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namespace LivingVillage.Kernel.Tests
open Microsoft.VisualStudio.TestTools.UnitTesting
open LivingVillage.Kernel
open LivingVillage.Kernel.Sim
module private M5Harness =
let zeroInput = { Input = { MoveX = 0.0f; MoveY = 0.0f } }
let atNpc (id: int) (world: World) : World =
let npc = world.Npcs.[id]
{ world with Avatar = { world.Avatar with Pos = npc.Pos } }
let readyForChat (world: World) : World =
{ world with
Npcs =
world.Npcs
|> Array.map (fun npc ->
{ npc with
Mind =
{ npc.Mind with
Action = Wander
Target = actionTarget Wander
ActionAge = minActionTicks
EffectDone = true } }) }
let atTick (tick: int64) (world: World) : World =
{ world with
Tick = tick
Time = float tick * dtSeconds }
let chat (narrator: int) (receiver: int) (world: World) : World =
match Sim.chat { Narrator = NpcId narrator; Receiver = NpcId receiver } world with
| ChatSucceeded (_, next) -> next
| ChatRejected (failure, _) -> Assert.Fail($"chat rejected: {failure}"); Unchecked.defaultof<World>
[<TestClass>]
type M5Tests () =
[<TestMethod>]
member _.AvatarNeedsDecayAndNeedsPanelUsesTheSameValues () =
let before = Sim.initialWorld 42UL
let after = Sim.step M5Harness.zeroInput before
Assert.IsTrue(after.Avatar.Mind.Needs.Hunger < before.Avatar.Mind.Needs.Hunger)
Assert.IsTrue(after.Avatar.Mind.Needs.Energy < before.Avatar.Mind.Needs.Energy)
Assert.IsTrue(after.Avatar.Mind.Needs.Social < before.Avatar.Mind.Needs.Social)
Assert.IsTrue(after.Avatar.Mind.Needs.Money < before.Avatar.Mind.Needs.Money)
let panel = Sim.needsPanel after
Assert.AreEqual<Needs>(after.Avatar.Mind.Needs, panel.Needs)
Assert.IsFalse(panel.Ranked.IsEmpty)
[<TestMethod>]
member _.NearbyNpcOpensSixIntentDialogueMenu () =
let world = Sim.initialWorldN 42UL 4 |> M5Harness.atNpc 0
match Sim.openDialogueMenu world with
| Some menu ->
Assert.AreEqual<NpcId>(NpcId 0, menu.Target)
Assert.AreEqual<int>(6, menu.Options.Length)
Assert.IsTrue(menu.Options |> List.contains SmallTalk)
Assert.IsTrue(menu.Options |> List.contains AskHelp)
Assert.IsTrue(menu.Options |> List.contains OfferTrade)
| None -> Assert.Fail("nearby NPC should open a dialogue menu")
[<TestMethod>]
member _.SelectedIntentCreatesBilateralMemoryEventAndAnnal () =
let world = Sim.initialWorldN 42UL 4 |> M5Harness.atNpc 0
match Sim.chooseDialogue (NpcId 0) SmallTalk world with
| DialogueSucceeded (outcome, next) ->
Assert.AreEqual<NpcId>(playerId, outcome.Actor)
Assert.AreEqual<NpcId>(NpcId 0, outcome.Target)
Assert.IsTrue(next.Avatar.Mind.Memory |> List.exists (fun e ->
match e.Kind with
| Dialogue (NpcId target, SmallTalk, response) -> target = 0 && response = outcome.Response
| _ -> false))
Assert.IsTrue(next.Npcs.[0].Mind.Memory |> List.exists (fun e ->
match e.Kind with
| Dialogue (NpcId actor, SmallTalk, response) -> actor = -1 && response = outcome.Response
| _ -> false))
Assert.IsTrue(next.Events |> List.exists (fun event ->
match event.Kind with
| DialogueEvent recorded -> recorded = outcome
| _ -> false))
Assert.IsTrue(next.Annals |> List.exists (fun entry ->
match entry.Kind with
| DialogueAnnal recorded -> recorded = outcome
| _ -> false))
Assert.IsTrue(Sim.annalText next |> fun text -> text.Contains("dialogue"))
| DialogueRejected (failure, _) -> Assert.Fail($"dialogue rejected: {failure}")
[<TestMethod>]
member _.PlayerSmallTalkPassesThroughThreeIntermediariesAndReturnsToPlayer () =
let initial = Sim.initialWorldN 7UL 4 |> M5Harness.atNpc 0 |> M5Harness.readyForChat
let afterPlayer =
match Sim.chooseDialogue (NpcId 0) SmallTalk initial with
| DialogueSucceeded (_, next) -> next
| DialogueRejected (failure, _) -> Assert.Fail($"dialogue rejected: {failure}"); Unchecked.defaultof<World>
let first =
afterPlayer
|> M5Harness.atTick Sim.ticksPerDay
|> M5Harness.readyForChat
|> M5Harness.chat 0 1
let second =
first
|> M5Harness.atTick (2L * Sim.ticksPerDay)
|> M5Harness.readyForChat
|> M5Harness.chat 1 2
let third =
second
|> M5Harness.atTick (3L * Sim.ticksPerDay)
|> M5Harness.readyForChat
|> M5Harness.chat 2 -1
let finalRumor = third.Rumors |> List.sortBy (fun rumor -> rumor.Id) |> List.last
let path = Sim.rumorPath third finalRumor.Id
Assert.AreEqual<NpcId>(playerId, finalRumor.Source)
Assert.AreEqual<NpcId>(playerId, finalRumor.Receiver)
Assert.AreEqual<NpcId>(NpcId 2, finalRumor.Narrator)
Assert.AreEqual<int>(3, finalRumor.Depth)
Assert.AreEqual<int>(4, path.Length)
Assert.AreEqual<NpcId>(playerId, path.Head.Source)
Assert.AreEqual<NpcId>(playerId, path |> List.last |> fun rumor -> rumor.Receiver)
[<TestMethod>]
member _.ObservationOnlyIncludesVisibleNpcsAndRanksUrgentNeeds () =
let baseWorld = Sim.initialWorldN 42UL 2
let visibleNpc =
{ baseWorld.Npcs.[0] with
Pos = { X = 10.0f; Y = 10.0f }
Mind =
{ baseWorld.Npcs.[0].Mind with
Needs = { baseWorld.Npcs.[0].Mind.Needs with Hunger = 5.0f; Money = 90.0f } } }
let hiddenNpc = { baseWorld.Npcs.[1] with Pos = { X = 200.0f; Y = 200.0f } }
let world = { baseWorld with Npcs = [| visibleNpc; hiddenNpc |] }
let observations =
Sim.observeVisible
{ Min = { X = 0.0f; Y = 0.0f }
Max = { X = 100.0f; Y = 100.0f } }
world
Assert.AreEqual<int>(1, observations.Length)
Assert.AreEqual<NpcId>(NpcId 0, observations.Head.Id)
Assert.AreEqual<NeedKind>(HungerNeed, observations.Head.Ranked.Head.Kind)
|