From 027025e4af3217bd1e026f614f47a1c92fcbd8b9 Mon Sep 17 00:00:00 2001 From: "Somhairle H. Marisol" Date: Mon, 21 Sep 2026 23:52:23 +0800 Subject: feat(viewer): starfield backdrop for deep-space context --- public/App.js | 20 ++++++++++++++++++-- public/index.html | 2 +- 2 files changed, 19 insertions(+), 3 deletions(-) (limited to 'public') diff --git a/public/App.js b/public/App.js index 7e73305..f9e8de3 100644 --- a/public/App.js +++ b/public/App.js @@ -2,10 +2,11 @@ import { Union, Record } from "./fable_modules/fable-library-js.4.24.0/Types.js" import { union_type, obj_type, class_type, record_type, bool_type, string_type } from "./fable_modules/fable-library-js.4.24.0/Reflection.js"; import { defaultOf, equals, comparePrimitives, createAtom } from "./fable_modules/fable-library-js.4.24.0/Util.js"; import { Replay_frames } from "./SomhairlesDream.Shared/Replay.js"; -import { sortBy, map, equalsWith, tryFind, iterateIndexed, sort, item } from "./fable_modules/fable-library-js.4.24.0/Array.js"; +import { sortBy, map, equalsWith, tryFind, iterateIndexed, setItem, sort, item } from "./fable_modules/fable-library-js.4.24.0/Array.js"; import { join, isNullOrWhiteSpace, printf, toText } from "./fable_modules/fable-library-js.4.24.0/String.js"; import { MeshData_triangleIndices, MeshData_positionData } from "./SomhairlesDream.Shared/Domain.js"; import { min, max } from "./fable_modules/fable-library-js.4.24.0/Double.js"; +import { seeded } from "./fable_modules/fable-library-js.4.24.0/Random.js"; import { some, defaultArg } from "./fable_modules/fable-library-js.4.24.0/Option.js"; import { awaitPromise, startImmediate } from "./fable_modules/fable-library-js.4.24.0/Async.js"; import { singleton } from "./fable_modules/fable-library-js.4.24.0/AsyncBuilder.js"; @@ -269,7 +270,7 @@ export function frameObject(view, node) { const norm = Math.sqrt(((0.3 * 0.3) + (0.44 * 0.44)) + (0.85 * 0.85)); camera.position.set((0.3 / norm) * distance, (0.44 / norm) * distance, (0.85 / norm) * distance); camera.near = max(1, distance * 0.05); - camera.far = (distance + (longest * 3)); + camera.far = max(700, distance + (longest * 3)); camera.lookAt(0, 0, 0); camera.updateProjectionMatrix(); const matchValue_3 = view.Controls; @@ -334,6 +335,21 @@ export function initializeView() { scene.add(rimLight); const bounceLight = new THREE.HemisphereLight("#3d4a56", "#141a1e", 0.9); scene.add(bounceLight); + const starPositions = new Float64Array(2600 * 3); + const starRng = seeded(4242); + for (let index = 0; index <= (2600 - 1); index++) { + const theta = (starRng.NextDouble() * 2) * 3.141592653589793; + const phi = Math.acos((2 * starRng.NextDouble()) - 1); + const radius = 260 + (starRng.NextDouble() * 90); + setItem(starPositions, index * 3, (radius * Math.sin(phi)) * Math.cos(theta)); + setItem(starPositions, (index * 3) + 1, radius * Math.cos(phi)); + setItem(starPositions, (index * 3) + 2, (radius * Math.sin(phi)) * Math.sin(theta)); + } + const starGeometry = new THREE.BufferGeometry(); + starGeometry.setAttribute("position", new THREE.Float32BufferAttribute(starPositions, 3)); + const starMaterial = new THREE.PointsMaterial({ color: "#c9d6e6", size: 1.7, sizeAttenuation: true, transparent: true, opacity: 0.9, depthWrite: false }); + const stars = new THREE.Points(starGeometry, starMaterial); + scene.add(stars); const grid = new THREE.GridHelper(24, 48, "#5a4a2a", "#2a2f33"); grid.position.y = -1.35; scene.add(grid); diff --git a/public/index.html b/public/index.html index 84dd147..71f67b1 100644 --- a/public/index.html +++ b/public/index.html @@ -140,6 +140,6 @@ heritage 参考线保留占位演示 · F# / OPEN CODE - + -- cgit v1.2.3