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namespace LivingVillage.Desktop.Tests
open Microsoft.VisualStudio.TestTools.UnitTesting
open LivingVillage.Kernel
open LivingVillage.Desktop
// ---- P16 启动画面 / 开始界面 ----
[<TestClass>]
type P16LaunchTests () =
[<TestMethod>]
member _.LaunchRevealAndVeilAreDeterministicAndComplete () =
Assert.AreEqual<float32>(0.0f, LaunchScreen.revealProgress 0L)
Assert.AreEqual<float32>(1.0f, LaunchScreen.revealProgress LaunchScreen.fadeInFrames)
Assert.AreEqual<float32>(1.0f, LaunchScreen.revealProgress 1000L)
Assert.AreEqual<float32>(1.0f, LaunchScreen.veilAlpha 0L)
Assert.AreEqual<float32>(0.0f, LaunchScreen.veilAlpha LaunchScreen.durationFrames)
Assert.IsTrue(LaunchScreen.veilAlpha 30L > LaunchScreen.veilAlpha 90L, "veil must decrease monotonically")
Assert.IsFalse(LaunchScreen.isComplete (LaunchScreen.durationFrames - 1L))
Assert.IsTrue(LaunchScreen.isComplete LaunchScreen.durationFrames)
[<TestMethod>]
member _.LaunchSkipIsEscOrSpaceAndTextUsesTheAtlasPath () =
Assert.IsTrue(LaunchScreen.skipRequested true false)
Assert.IsTrue(LaunchScreen.skipRequested false true)
Assert.IsFalse(LaunchScreen.skipRequested false false)
Assert.IsTrue(PixelText.isRenderable LaunchScreen.title)
Assert.IsTrue(PixelText.isRenderable LaunchScreen.skipHint)
Assert.IsTrue(PixelText.isRenderable LaunchScreen.subtitle)
Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains LaunchScreen.skipHint)
[<TestClass>]
type P16StartMenuTests () =
[<TestMethod>]
member _.StartMenuIsExactlyThreeItemsWithChineseLabels () =
let state = MenuState.create SimulationControl.initial false
Assert.AreEqual<int>(3, MenuState.items state |> List.length)
Assert.AreEqual<string list>([ "开始"; "读档"; "退出" ], MenuState.items state |> List.map MenuState.itemLabel)
[<TestMethod>]
member _.StartMenuNavigationSelectsEachItemAndWraps () =
let state = MenuState.create SimulationControl.initial false
let down1 = MenuState.move Down state
let down2 = MenuState.move Down down1
let wrap = MenuState.move Down down2
Assert.AreEqual<MenuItem>(NewGameItem, MenuState.selectedItem state)
Assert.AreEqual<MenuItem>(LoadItem, MenuState.selectedItem down1)
Assert.AreEqual<MenuItem>(ExitItem, MenuState.selectedItem down2)
Assert.AreEqual<MenuItem>(NewGameItem, MenuState.selectedItem wrap)
Assert.AreEqual<MenuCommand>(StartNewGame, MenuState.update Confirm state |> snd)
Assert.AreEqual<MenuCommand>(LoadGame, MenuState.update Confirm down1 |> snd)
Assert.AreEqual<MenuCommand>(ExitGame, MenuState.update Confirm down2 |> snd)
[<TestMethod>]
member _.ReturningToMenuOffersContinueAsTheFirstOfThreeItems () =
let playing = MenuState.create SimulationControl.initial true |> MenuState.enterGame
let main = MenuState.openMain playing
Assert.AreEqual<MenuItem list>([ ContinueItem; LoadItem; ExitItem ], MenuState.items main)
Assert.AreEqual<string list>([ "继续"; "读档"; "退出" ], MenuState.items main |> List.map MenuState.itemLabel)
Assert.AreEqual<MenuCommand>(ContinueGame, MenuState.update Confirm main |> snd)
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