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namespace LivingVillage.Headless
open System.Threading.Tasks
/// M3 批次的输出格式与流式并行驱动。
///
/// 全部是纯函数 / 无模拟依赖的驱动,便于单测;真实运行由 `Program.runBatch`
/// 传入 `evalWorld` 与 `Console.Out`。格式约定:
/// - `world=... ` 判据行保持原前缀与字段,行尾追加 `elapsed_s=<秒>`;
/// - 每完成一个世界追加一行 `[done k/N] elapsed=…s world=…`;
/// - `batch_summary` 保留旧字段,行尾追加 `workers=` 与 `wall_s=`(总墙钟)。
module BatchOutput =
/// `--cost-probe` 默认天数阶梯(单世界逐段实测)。
let defaultCostLadder : int64 list = [ 1L; 5L; 10L; 20L; 50L; 100L ]
/// world 结果行:前缀不变,行尾追加耗时字段。
let worldLine (baseLine: string) (elapsedSeconds: float) : string =
sprintf "%s elapsed_s=%.1f" baseLine elapsedSeconds
/// 逐世界完成进度行。
let doneLine (completed: int) (total: int) (elapsedSeconds: float) (world: int) : string =
sprintf "[done %d/%d] elapsed=%.1fs world=%d" completed total elapsedSeconds world
/// batch_summary:旧字段原样保留,追加 workers 与 wall_s(总墙钟,append 不删旧字段)。
let summaryLine
(worlds: int)
(passed: int)
(failed: int)
(oldPassed: int)
(ratioMin: float)
(ratioMax: float)
(giniMin: float)
(giniMax: float)
(workers: int)
(elapsedSeconds: float) : string =
sprintf
"batch_summary worlds=%d passed=%d failed=%d old_passed=%d/%d ratio_min=%.3f ratio_max=%.3f gini_min=%.3f gini_max=%.3f elapsed_s=%.1f workers=%d wall_s=%.1f"
worlds passed failed oldPassed worlds ratioMin ratioMax giniMin giniMax elapsedSeconds workers elapsedSeconds
/// --cost-probe 单段输出:ticks/s、墙钟、分配与 GC 全部来自真实测量。
let costLine
(days: int64)
(ticks: int64)
(elapsedSeconds: float)
(allocatedBytes: int64)
(gen0: int64)
(gen1: int64)
(gen2: int64) : string =
let ticksPerSecond = if elapsedSeconds > 0.0 then float ticks / elapsedSeconds else 0.0
sprintf
"cost days=%d ticks=%d elapsed_s=%.3f ticks_per_s=%.1f allocated_bytes=%d gen0=%d gen1=%d gen2=%d"
days ticks elapsedSeconds ticksPerSecond allocatedBytes gen0 gen1 gen2
/// 并行跑 total 个工作,**完成即回调** `emit world result completedCount`。
/// 返回按 world 序号存放的结果数组;`work` 必须是仅依赖 k 的确定性纯世界计算。
let runStreaming (total: int) (workers: int) (work: int -> 'T) (emit: int -> 'T -> int -> unit) : 'T[] =
let results = Array.zeroCreate total
let gate = obj ()
let mutable completed = 0
let options = ParallelOptions(MaxDegreeOfParallelism = max 1 workers)
Parallel.For(
0,
total,
options,
fun k ->
let result = work k
let completedCount =
lock gate (fun () ->
results.[k] <- result
completed <- completed + 1
completed)
emit k result completedCount)
|> ignore
results
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