diff options
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 28 |
1 files changed, 18 insertions, 10 deletions
@@ -188,7 +188,7 @@ dotnet run --project src/SomhairlesDream.Cli -- run \ reference run; a failure run (pre-existing run directory) shows status `失败` with the error surfaced in `run-message`; zero console errors on all pages. -- Browser acceptance driver (see above), 61/61 checks green on desktop and +- Browser acceptance driver (see above), 71/71 checks green on desktop and narrow viewports: framing asserted numerically from the projected scene bounding box (not by trusting whole-canvas hashes alone), frozen screenshots byte-deterministic, GLB hash equality, failure surfacing, @@ -196,16 +196,24 @@ dotnet run --project src/SomhairlesDream.Cli -- run \ responses and fulfills them late, reordered, or with errors across nine runs, asserting via actual scene geometry (`THREE.Object3D` types/colors) and the visible note that superseded runs' responses never repaint the - viewport, same-path reruns still reload, and run switches to empty state - fall back to the replay frame. It also proves: a failed current - latest-step load (after run completion) shows a visible retry affordance - on the note and a user click re-requests the same owner/path without - SSE reconnect; within one run an older step resolving after the newer - step is ignored; and a live step response still pending after entering - replay never repaints the selected replay frame view. Held responses - are drained and the route handler removed before the page closes. The + viewport, same-path reruns still reload, and run switches to empty state + fall back to the replay frame. It also proves: a failed current + latest-step load (after run completion) shows a visible retry affordance + on the note and a user click re-requests the same owner/path without + SSE reconnect; within one run an older step resolving after the newer + step is ignored; and a live step response still pending after entering + replay never repaints the selected replay frame view. A historical + replay regression pins a real checkpoint mid-run by clicking its + timeline node (the request carries the run's own projectId/runId/path), + keeps the pin through later live snapshots (no auto-follow reloads), + returns to live scope via 跟随最新 with the newest checkpoint, ignores a + late older historical response after a newer selection, and asserts + both the served checkpoint identity (sha256 equals the CLI reference + GLB) and that selecting a different version changes the actual viewport + geometry (THREE.Box3 rel diff ≥ 0.05). Held responses + are drained and the route handler removed before the page closes. The frontend refits the camera to the loaded model (`THREE.Box3`-based framing) whenever the canvas resizes, and a resize never reverts the viewport to replay placeholder geometry. - NOT verified: production deployment of the old site remains untouched; - `--render` PNG renders; replay button flow against a historical run. + `--render` PNG renders. |
