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namespace LivingVillage.Desktop.Tests
open Microsoft.VisualStudio.TestTools.UnitTesting
open LivingVillage.Kernel
open LivingVillage.Kernel.Sim
open LivingVillage.Desktop
/// P69(文案统一审校):把玩家可见中文文案里不一致的措辞/大小写/留白拉齐,并补回归断言。
/// 本单只改字符串字面量与相关断言;不改逻辑、不改 Kernel/Sim。
[<TestClass>]
type P69CopyAuditTests () =
[<TestMethod>]
member _.PanelStatusWordingIsUnified () =
// 「需求面板已打开 / 任务面板已打开」同一句式;年鉴原为「年鉴已打开」,统一为「年鉴面板已打开」。
Assert.AreEqual<string>(
"年鉴面板已打开",
M5Interaction.statusText { M5Interaction.initial with Status = "chronicle" })
Assert.AreEqual<string>(
"需求面板已打开",
M5Interaction.statusText { M5Interaction.initial with Status = "needs panel open" })
Assert.AreEqual<string>(
"任务面板已打开",
M5Interaction.statusText { M5Interaction.initial with Status = "task panel open" })
Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "年鉴面板已打开")
Assert.IsFalse(ChineseText.requiredUiLabels |> List.contains "年鉴已打开")
[<TestMethod>]
member _.TradeShortageUsesStockWording () =
// 交易缺货口径统一为「库存不足」(与对话交易失败名一致),不再用「背包不足」。
let state = { Occupation.stateOf Occupation.Farmer with Backpack = [ (Food, 1) ] }
let world = WorldBootstrap.initialWorldWithOccupation false 42UL 4 (Some state)
let outcome = PlayerTrade.sell (Some state) (NpcId 0) Food 3 world
Assert.IsFalse(outcome.Succeeded, "shortage sale must not succeed")
Assert.AreEqual<string>("库存不足", outcome.Message)
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