1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
|
namespace LivingVillage.Kernel
open System
open System.Globalization
open System.IO
open System.Text
open LivingVillage.Kernel.Sim
module WorldSave =
let private invariant = CultureInfo.InvariantCulture
let private formatVersion = "LV_WORLD_SAVE_V1"
exception private SaveParseError of string
type private TokenReader(tokens: string[]) =
let mutable index = 0
member _.Take(label: string) =
if index >= tokens.Length then
raise (SaveParseError(sprintf "missing %s" label))
let value = tokens.[index]
index <- index + 1
value
member _.Remaining = tokens.Length - index
let private invalid message = raise (SaveParseError message)
let private add (tokens: ResizeArray<string>) (value: string) = tokens.Add(value)
let private addInt (tokens: ResizeArray<string>) (value: int) =
add tokens (value.ToString(invariant))
let private addInt64 (tokens: ResizeArray<string>) (value: int64) =
add tokens (value.ToString(invariant))
let private addUInt64 (tokens: ResizeArray<string>) (value: uint64) =
add tokens (value.ToString(invariant))
let private addFloat (tokens: ResizeArray<string>) (value: float) =
add tokens (value.ToString("R", invariant))
let private addFloat32 (tokens: ResizeArray<string>) (value: float32) =
add tokens (value.ToString("R", invariant))
let private addBool (tokens: ResizeArray<string>) (value: bool) =
add tokens (if value then "1" else "0")
let private addText (tokens: ResizeArray<string>) (value: string) =
let safeValue = if isNull value then "" else value
add tokens (Convert.ToBase64String(Encoding.UTF8.GetBytes(safeValue)))
let private readInt (reader: TokenReader) label =
let token = reader.Take(label)
match Int32.TryParse(token, NumberStyles.Integer, invariant) with
| true, value -> value
| _ -> invalid (sprintf "invalid %s" label)
let private readInt64 (reader: TokenReader) label =
let token = reader.Take(label)
match Int64.TryParse(token, NumberStyles.Integer, invariant) with
| true, value -> value
| _ -> invalid (sprintf "invalid %s" label)
let private readUInt64 (reader: TokenReader) label =
let token = reader.Take(label)
match UInt64.TryParse(token, NumberStyles.Integer, invariant) with
| true, value -> value
| _ -> invalid (sprintf "invalid %s" label)
let private readFloat (reader: TokenReader) label =
let token = reader.Take(label)
match Double.TryParse(token, NumberStyles.Float, invariant) with
| true, value when not (Double.IsNaN(value) || Double.IsInfinity(value)) -> value
| _ -> invalid (sprintf "invalid %s" label)
let private readFloat32 (reader: TokenReader) label =
let token = reader.Take(label)
match Single.TryParse(token, NumberStyles.Float, invariant) with
| true, value when not (Single.IsNaN(value) || Single.IsInfinity(value)) -> value
| _ -> invalid (sprintf "invalid %s" label)
let private readBool (reader: TokenReader) label =
match reader.Take(label) with
| "0" -> false
| "1" -> true
| _ -> invalid (sprintf "invalid %s" label)
let private readText (reader: TokenReader) label =
let token = reader.Take(label)
try
Encoding.UTF8.GetString(Convert.FromBase64String(token))
with
| :? FormatException -> invalid (sprintf "invalid %s" label)
let private readCount (reader: TokenReader) label =
let count = readInt reader label
if count < 0 || count > 1000000 then
invalid (sprintf "invalid %s count" label)
count
let private writeNpcId tokens (NpcId id) = addInt tokens id
let private readNpcId (reader: TokenReader) label =
NpcId(readInt reader label)
let private writeRumorId tokens (RumorId id) = addInt64 tokens id
let private readRumorId (reader: TokenReader) label =
RumorId(readInt64 reader label)
let private writeItemKind tokens item =
match item with
| Food -> add tokens "food"
let private readItemKind (reader: TokenReader) label =
match reader.Take(label) with
| "food" -> Food
| _ -> invalid (sprintf "invalid %s" label)
let private writeActionKind tokens action =
match action with
| Eat -> add tokens "eat"
| Sleep -> add tokens "sleep"
| Wander -> add tokens "wander"
| Work -> add tokens "work"
| Chat -> add tokens "chat"
let private readActionKind (reader: TokenReader) label =
match reader.Take(label) with
| "eat" -> Eat
| "sleep" -> Sleep
| "wander" -> Wander
| "work" -> Work
| "chat" -> Chat
| _ -> invalid (sprintf "invalid %s" label)
let private writeIntent tokens intent =
match intent with
| SmallTalk -> add tokens "small-talk"
| AskHelp -> add tokens "ask-help"
| OfferTrade -> add tokens "offer-trade"
| Joke -> add tokens "joke"
| Apologize -> add tokens "apologize"
| Provoke -> add tokens "provoke"
let private readIntent (reader: TokenReader) label =
match reader.Take(label) with
| "small-talk" -> SmallTalk
| "ask-help" -> AskHelp
| "offer-trade" -> OfferTrade
| "joke" -> Joke
| "apologize" -> Apologize
| "provoke" -> Provoke
| _ -> invalid (sprintf "invalid %s" label)
let private writeResponse tokens response =
match response with
| Friendly -> add tokens "friendly"
| Helpful -> add tokens "helpful"
| Bargaining -> add tokens "bargaining"
| Amused -> add tokens "amused"
| Forgiving -> add tokens "forgiving"
| Hostile -> add tokens "hostile"
| Reserved -> add tokens "reserved"
| Refused -> add tokens "refused"
| Offended -> add tokens "offended"
let private readResponse (reader: TokenReader) label =
match reader.Take(label) with
| "friendly" -> Friendly
| "helpful" -> Helpful
| "bargaining" -> Bargaining
| "amused" -> Amused
| "forgiving" -> Forgiving
| "hostile" -> Hostile
| "reserved" -> Reserved
| "refused" -> Refused
| "offended" -> Offended
| _ -> invalid (sprintf "invalid %s" label)
let private writeVec2 tokens (value: Vec2) =
addFloat32 tokens value.X
addFloat32 tokens value.Y
let private readVec2 reader label =
{ X = readFloat32 reader (label + ".x")
Y = readFloat32 reader (label + ".y") }
let private writeNeeds tokens (value: Needs) =
addFloat32 tokens value.Hunger
addFloat32 tokens value.Energy
addFloat32 tokens value.Social
addFloat32 tokens value.Money
let private readNeeds reader label =
{ Hunger = readFloat32 reader (label + ".hunger")
Energy = readFloat32 reader (label + ".energy")
Social = readFloat32 reader (label + ".social")
Money = readFloat32 reader (label + ".money") }
let private writePersonality tokens (value: Personality) =
addFloat32 tokens value.Drive
addFloat32 tokens value.Aggression
addFloat32 tokens value.Extraversion
addFloat32 tokens value.Honesty
addFloat32 tokens value.Greed
let private readPersonality reader label =
{ Drive = readFloat32 reader (label + ".drive")
Aggression = readFloat32 reader (label + ".aggression")
Extraversion = readFloat32 reader (label + ".extraversion")
Honesty = readFloat32 reader (label + ".honesty")
Greed = readFloat32 reader (label + ".greed") }
let private writeDialogueOutcome tokens (value: DialogueOutcome) =
addInt64 tokens value.Tick
writeNpcId tokens value.Actor
writeNpcId tokens value.Target
writeIntent tokens value.Intent
writeResponse tokens value.Response
addFloat32 tokens value.Valence
let private readDialogueOutcome reader label =
{ Tick = readInt64 reader (label + ".tick")
Actor = readNpcId reader (label + ".actor")
Target = readNpcId reader (label + ".target")
Intent = readIntent reader (label + ".intent")
Response = readResponse reader (label + ".response")
Valence = readFloat32 reader (label + ".valence") }
let private writeRumor tokens (value: RumorEvent) =
writeRumorId tokens value.Id
addInt64 tokens value.Tick
addInt64 tokens value.OriginTick
writeNpcId tokens value.Source
writeNpcId tokens value.Narrator
writeNpcId tokens value.Receiver
match value.Parent with
| None -> add tokens "none"
| Some parent ->
add tokens "some"
writeRumorId tokens parent
addInt tokens value.Depth
addFloat32 tokens value.Strength
let private readRumor (reader: TokenReader) label =
let id = readRumorId reader (label + ".id")
let tick = readInt64 reader (label + ".tick")
let originTick = readInt64 reader (label + ".origin-tick")
let source = readNpcId reader (label + ".source")
let narrator = readNpcId reader (label + ".narrator")
let receiver = readNpcId reader (label + ".receiver")
let parent =
match reader.Take(label + ".parent") with
| "none" -> None
| "some" -> Some(readRumorId reader (label + ".parent-id"))
| _ -> invalid (sprintf "invalid %s parent" label)
{ Id = id
Tick = tick
OriginTick = originTick
Source = source
Narrator = narrator
Receiver = receiver
Parent = parent
Depth = readInt reader (label + ".depth")
Strength = readFloat32 reader (label + ".strength") }
let private writeMemoryKind tokens kind =
match kind with
| Meal -> add tokens "meal"
| Rest -> add tokens "rest"
| Pay -> add tokens "pay"
| Hungry -> add tokens "hungry"
| Chatted partner ->
add tokens "chatted"
writeNpcId tokens partner
| Rumor rumor ->
add tokens "rumor"
writeRumorId tokens rumor
| Bought (partner, item, quantity, price) ->
add tokens "bought"
writeNpcId tokens partner
writeItemKind tokens item
addInt tokens quantity
addFloat32 tokens price
| Sold (partner, item, quantity, price) ->
add tokens "sold"
writeNpcId tokens partner
writeItemKind tokens item
addInt tokens quantity
addFloat32 tokens price
| Dialogue (target, intent, response) ->
add tokens "dialogue"
writeNpcId tokens target
writeIntent tokens intent
writeResponse tokens response
let private readMemoryKind (reader: TokenReader) label =
match reader.Take(label) with
| "meal" -> Meal
| "rest" -> Rest
| "pay" -> Pay
| "hungry" -> Hungry
| "chatted" -> Chatted(readNpcId reader (label + ".partner"))
| "rumor" -> Rumor(readRumorId reader (label + ".id"))
| "bought" ->
Bought(
readNpcId reader (label + ".partner"),
readItemKind reader (label + ".item"),
readInt reader (label + ".quantity"),
readFloat32 reader (label + ".price"))
| "sold" ->
Sold(
readNpcId reader (label + ".partner"),
readItemKind reader (label + ".item"),
readInt reader (label + ".quantity"),
readFloat32 reader (label + ".price"))
| "dialogue" ->
Dialogue(
readNpcId reader (label + ".target"),
readIntent reader (label + ".intent"),
readResponse reader (label + ".response"))
| _ -> invalid (sprintf "invalid %s" label)
let private writeMemoryEvent tokens (value: MemoryEvent) =
addInt64 tokens value.Tick
writeMemoryKind tokens value.Kind
addFloat32 tokens value.Valence
let private readMemoryEvent reader label =
{ Tick = readInt64 reader (label + ".tick")
Kind = readMemoryKind reader (label + ".kind")
Valence = readFloat32 reader (label + ".valence") }
let private writeInteractionKind tokens kind =
match kind with
| ChatInit (narrator, receiver) ->
add tokens "chat-init"
writeNpcId tokens narrator
writeNpcId tokens receiver
| TradeEvent (buyer, seller, item, quantity, price) ->
add tokens "trade-event"
writeNpcId tokens buyer
writeNpcId tokens seller
writeItemKind tokens item
addInt tokens quantity
addFloat32 tokens price
| DialogueEvent outcome ->
add tokens "dialogue-event"
writeDialogueOutcome tokens outcome
let private readInteractionKind (reader: TokenReader) label =
match reader.Take(label) with
| "chat-init" -> ChatInit(readNpcId reader (label + ".narrator"), readNpcId reader (label + ".receiver"))
| "trade-event" ->
TradeEvent(
readNpcId reader (label + ".buyer"),
readNpcId reader (label + ".seller"),
readItemKind reader (label + ".item"),
readInt reader (label + ".quantity"),
readFloat32 reader (label + ".price"))
| "dialogue-event" -> DialogueEvent(readDialogueOutcome reader (label + ".outcome"))
| _ -> invalid (sprintf "invalid %s" label)
let private writeInteraction tokens (value: InteractionEvent) =
addInt64 tokens value.Tick
writeInteractionKind tokens value.Kind
let private readInteraction reader label =
{ Tick = readInt64 reader (label + ".tick")
Kind = readInteractionKind reader (label + ".kind") }
let private writeAnnalKind tokens kind =
match kind with
| DialogueAnnal outcome ->
add tokens "dialogue"
writeDialogueOutcome tokens outcome
| RumorAnnal rumor ->
add tokens "rumor"
writeRumor tokens rumor
| TradeAnnal event ->
add tokens "trade"
writeInteraction tokens event
let private readAnnalKind (reader: TokenReader) label =
match reader.Take(label) with
| "dialogue" -> DialogueAnnal(readDialogueOutcome reader (label + ".outcome"))
| "rumor" -> RumorAnnal(readRumor reader (label + ".rumor"))
| "trade" -> TradeAnnal(readInteraction reader (label + ".event"))
| _ -> invalid (sprintf "invalid %s" label)
let private writeAnnal tokens (value: AnnalEntry) =
addInt64 tokens value.Tick
writeAnnalKind tokens value.Kind
addText tokens value.Summary
let private readAnnal reader label =
{ Tick = readInt64 reader (label + ".tick")
Kind = readAnnalKind reader (label + ".kind")
Summary = readText reader (label + ".summary") }
let private writeMind tokens (value: Mind) =
writeNeeds tokens value.Needs
writePersonality tokens value.Personality
writeActionKind tokens value.Action
writeVec2 tokens value.Target
addInt64 tokens value.ActionAge
addBool tokens value.EffectDone
addBool tokens value.HungerFlagged
addInt tokens value.Memory.Length
value.Memory |> List.iter (writeMemoryEvent tokens)
let private readMind reader label =
let needs = readNeeds reader (label + ".needs")
let personality = readPersonality reader (label + ".personality")
let action = readActionKind reader (label + ".action")
let target = readVec2 reader (label + ".target")
let actionAge = readInt64 reader (label + ".action-age")
let effectDone = readBool reader (label + ".effect-done")
let hungerFlagged = readBool reader (label + ".hunger-flagged")
let memoryCount = readCount reader (label + ".memory")
{ Needs = needs
Personality = personality
Action = action
Target = target
ActionAge = actionAge
EffectDone = effectDone
HungerFlagged = hungerFlagged
Memory = List.init memoryCount (fun index -> readMemoryEvent reader (sprintf "%s.memory[%d]" label index)) }
let private writeAvatar tokens (value: Avatar) =
writeVec2 tokens value.Pos
writeMind tokens value.Mind
let private readAvatar reader =
{ Pos = readVec2 reader "avatar.pos"
Mind = readMind reader "avatar.mind" }
let private writeInventory tokens (inventory: Map<ItemKind, int>) =
let entries = inventory |> Map.toList |> List.sortBy (fun (item, _) -> sprintf "%A" item)
addInt tokens entries.Length
for item, quantity in entries do
writeItemKind tokens item
addInt tokens quantity
let private readInventory reader label =
let count = readCount reader (label + ".count")
[ for index in 0 .. count - 1 do
let item = readItemKind reader (sprintf "%s[%d].item" label index)
let quantity = readInt reader (sprintf "%s[%d].quantity" label index)
if quantity < 0 then
invalid (sprintf "invalid %s[%d].quantity" label index)
yield item, quantity ]
|> Map.ofList
let private writeNpc tokens (value: Npc) =
writeNpcId tokens value.Id
writeVec2 tokens value.Pos
writeInventory tokens value.Inventory
writeMind tokens value.Mind
let private readNpc reader index =
{ Id = readNpcId reader (sprintf "npc[%d].id" index)
Pos = readVec2 reader (sprintf "npc[%d].pos" index)
Inventory = readInventory reader (sprintf "npc[%d].inventory" index)
Mind = readMind reader (sprintf "npc[%d].mind" index) }
let save (world: World) : string =
let tokens = ResizeArray<string>()
add tokens "LV_WORLD_SAVE_V2"
addInt tokens mapWidthTiles
addInt tokens mapHeightTiles
addInt64 tokens world.Tick
addFloat tokens world.Time
addUInt64 tokens world.Rng.State
addUInt64 tokens world.NoHost.Reserved
writeAvatar tokens world.Avatar
addInt tokens world.Npcs.Length
world.Npcs |> Array.iter (writeNpc tokens)
addInt tokens world.Events.Length
world.Events |> List.iter (writeInteraction tokens)
addInt tokens world.Rumors.Length
world.Rumors |> List.iter (writeRumor tokens)
addInt tokens world.Annals.Length
world.Annals |> List.iter (writeAnnal tokens)
String.Join("|", tokens)
let load (text: string) : Result<World, string> =
if isNull text then
Error "save text is null"
else
try
let tokens = text.Split([| '|' |], StringSplitOptions.None)
let reader = TokenReader(tokens)
match reader.Take("format") with
| "LV_WORLD_SAVE_V2" ->
configureBounds (readInt reader "bounds.w") (readInt reader "bounds.h")
| v1 when v1 = formatVersion ->
configureBounds 64 48
| _ -> invalid "unsupported save format"
let tick = readInt64 reader "tick"
let time = readFloat reader "time"
let rng = { State = readUInt64 reader "rng" }
let noHost = { Reserved = readUInt64 reader "no-host" }
let avatar = readAvatar reader
let npcCount = readCount reader "npcs"
let npcs = Array.init npcCount (fun index -> readNpc reader index)
let eventCount = readCount reader "events"
let events = List.init eventCount (fun index -> readInteraction reader (sprintf "event[%d]" index))
let rumorCount = readCount reader "rumors"
let rumors = List.init rumorCount (fun index -> readRumor reader (sprintf "rumor[%d]" index))
let annalCount = readCount reader "annals"
let annals = List.init annalCount (fun index -> readAnnal reader (sprintf "annal[%d]" index))
if reader.Remaining <> 0 then
invalid "trailing save data"
Ok
{ Tick = tick
Time = time
Rng = rng
Avatar = avatar
NoHost = noHost
Npcs = npcs
Events = events
Rumors = rumors
Annals = annals }
with
| SaveParseError message -> Error message
| :? FormatException as ex -> Error(sprintf "invalid save: %s" ex.Message)
| :? OverflowException as ex -> Error(sprintf "invalid save: %s" ex.Message)
| :? ArgumentException as ex -> Error(sprintf "invalid save: %s" ex.Message)
let saveToFile (path: string) (world: World) : unit =
File.WriteAllText(path, save world, UTF8Encoding(false))
let loadFromFile (path: string) : Result<World, string> =
try
File.ReadAllText(path) |> load
with
| :? IOException as ex -> Error(sprintf "could not read save: %s" ex.Message)
|