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- renderTimeline rebuilds #timeline-track after each snapshot and wires
click-to-pin on completed checkpoints (kept placeholder nodes otherwise)
- selection loads the pinned run's own steps/<n>-*.glb (generation/
ownership guards apply), pins survive live snapshots, 跟随最新 restores
live scope, replay pauses/scrubs through 已完成 versions
- placeholder fallback now clearly labeled (占位…) only before any run
- acceptance: historical_replay_regression (9 checks) pins mid-run,
asserts no auto-follow strays, late-older-response precedence, served
checkpoint sha256 vs CLI reference, and viewport geometry change
- fix: timeline-track id missing in index.html crashed renderTimeline
(null firstChild), leaving static placeholder nodes non-clickable
- driver: 71/71 checks, zero console/page errors
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acceptance driver
- add three.js Box3/Camera bindings and bbox-driven camera framing
(fov-fit with margin, recenters the model so group rotation orbits
in place); refit on canvas resize instead of reverting to replay
placeholder geometry
- expose window.SOMHAIRLES_VIEWER debug handle for numeric verification
- add tools/acceptance/e2e_acceptance.py: self-provisioning playwright
driver (isolated port/artifact root, unique run ids) asserting framing,
frozen-screenshot determinism, GLB hash equality, failure surfacing
- gitignore scratch/ and tools/acceptance/deps/; document the
clean-checkout verification sequence (fable before build)
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