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-rw-r--r--public/vendor/addons/utils/BufferGeometryUtils.js1375
1 files changed, 1375 insertions, 0 deletions
diff --git a/public/vendor/addons/utils/BufferGeometryUtils.js b/public/vendor/addons/utils/BufferGeometryUtils.js
new file mode 100644
index 0000000..087878d
--- /dev/null
+++ b/public/vendor/addons/utils/BufferGeometryUtils.js
@@ -0,0 +1,1375 @@
+import {
+ BufferAttribute,
+ BufferGeometry,
+ Float32BufferAttribute,
+ InstancedBufferAttribute,
+ InterleavedBuffer,
+ InterleavedBufferAttribute,
+ TriangleFanDrawMode,
+ TriangleStripDrawMode,
+ TrianglesDrawMode,
+ Vector3,
+} from 'three';
+
+function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
+
+ if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
+
+ throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
+
+ }
+
+ if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
+
+ throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
+
+ }
+
+ function getAttributeArray( attribute ) {
+
+ if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
+
+ const dstArray = new Float32Array( attribute.count * attribute.itemSize );
+
+ for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
+
+ dstArray[ j ++ ] = attribute.getX( i );
+ dstArray[ j ++ ] = attribute.getY( i );
+
+ if ( attribute.itemSize > 2 ) {
+
+ dstArray[ j ++ ] = attribute.getZ( i );
+
+ }
+
+ }
+
+ return dstArray;
+
+ }
+
+ if ( attribute.array instanceof Float32Array ) {
+
+ return attribute.array;
+
+ }
+
+ return new Float32Array( attribute.array );
+
+ }
+
+ // MikkTSpace algorithm requires non-indexed input.
+
+ const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
+
+ // Compute vertex tangents.
+
+ const tangents = MikkTSpace.generateTangents(
+
+ getAttributeArray( _geometry.attributes.position ),
+ getAttributeArray( _geometry.attributes.normal ),
+ getAttributeArray( _geometry.attributes.uv )
+
+ );
+
+ // Texture coordinate convention of glTF differs from the apparent
+ // default of the MikkTSpace library; .w component must be flipped.
+
+ if ( negateSign ) {
+
+ for ( let i = 3; i < tangents.length; i += 4 ) {
+
+ tangents[ i ] *= - 1;
+
+ }
+
+ }
+
+ //
+
+ _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
+
+ if ( geometry !== _geometry ) {
+
+ geometry.copy( _geometry );
+
+ }
+
+ return geometry;
+
+}
+
+/**
+ * @param {Array<BufferGeometry>} geometries
+ * @param {Boolean} useGroups
+ * @return {BufferGeometry}
+ */
+function mergeGeometries( geometries, useGroups = false ) {
+
+ const isIndexed = geometries[ 0 ].index !== null;
+
+ const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
+ const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
+
+ const attributes = {};
+ const morphAttributes = {};
+
+ const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
+
+ const mergedGeometry = new BufferGeometry();
+
+ let offset = 0;
+
+ for ( let i = 0; i < geometries.length; ++ i ) {
+
+ const geometry = geometries[ i ];
+ let attributesCount = 0;
+
+ // ensure that all geometries are indexed, or none
+
+ if ( isIndexed !== ( geometry.index !== null ) ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
+ return null;
+
+ }
+
+ // gather attributes, exit early if they're different
+
+ for ( const name in geometry.attributes ) {
+
+ if ( ! attributesUsed.has( name ) ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
+ return null;
+
+ }
+
+ if ( attributes[ name ] === undefined ) attributes[ name ] = [];
+
+ attributes[ name ].push( geometry.attributes[ name ] );
+
+ attributesCount ++;
+
+ }
+
+ // ensure geometries have the same number of attributes
+
+ if ( attributesCount !== attributesUsed.size ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
+ return null;
+
+ }
+
+ // gather morph attributes, exit early if they're different
+
+ if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
+ return null;
+
+ }
+
+ for ( const name in geometry.morphAttributes ) {
+
+ if ( ! morphAttributesUsed.has( name ) ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
+ return null;
+
+ }
+
+ if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
+
+ morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
+
+ }
+
+ if ( useGroups ) {
+
+ let count;
+
+ if ( isIndexed ) {
+
+ count = geometry.index.count;
+
+ } else if ( geometry.attributes.position !== undefined ) {
+
+ count = geometry.attributes.position.count;
+
+ } else {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
+ return null;
+
+ }
+
+ mergedGeometry.addGroup( offset, count, i );
+
+ offset += count;
+
+ }
+
+ }
+
+ // merge indices
+
+ if ( isIndexed ) {
+
+ let indexOffset = 0;
+ const mergedIndex = [];
+
+ for ( let i = 0; i < geometries.length; ++ i ) {
+
+ const index = geometries[ i ].index;
+
+ for ( let j = 0; j < index.count; ++ j ) {
+
+ mergedIndex.push( index.getX( j ) + indexOffset );
+
+ }
+
+ indexOffset += geometries[ i ].attributes.position.count;
+
+ }
+
+ mergedGeometry.setIndex( mergedIndex );
+
+ }
+
+ // merge attributes
+
+ for ( const name in attributes ) {
+
+ const mergedAttribute = mergeAttributes( attributes[ name ] );
+
+ if ( ! mergedAttribute ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
+ return null;
+
+ }
+
+ mergedGeometry.setAttribute( name, mergedAttribute );
+
+ }
+
+ // merge morph attributes
+
+ for ( const name in morphAttributes ) {
+
+ const numMorphTargets = morphAttributes[ name ][ 0 ].length;
+
+ if ( numMorphTargets === 0 ) break;
+
+ mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
+ mergedGeometry.morphAttributes[ name ] = [];
+
+ for ( let i = 0; i < numMorphTargets; ++ i ) {
+
+ const morphAttributesToMerge = [];
+
+ for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
+
+ morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
+
+ }
+
+ const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
+
+ if ( ! mergedMorphAttribute ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
+ return null;
+
+ }
+
+ mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
+
+ }
+
+ }
+
+ return mergedGeometry;
+
+}
+
+/**
+ * @param {Array<BufferAttribute>} attributes
+ * @return {BufferAttribute}
+ */
+function mergeAttributes( attributes ) {
+
+ let TypedArray;
+ let itemSize;
+ let normalized;
+ let gpuType = - 1;
+ let arrayLength = 0;
+
+ for ( let i = 0; i < attributes.length; ++ i ) {
+
+ const attribute = attributes[ i ];
+
+ if ( attribute.isInterleavedBufferAttribute ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. InterleavedBufferAttributes are not supported.' );
+ return null;
+
+ }
+
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
+ if ( TypedArray !== attribute.array.constructor ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
+ return null;
+
+ }
+
+ if ( itemSize === undefined ) itemSize = attribute.itemSize;
+ if ( itemSize !== attribute.itemSize ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
+ return null;
+
+ }
+
+ if ( normalized === undefined ) normalized = attribute.normalized;
+ if ( normalized !== attribute.normalized ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
+ return null;
+
+ }
+
+ if ( gpuType === - 1 ) gpuType = attribute.gpuType;
+ if ( gpuType !== attribute.gpuType ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
+ return null;
+
+ }
+
+ arrayLength += attribute.array.length;
+
+ }
+
+ const array = new TypedArray( arrayLength );
+ let offset = 0;
+
+ for ( let i = 0; i < attributes.length; ++ i ) {
+
+ array.set( attributes[ i ].array, offset );
+
+ offset += attributes[ i ].array.length;
+
+ }
+
+ const result = new BufferAttribute( array, itemSize, normalized );
+ if ( gpuType !== undefined ) {
+
+ result.gpuType = gpuType;
+
+ }
+
+ return result;
+
+}
+
+/**
+ * @param {BufferAttribute}
+ * @return {BufferAttribute}
+ */
+export function deepCloneAttribute( attribute ) {
+
+ if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
+
+ return deinterleaveAttribute( attribute );
+
+ }
+
+ if ( attribute.isInstancedBufferAttribute ) {
+
+ return new InstancedBufferAttribute().copy( attribute );
+
+ }
+
+ return new BufferAttribute().copy( attribute );
+
+}
+
+/**
+ * @param {Array<BufferAttribute>} attributes
+ * @return {Array<InterleavedBufferAttribute>}
+ */
+function interleaveAttributes( attributes ) {
+
+ // Interleaves the provided attributes into an InterleavedBuffer and returns
+ // a set of InterleavedBufferAttributes for each attribute
+ let TypedArray;
+ let arrayLength = 0;
+ let stride = 0;
+
+ // calculate the length and type of the interleavedBuffer
+ for ( let i = 0, l = attributes.length; i < l; ++ i ) {
+
+ const attribute = attributes[ i ];
+
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
+ if ( TypedArray !== attribute.array.constructor ) {
+
+ console.error( 'AttributeBuffers of different types cannot be interleaved' );
+ return null;
+
+ }
+
+ arrayLength += attribute.array.length;
+ stride += attribute.itemSize;
+
+ }
+
+ // Create the set of buffer attributes
+ const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
+ let offset = 0;
+ const res = [];
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
+
+ for ( let j = 0, l = attributes.length; j < l; j ++ ) {
+
+ const attribute = attributes[ j ];
+ const itemSize = attribute.itemSize;
+ const count = attribute.count;
+ const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
+ res.push( iba );
+
+ offset += itemSize;
+
+ // Move the data for each attribute into the new interleavedBuffer
+ // at the appropriate offset
+ for ( let c = 0; c < count; c ++ ) {
+
+ for ( let k = 0; k < itemSize; k ++ ) {
+
+ iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
+
+ }
+
+ }
+
+ }
+
+ return res;
+
+}
+
+// returns a new, non-interleaved version of the provided attribute
+export function deinterleaveAttribute( attribute ) {
+
+ const cons = attribute.data.array.constructor;
+ const count = attribute.count;
+ const itemSize = attribute.itemSize;
+ const normalized = attribute.normalized;
+
+ const array = new cons( count * itemSize );
+ let newAttribute;
+ if ( attribute.isInstancedInterleavedBufferAttribute ) {
+
+ newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
+
+ } else {
+
+ newAttribute = new BufferAttribute( array, itemSize, normalized );
+
+ }
+
+ for ( let i = 0; i < count; i ++ ) {
+
+ newAttribute.setX( i, attribute.getX( i ) );
+
+ if ( itemSize >= 2 ) {
+
+ newAttribute.setY( i, attribute.getY( i ) );
+
+ }
+
+ if ( itemSize >= 3 ) {
+
+ newAttribute.setZ( i, attribute.getZ( i ) );
+
+ }
+
+ if ( itemSize >= 4 ) {
+
+ newAttribute.setW( i, attribute.getW( i ) );
+
+ }
+
+ }
+
+ return newAttribute;
+
+}
+
+// deinterleaves all attributes on the geometry
+export function deinterleaveGeometry( geometry ) {
+
+ const attributes = geometry.attributes;
+ const morphTargets = geometry.morphTargets;
+ const attrMap = new Map();
+
+ for ( const key in attributes ) {
+
+ const attr = attributes[ key ];
+ if ( attr.isInterleavedBufferAttribute ) {
+
+ if ( ! attrMap.has( attr ) ) {
+
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
+
+ }
+
+ attributes[ key ] = attrMap.get( attr );
+
+ }
+
+ }
+
+ for ( const key in morphTargets ) {
+
+ const attr = morphTargets[ key ];
+ if ( attr.isInterleavedBufferAttribute ) {
+
+ if ( ! attrMap.has( attr ) ) {
+
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
+
+ }
+
+ morphTargets[ key ] = attrMap.get( attr );
+
+ }
+
+ }
+
+}
+
+/**
+ * @param {BufferGeometry} geometry
+ * @return {number}
+ */
+function estimateBytesUsed( geometry ) {
+
+ // Return the estimated memory used by this geometry in bytes
+ // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
+ // for InterleavedBufferAttributes.
+ let mem = 0;
+ for ( const name in geometry.attributes ) {
+
+ const attr = geometry.getAttribute( name );
+ mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
+
+ }
+
+ const indices = geometry.getIndex();
+ mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
+ return mem;
+
+}
+
+/**
+ * @param {BufferGeometry} geometry
+ * @param {number} tolerance
+ * @return {BufferGeometry}
+ */
+function mergeVertices( geometry, tolerance = 1e-4 ) {
+
+ tolerance = Math.max( tolerance, Number.EPSILON );
+
+ // Generate an index buffer if the geometry doesn't have one, or optimize it
+ // if it's already available.
+ const hashToIndex = {};
+ const indices = geometry.getIndex();
+ const positions = geometry.getAttribute( 'position' );
+ const vertexCount = indices ? indices.count : positions.count;
+
+ // next value for triangle indices
+ let nextIndex = 0;
+
+ // attributes and new attribute arrays
+ const attributeNames = Object.keys( geometry.attributes );
+ const tmpAttributes = {};
+ const tmpMorphAttributes = {};
+ const newIndices = [];
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
+
+ // Initialize the arrays, allocating space conservatively. Extra
+ // space will be trimmed in the last step.
+ for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
+
+ const name = attributeNames[ i ];
+ const attr = geometry.attributes[ name ];
+
+ tmpAttributes[ name ] = new BufferAttribute(
+ new attr.array.constructor( attr.count * attr.itemSize ),
+ attr.itemSize,
+ attr.normalized
+ );
+
+ const morphAttr = geometry.morphAttributes[ name ];
+ if ( morphAttr ) {
+
+ tmpMorphAttributes[ name ] = new BufferAttribute(
+ new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ),
+ morphAttr.itemSize,
+ morphAttr.normalized
+ );
+
+ }
+
+ }
+
+ // convert the error tolerance to an amount of decimal places to truncate to
+ const halfTolerance = tolerance * 0.5;
+ const exponent = Math.log10( 1 / tolerance );
+ const hashMultiplier = Math.pow( 10, exponent );
+ const hashAdditive = halfTolerance * hashMultiplier;
+ for ( let i = 0; i < vertexCount; i ++ ) {
+
+ const index = indices ? indices.getX( i ) : i;
+
+ // Generate a hash for the vertex attributes at the current index 'i'
+ let hash = '';
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
+
+ const name = attributeNames[ j ];
+ const attribute = geometry.getAttribute( name );
+ const itemSize = attribute.itemSize;
+
+ for ( let k = 0; k < itemSize; k ++ ) {
+
+ // double tilde truncates the decimal value
+ hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
+
+ }
+
+ }
+
+ // Add another reference to the vertex if it's already
+ // used by another index
+ if ( hash in hashToIndex ) {
+
+ newIndices.push( hashToIndex[ hash ] );
+
+ } else {
+
+ // copy data to the new index in the temporary attributes
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
+
+ const name = attributeNames[ j ];
+ const attribute = geometry.getAttribute( name );
+ const morphAttr = geometry.morphAttributes[ name ];
+ const itemSize = attribute.itemSize;
+ const newarray = tmpAttributes[ name ];
+ const newMorphArrays = tmpMorphAttributes[ name ];
+
+ for ( let k = 0; k < itemSize; k ++ ) {
+
+ const getterFunc = getters[ k ];
+ const setterFunc = setters[ k ];
+ newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
+
+ if ( morphAttr ) {
+
+ for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
+
+ newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ hashToIndex[ hash ] = nextIndex;
+ newIndices.push( nextIndex );
+ nextIndex ++;
+
+ }
+
+ }
+
+ // generate result BufferGeometry
+ const result = geometry.clone();
+ for ( const name in geometry.attributes ) {
+
+ const tmpAttribute = tmpAttributes[ name ];
+
+ result.setAttribute( name, new BufferAttribute(
+ tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
+ tmpAttribute.itemSize,
+ tmpAttribute.normalized,
+ ) );
+
+ if ( ! ( name in tmpMorphAttributes ) ) continue;
+
+ for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
+
+ const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
+
+ result.morphAttributes[ name ][ j ] = new BufferAttribute(
+ tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
+ tmpMorphAttribute.itemSize,
+ tmpMorphAttribute.normalized,
+ );
+
+ }
+
+ }
+
+ // indices
+
+ result.setIndex( newIndices );
+
+ return result;
+
+}
+
+/**
+ * @param {BufferGeometry} geometry
+ * @param {number} drawMode
+ * @return {BufferGeometry}
+ */
+function toTrianglesDrawMode( geometry, drawMode ) {
+
+ if ( drawMode === TrianglesDrawMode ) {
+
+ console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
+ return geometry;
+
+ }
+
+ if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
+
+ let index = geometry.getIndex();
+
+ // generate index if not present
+
+ if ( index === null ) {
+
+ const indices = [];
+
+ const position = geometry.getAttribute( 'position' );
+
+ if ( position !== undefined ) {
+
+ for ( let i = 0; i < position.count; i ++ ) {
+
+ indices.push( i );
+
+ }
+
+ geometry.setIndex( indices );
+ index = geometry.getIndex();
+
+ } else {
+
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
+ return geometry;
+
+ }
+
+ }
+
+ //
+
+ const numberOfTriangles = index.count - 2;
+ const newIndices = [];
+
+ if ( drawMode === TriangleFanDrawMode ) {
+
+ // gl.TRIANGLE_FAN
+
+ for ( let i = 1; i <= numberOfTriangles; i ++ ) {
+
+ newIndices.push( index.getX( 0 ) );
+ newIndices.push( index.getX( i ) );
+ newIndices.push( index.getX( i + 1 ) );
+
+ }
+
+ } else {
+
+ // gl.TRIANGLE_STRIP
+
+ for ( let i = 0; i < numberOfTriangles; i ++ ) {
+
+ if ( i % 2 === 0 ) {
+
+ newIndices.push( index.getX( i ) );
+ newIndices.push( index.getX( i + 1 ) );
+ newIndices.push( index.getX( i + 2 ) );
+
+ } else {
+
+ newIndices.push( index.getX( i + 2 ) );
+ newIndices.push( index.getX( i + 1 ) );
+ newIndices.push( index.getX( i ) );
+
+ }
+
+ }
+
+ }
+
+ if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
+
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
+
+ }
+
+ // build final geometry
+
+ const newGeometry = geometry.clone();
+ newGeometry.setIndex( newIndices );
+ newGeometry.clearGroups();
+
+ return newGeometry;
+
+ } else {
+
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
+ return geometry;
+
+ }
+
+}
+
+/**
+ * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
+ * Helpful for Raytracing or Decals.
+ * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
+ * @return {Object} An Object with original position/normal attributes and morphed ones.
+ */
+function computeMorphedAttributes( object ) {
+
+ const _vA = new Vector3();
+ const _vB = new Vector3();
+ const _vC = new Vector3();
+
+ const _tempA = new Vector3();
+ const _tempB = new Vector3();
+ const _tempC = new Vector3();
+
+ const _morphA = new Vector3();
+ const _morphB = new Vector3();
+ const _morphC = new Vector3();
+
+ function _calculateMorphedAttributeData(
+ object,
+ attribute,
+ morphAttribute,
+ morphTargetsRelative,
+ a,
+ b,
+ c,
+ modifiedAttributeArray
+ ) {
+
+ _vA.fromBufferAttribute( attribute, a );
+ _vB.fromBufferAttribute( attribute, b );
+ _vC.fromBufferAttribute( attribute, c );
+
+ const morphInfluences = object.morphTargetInfluences;
+
+ if ( morphAttribute && morphInfluences ) {
+
+ _morphA.set( 0, 0, 0 );
+ _morphB.set( 0, 0, 0 );
+ _morphC.set( 0, 0, 0 );
+
+ for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
+
+ const influence = morphInfluences[ i ];
+ const morph = morphAttribute[ i ];
+
+ if ( influence === 0 ) continue;
+
+ _tempA.fromBufferAttribute( morph, a );
+ _tempB.fromBufferAttribute( morph, b );
+ _tempC.fromBufferAttribute( morph, c );
+
+ if ( morphTargetsRelative ) {
+
+ _morphA.addScaledVector( _tempA, influence );
+ _morphB.addScaledVector( _tempB, influence );
+ _morphC.addScaledVector( _tempC, influence );
+
+ } else {
+
+ _morphA.addScaledVector( _tempA.sub( _vA ), influence );
+ _morphB.addScaledVector( _tempB.sub( _vB ), influence );
+ _morphC.addScaledVector( _tempC.sub( _vC ), influence );
+
+ }
+
+ }
+
+ _vA.add( _morphA );
+ _vB.add( _morphB );
+ _vC.add( _morphC );
+
+ }
+
+ if ( object.isSkinnedMesh ) {
+
+ object.applyBoneTransform( a, _vA );
+ object.applyBoneTransform( b, _vB );
+ object.applyBoneTransform( c, _vC );
+
+ }
+
+ modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
+ modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
+ modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
+ modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
+ modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
+ modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
+ modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
+ modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
+ modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
+
+ }
+
+ const geometry = object.geometry;
+ const material = object.material;
+
+ let a, b, c;
+ const index = geometry.index;
+ const positionAttribute = geometry.attributes.position;
+ const morphPosition = geometry.morphAttributes.position;
+ const morphTargetsRelative = geometry.morphTargetsRelative;
+ const normalAttribute = geometry.attributes.normal;
+ const morphNormal = geometry.morphAttributes.position;
+
+ const groups = geometry.groups;
+ const drawRange = geometry.drawRange;
+ let i, j, il, jl;
+ let group;
+ let start, end;
+
+ const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
+ const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
+
+ if ( index !== null ) {
+
+ // indexed buffer geometry
+
+ if ( Array.isArray( material ) ) {
+
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
+
+ group = groups[ i ];
+
+ start = Math.max( group.start, drawRange.start );
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
+
+ for ( j = start, jl = end; j < jl; j += 3 ) {
+
+ a = index.getX( j );
+ b = index.getX( j + 1 );
+ c = index.getX( j + 2 );
+
+ _calculateMorphedAttributeData(
+ object,
+ positionAttribute,
+ morphPosition,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedPosition
+ );
+
+ _calculateMorphedAttributeData(
+ object,
+ normalAttribute,
+ morphNormal,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedNormal
+ );
+
+ }
+
+ }
+
+ } else {
+
+ start = Math.max( 0, drawRange.start );
+ end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
+
+ for ( i = start, il = end; i < il; i += 3 ) {
+
+ a = index.getX( i );
+ b = index.getX( i + 1 );
+ c = index.getX( i + 2 );
+
+ _calculateMorphedAttributeData(
+ object,
+ positionAttribute,
+ morphPosition,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedPosition
+ );
+
+ _calculateMorphedAttributeData(
+ object,
+ normalAttribute,
+ morphNormal,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedNormal
+ );
+
+ }
+
+ }
+
+ } else {
+
+ // non-indexed buffer geometry
+
+ if ( Array.isArray( material ) ) {
+
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
+
+ group = groups[ i ];
+
+ start = Math.max( group.start, drawRange.start );
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
+
+ for ( j = start, jl = end; j < jl; j += 3 ) {
+
+ a = j;
+ b = j + 1;
+ c = j + 2;
+
+ _calculateMorphedAttributeData(
+ object,
+ positionAttribute,
+ morphPosition,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedPosition
+ );
+
+ _calculateMorphedAttributeData(
+ object,
+ normalAttribute,
+ morphNormal,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedNormal
+ );
+
+ }
+
+ }
+
+ } else {
+
+ start = Math.max( 0, drawRange.start );
+ end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
+
+ for ( i = start, il = end; i < il; i += 3 ) {
+
+ a = i;
+ b = i + 1;
+ c = i + 2;
+
+ _calculateMorphedAttributeData(
+ object,
+ positionAttribute,
+ morphPosition,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedPosition
+ );
+
+ _calculateMorphedAttributeData(
+ object,
+ normalAttribute,
+ morphNormal,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedNormal
+ );
+
+ }
+
+ }
+
+ }
+
+ const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
+ const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
+
+ return {
+
+ positionAttribute: positionAttribute,
+ normalAttribute: normalAttribute,
+ morphedPositionAttribute: morphedPositionAttribute,
+ morphedNormalAttribute: morphedNormalAttribute
+
+ };
+
+}
+
+function mergeGroups( geometry ) {
+
+ if ( geometry.groups.length === 0 ) {
+
+ console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
+ return geometry;
+
+ }
+
+ let groups = geometry.groups;
+
+ // sort groups by material index
+
+ groups = groups.sort( ( a, b ) => {
+
+ if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
+
+ return a.start - b.start;
+
+ } );
+
+ // create index for non-indexed geometries
+
+ if ( geometry.getIndex() === null ) {
+
+ const positionAttribute = geometry.getAttribute( 'position' );
+ const indices = [];
+
+ for ( let i = 0; i < positionAttribute.count; i += 3 ) {
+
+ indices.push( i, i + 1, i + 2 );
+
+ }
+
+ geometry.setIndex( indices );
+
+ }
+
+ // sort index
+
+ const index = geometry.getIndex();
+
+ const newIndices = [];
+
+ for ( let i = 0; i < groups.length; i ++ ) {
+
+ const group = groups[ i ];
+
+ const groupStart = group.start;
+ const groupLength = groupStart + group.count;
+
+ for ( let j = groupStart; j < groupLength; j ++ ) {
+
+ newIndices.push( index.getX( j ) );
+
+ }
+
+ }
+
+ geometry.dispose(); // Required to force buffer recreation
+ geometry.setIndex( newIndices );
+
+ // update groups indices
+
+ let start = 0;
+
+ for ( let i = 0; i < groups.length; i ++ ) {
+
+ const group = groups[ i ];
+
+ group.start = start;
+ start += group.count;
+
+ }
+
+ // merge groups
+
+ let currentGroup = groups[ 0 ];
+
+ geometry.groups = [ currentGroup ];
+
+ for ( let i = 1; i < groups.length; i ++ ) {
+
+ const group = groups[ i ];
+
+ if ( currentGroup.materialIndex === group.materialIndex ) {
+
+ currentGroup.count += group.count;
+
+ } else {
+
+ currentGroup = group;
+ geometry.groups.push( currentGroup );
+
+ }
+
+ }
+
+ return geometry;
+
+}
+
+
+/**
+ * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
+ * non-indexed geometry. Returns the geometry with smooth normals everywhere except
+ * faces that meet at an angle greater than the crease angle.
+ *
+ * @param {BufferGeometry} geometry
+ * @param {number} [creaseAngle]
+ * @return {BufferGeometry}
+ */
+function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
+
+ const creaseDot = Math.cos( creaseAngle );
+ const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
+
+ // reusable vectors
+ const verts = [ new Vector3(), new Vector3(), new Vector3() ];
+ const tempVec1 = new Vector3();
+ const tempVec2 = new Vector3();
+ const tempNorm = new Vector3();
+ const tempNorm2 = new Vector3();
+
+ // hashes a vector
+ function hashVertex( v ) {
+
+ const x = ~ ~ ( v.x * hashMultiplier );
+ const y = ~ ~ ( v.y * hashMultiplier );
+ const z = ~ ~ ( v.z * hashMultiplier );
+ return `${x},${y},${z}`;
+
+ }
+
+ // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
+ // and returns the original geometry
+ const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
+ const posAttr = resultGeometry.attributes.position;
+ const vertexMap = {};
+
+ // find all the normals shared by commonly located vertices
+ for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
+
+ const i3 = 3 * i;
+ const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
+ const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
+ const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
+
+ tempVec1.subVectors( c, b );
+ tempVec2.subVectors( a, b );
+
+ // add the normal to the map for all vertices
+ const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();
+ for ( let n = 0; n < 3; n ++ ) {
+
+ const vert = verts[ n ];
+ const hash = hashVertex( vert );
+ if ( ! ( hash in vertexMap ) ) {
+
+ vertexMap[ hash ] = [];
+
+ }
+
+ vertexMap[ hash ].push( normal );
+
+ }
+
+ }
+
+ // average normals from all vertices that share a common location if they are within the
+ // provided crease threshold
+ const normalArray = new Float32Array( posAttr.count * 3 );
+ const normAttr = new BufferAttribute( normalArray, 3, false );
+ for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
+
+ // get the face normal for this vertex
+ const i3 = 3 * i;
+ const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
+ const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
+ const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
+
+ tempVec1.subVectors( c, b );
+ tempVec2.subVectors( a, b );
+
+ tempNorm.crossVectors( tempVec1, tempVec2 ).normalize();
+
+ // average all normals that meet the threshold and set the normal value
+ for ( let n = 0; n < 3; n ++ ) {
+
+ const vert = verts[ n ];
+ const hash = hashVertex( vert );
+ const otherNormals = vertexMap[ hash ];
+ tempNorm2.set( 0, 0, 0 );
+
+ for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {
+
+ const otherNorm = otherNormals[ k ];
+ if ( tempNorm.dot( otherNorm ) > creaseDot ) {
+
+ tempNorm2.add( otherNorm );
+
+ }
+
+ }
+
+ tempNorm2.normalize();
+ normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );
+
+ }
+
+ }
+
+ resultGeometry.setAttribute( 'normal', normAttr );
+ return resultGeometry;
+
+}
+
+function mergeBufferGeometries( geometries, useGroups = false ) {
+
+ console.warn( 'THREE.BufferGeometryUtils: mergeBufferGeometries() has been renamed to mergeGeometries().' ); // @deprecated, r151
+ return mergeGeometries( geometries, useGroups );
+
+}
+
+function mergeBufferAttributes( attributes ) {
+
+ console.warn( 'THREE.BufferGeometryUtils: mergeBufferAttributes() has been renamed to mergeAttributes().' ); // @deprecated, r151
+ return mergeAttributes( attributes );
+
+}
+
+export {
+ computeMikkTSpaceTangents,
+ mergeGeometries,
+ mergeBufferGeometries,
+ mergeAttributes,
+ mergeBufferAttributes,
+ interleaveAttributes,
+ estimateBytesUsed,
+ mergeVertices,
+ toTrianglesDrawMode,
+ computeMorphedAttributes,
+ mergeGroups,
+ toCreasedNormals
+};