events |> List.exists (fun event ->
            match event.Kind with
            | DialogueEvent _ -> true
            | _ -> false))
        Assert.IsTrue(next.Annals |> List.exists (fun entry ->
            match entry.Kind with
            | DialogueAnnal _ -> true
            | _ -> false))
        Assert.IsTrue(view.Chronicle.Contains("dialogue"))
        Assert.IsTrue(view.Status.Contains("dialogue"))

    [<TestMethod>]
    member _.NeedsAndObservationPanelsUseKernelViews () =
        let world = Sim.initialWorldN 42UL 4 |> Harness.atNpc 0
        let afterStep = Sim.step { Input = { MoveX = 0.0f; MoveY = 0.0f } } world
        let _, needsView = M5Interaction.apply ToggleNeeds afterStep M5Interaction.initial
        let _, observationView = M5Interaction.apply Observe world M5Interaction.initial

        Assert.AreEqual<Needs>(afterStep.Avatar.Mind.Needs, needsView.Needs.Value.Needs)
        Assert.IsTrue(observationView.Observations |> List.exists (fun observation -> observation.Id = NpcId 0))

    [<TestMethod>]
    member _.HeadlessSmokeProvesTheThreeHopCausalChain () =
        let result = Program.M5Smoke.run ()

        Assert.IsTrue(result.Passed, result.Failure)
        Assert.AreEqual<int>(6, result.MenuOptions)
        Assert.AreEqual<int>(4, result.RumorPathLength)
        Assert.IsTrue(result.Chronicle.Contains("dialogue"))
        Assert.IsTrue(result.RumorTrace.Contains("receiver=-1"))
        Assert.IsTrue(result.RumorTrace.Contains("depth=3"))

    [<TestMethod>]
    member _.DayNightStateChangesTheRenderProfile () =
        let day = M6Presentation.profileAtTick (6L * Sim.ticksPerDay / 24L)
        let night = M6Presentation.profileAtTick (22L * Sim.ticksPerDay / 24L)

        Assert.AreEqual<M6DayNight>(Day, day.Mode)
        Assert.AreEqual<M6DayNight>(Night, night.Mode)
        Assert.AreNotEqual(day.Background, night.Background)
        Assert.AreNotEqual(day.WorldTint, night.WorldTint)

    [<TestMethod>]
    member _.DesktopBootstrapMovesAvatarOffTheHomeDoorAndSeparatesVillagers () =
        let world = WorldBootstrap.initialWorld 42UL Sim.npcCount
        let avatarPixel : PixelPosition =
            { X = world.Avatar.Pos.X
              Y = world.Avatar.Pos.Y }
        let avatarTile =
            sceneTileFromPixel avatarPixel
        let home = scene.Homes |> List.head
        let renderPlan = VillageArt.sampleRenderPlan ()
        let blockedTiles =
            (renderPlan.Grounds |> List.map (fun (tile, _) -> VillageArt.worldTile renderPlan tile))
            @ (renderPlan.Props |> List.map (fun prop -> VillageArt.worldTile renderPlan prop.Position))
            |> List.map (fun tile -> tile.X, tile.Y)
            |> Set.ofList
        let sceneTileOf (position: Vec2) : TilePosition =
            sceneTileFromPixel
                { X = position.X
                  Y = position.Y }
        let distanceSquared (first: Vec2) (second: Vec2) : float32 =
            let dx = second.X - first.X
            let dy = second.Y - first.Y
            dx * dx + dy * dy
        let npcTiles = world.Npcs |> Array.map (fun npc -> sceneTileOf npc.Pos)

        Assert.AreEqual<int>(6, avatarTile.X)
        Assert.AreEqual<int>(7, avatarTile.Y)
        Assert.IsFalse(isNearHomeDoor avatarTile home, "The avatar must start beyond the doorway interaction radius.")
        Assert.IsTrue(
            npcTiles |> Array.forall (fun tile -> not (Set.contains (tile.X, tile.Y) blockedTiles)),
            "A villager must not spawn on the house, water, bridge, or garden footprint.")
        Assert.IsTrue(
            world.Npcs
            |> Array.forall (fun npc -> distanceSquared world.Avatar.Pos npc.Pos >= 96.0f * 96.0f),
            "Villagers must not overlap the avatar spawn.")

        for first in 0 .. world.Npcs.Length - 2 do
            for second in first + 1 .. world.Npcs.Length - 1 do
                Assert.IsTrue(
                    distanceSquared world.Npcs.[first].Pos world.Npcs.[second].Pos >= 96.0f * 96.0f,
                    sprintf "villagers %d and %d are too close" first second)

        let repeated = WorldBootstrap.initialWorld 42UL Sim.npcCount
        Assert.AreEqual<World>(world, repeated)

    [<TestMethod>]
    member _.DaylightUsesAWarmHighContrastWorldTint () =
        let day = M6Presentation.profileAtTick (6L * Sim.ticksPerDay / 24L)

        Assert.IsTrue(day.WorldTint.R > day.WorldTint.G)
        Assert.IsTrue(day.WorldTint.G > day.WorldTint.B)