| Commit message (Collapse) | Author | Age | Files | Lines |
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ship, 409 replays completed run history)
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notes
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disposal
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link rejection
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- renderTimeline rebuilds #timeline-track after each snapshot and wires
click-to-pin on completed checkpoints (kept placeholder nodes otherwise)
- selection loads the pinned run's own steps/<n>-*.glb (generation/
ownership guards apply), pins survive live snapshots, 跟随最新 restores
live scope, replay pauses/scrubs through 已完成 versions
- placeholder fallback now clearly labeled (占位…) only before any run
- acceptance: historical_replay_regression (9 checks) pins mid-run,
asserts no auto-follow strays, late-older-response precedence, served
checkpoint sha256 vs CLI reference, and viewport geometry change
- fix: timeline-track id missing in index.html crashed renderTimeline
(null firstChild), leaving static placeholder nodes non-clickable
- driver: 71/71 checks, zero console/page errors
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same-run ordering and replay invalidation
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regression
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acceptance driver
- add three.js Box3/Camera bindings and bbox-driven camera framing
(fov-fit with margin, recenters the model so group rotation orbits
in place); refit on canvas resize instead of reverting to replay
placeholder geometry
- expose window.SOMHAIRLES_VIEWER debug handle for numeric verification
- add tools/acceptance/e2e_acceptance.py: self-provisioning playwright
driver (isolated port/artifact root, unique run ids) asserting framing,
frozen-screenshot determinism, GLB hash equality, failure surfacing
- gitignore scratch/ and tools/acceptance/deps/; document the
clean-checkout verification sequence (fable before build)
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The viewer now has end-to-end evidence: SSE-driven LIVE ingestion of
pipeline GLBs into the Three.js viewport (stage-1 mid-run, stage-3 final,
frozen-canvas hash separation, byte-identical served vs CLI artifact),
failure indication, and zero console errors. Documents the new
/api/artifacts/steps route and the vendored three.js dependency.
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[Change Nature]
- This commit adds the first runnable increment of the F# artifact
pipeline: CLI, server, frontend bundle, stage fixture, and tests.
It is feature work, not a bug fix.
[New Capability]
- CLI `run` executes the three-step Blender fixture through the process
bridge and writes GLBs, step logs, events, and a manifest; `verify`
validates a manifest without Blender.
- Server exposes run start, run-scoped SSE, artifact manifest/file
routes, and serves the Fable frontend from its build output.
- Frontend starts runs, follows run-scoped SSE progress, and links the
artifact manifest on completion.
[Implementation]
- Shared layer holds domain, run state, replay, and artifact contracts;
Modeling holds the pipeline, 120s bridge timeout, and result-file
protocol; stage/blender/fixture.py owns geometry in Python (bpy owns
geometry, F# owns orchestration).
- Fable bundle is regenerated into public/ and copied by the server
project; solution includes all projects with warnings-as-errors.
- README documents build, Fable, server, interpreter/env, fixture
limitations, and current verification status.
[Impact]
- Verified: 40/40 solution tests pass; Release build 0 warnings/errors;
real CLI run with bpy 5.0.1 produced 3 GLBs, 3 logs, and a
verify-clean manifest; isolated-port server smoke flow succeeded.
- Not yet verified: browser end-to-end behavior and production
fidelity. Artifacts and caches are gitignored.
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