From d2a4cb4e645979f20c22a5c46c1c767db460f54a Mon Sep 17 00:00:00 2001 From: "Somhairle H. Marisol" Date: Mon, 21 Sep 2026 15:16:23 +0800 Subject: feat(ship): HNX-01 crewed starship design branch (7-step ship.py, --design ship, 409 replays completed run history) --- stage/blender/ship.py | 624 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 624 insertions(+) create mode 100644 stage/blender/ship.py (limited to 'stage/blender/ship.py') diff --git a/stage/blender/ship.py b/stage/blender/ship.py new file mode 100644 index 0000000..21e2ab0 --- /dev/null +++ b/stage/blender/ship.py @@ -0,0 +1,624 @@ +"""HNX-01 crewed interstellar starship dataset for the artifact pipeline. + +Concept A "Keel" — a crewed fusion-torch starship study built on the same +Blender contract as the YJ-01 probe dataset (stage/blender/probe.py): + + --step-id --output --result-output [--render-output ] + +Design intent (visual research, NOT a closed engineering design): + - Long axial keel so the crew habitat sits as far as practical from the + reactor section (inverse-square separation for neutron/gamma dose). + - Rotating habitat torus for continuous spin gravity; six spokes carry + the pressurized transfer tunnels; the hub is the zero-g docking core. + - Heavy water-shadow shield collar and a storm cellar between the + habitat and the reactor. + - Aft fusion core with a magnetic nozzle; six droop radiators reject the + waste heat. These hardware positions are placeholders — the script + does not claim thrust, burn time, shielding closure, or life-support + closure. + +Object ids: starship.[.], lowercase dotted, stable per step. +Cumulative object lists must stay in lockstep with Design.shipSteps in +src/SomhairlesDream.Modeling/Definitions.fs. +""" + +import argparse +import json +import math +import os +import sys +from datetime import datetime, timezone + +import bpy # noqa: F401 (must be imported before mathutils: registers the bundled mathutils module) +from mathutils import Vector + +STEP_OBJECTS = { + "ship-01-keel": [ + "starship.keel.spine", + "starship.nose.cone", + "starship.dock.ring", + ], + "ship-02-hab": [ + "starship.keel.spine", + "starship.nose.cone", + "starship.dock.ring", + "starship.hab.torus", + "starship.hub.core", + "starship.spoke.00", + "starship.spoke.01", + "starship.spoke.02", + "starship.spoke.03", + "starship.spoke.04", + "starship.spoke.05", + ], + "ship-03-radiation": [ + "starship.keel.spine", + "starship.nose.cone", + "starship.dock.ring", + "starship.hab.torus", + "starship.hub.core", + "starship.spoke.00", + "starship.spoke.01", + "starship.spoke.02", + "starship.spoke.03", + "starship.spoke.04", + "starship.spoke.05", + "starship.shadow.collar", + "starship.storm.cellar", + ], + "ship-04-reactor": [ + "starship.keel.spine", + "starship.nose.cone", + "starship.dock.ring", + "starship.hab.torus", + "starship.hub.core", + "starship.spoke.00", + "starship.spoke.01", + "starship.spoke.02", + "starship.spoke.03", + "starship.spoke.04", + "starship.spoke.05", + "starship.shadow.collar", + "starship.storm.cellar", + "starship.core.pressure", + "starship.core.shield.plug", + "starship.nozzle.magnetic", + "starship.radiator.00", + "starship.radiator.01", + "starship.radiator.02", + "starship.radiator.03", + "starship.radiator.04", + "starship.radiator.05", + ], + "ship-05-power": [ + "starship.keel.spine", + "starship.nose.cone", + "starship.dock.ring", + "starship.hab.torus", + "starship.hub.core", + "starship.spoke.00", + "starship.spoke.01", + "starship.spoke.02", + "starship.spoke.03", + "starship.spoke.04", + "starship.spoke.05", + "starship.shadow.collar", + "starship.storm.cellar", + "starship.core.pressure", + "starship.core.shield.plug", + "starship.nozzle.magnetic", + "starship.radiator.00", + "starship.radiator.01", + "starship.radiator.02", + "starship.radiator.03", + "starship.radiator.04", + "starship.radiator.05", + "starship.power.truss", + "starship.capacitor.ring", + "starship.comm.dish", + "starship.comm.feed", + ], + "ship-06-cabin": [ + "starship.keel.spine", + "starship.nose.cone", + "starship.dock.ring", + "starship.hab.torus", + "starship.hub.core", + "starship.spoke.00", + "starship.spoke.01", + "starship.spoke.02", + "starship.spoke.03", + "starship.spoke.04", + "starship.spoke.05", + "starship.shadow.collar", + "starship.storm.cellar", + "starship.core.pressure", + "starship.core.shield.plug", + "starship.nozzle.magnetic", + "starship.radiator.00", + "starship.radiator.01", + "starship.radiator.02", + "starship.radiator.03", + "starship.radiator.04", + "starship.radiator.05", + "starship.power.truss", + "starship.capacitor.ring", + "starship.comm.dish", + "starship.comm.feed", + "starship.window.00", + "starship.window.01", + "starship.window.02", + "starship.window.03", + "starship.airlock.ring", + "starship.airlock.tunnel", + "starship.cargo.pod.00", + "starship.cargo.pod.01", + ], + "ship-07-livery": [ + "starship.keel.spine", + "starship.nose.cone", + "starship.dock.ring", + "starship.hab.torus", + "starship.hub.core", + "starship.spoke.00", + "starship.spoke.01", + "starship.spoke.02", + "starship.spoke.03", + "starship.spoke.04", + "starship.spoke.05", + "starship.shadow.collar", + "starship.storm.cellar", + "starship.core.pressure", + "starship.core.shield.plug", + "starship.nozzle.magnetic", + "starship.radiator.00", + "starship.radiator.01", + "starship.radiator.02", + "starship.radiator.03", + "starship.radiator.04", + "starship.radiator.05", + "starship.power.truss", + "starship.capacitor.ring", + "starship.comm.dish", + "starship.comm.feed", + "starship.window.00", + "starship.window.01", + "starship.window.02", + "starship.window.03", + "starship.airlock.ring", + "starship.airlock.tunnel", + "starship.cargo.pod.00", + "starship.cargo.pod.01", + ], +} + +LIVERY_STEPS = {"ship-07-livery"} + + +def utc_now(): + return datetime.now(timezone.utc).isoformat().replace("+00:00", "Z") + + +def fail(message, code): + print(message, file=sys.stderr) + raise SystemExit(code) + + +def rgba(rgb, alpha=1.0): + return (*rgb, alpha) + + +def make_material(bpy, name, color, *, metallic=0.0, roughness=0.45, emission=None, emission_strength=0.0): + material = bpy.data.materials.get(name) or bpy.data.materials.new(name) + material.use_nodes = True + material.diffuse_color = rgba(color) + shader = material.node_tree.nodes.get("Principled BSDF") + shader.inputs["Base Color"].default_value = rgba(color) + shader.inputs["Metallic"].default_value = metallic + shader.inputs["Roughness"].default_value = roughness + if emission is not None: + emission_input = shader.inputs.get("Emission Color") or shader.inputs.get("Emission") + if emission_input: + emission_input.default_value = rgba(emission) + strength_input = shader.inputs.get("Emission Strength") + if strength_input: + strength_input.default_value = emission_strength + return material + + +def build_materials(bpy): + return { + "clay_body": make_material(bpy, "CLAY BODY", (0.38, 0.42, 0.46), metallic=0.20, roughness=0.38), + "clay_structure": make_material(bpy, "CLAY STRUCTURE", (0.17, 0.21, 0.25), metallic=0.65, roughness=0.32), + "clay_dark": make_material(bpy, "CLAY DARK", (0.045, 0.055, 0.065), metallic=0.45, roughness=0.28), + "clay_white": make_material(bpy, "CLAY REFLECTOR", (0.62, 0.65, 0.67), metallic=0.18, roughness=0.34), + "clay_glass": make_material(bpy, "CLAY GLASS", (0.035, 0.10, 0.13), metallic=0.12, roughness=0.14, emission=(0.01, 0.05, 0.07), emission_strength=0.15), + "livery_hull": make_material(bpy, "LIVERY HULL BONE", (0.72, 0.70, 0.64), metallic=0.30, roughness=0.30), + "livery_structure": make_material(bpy, "LIVERY STRUCTURE", (0.13, 0.18, 0.22), metallic=0.78, roughness=0.24), + "livery_dark": make_material(bpy, "LIVERY GRAPHITE", (0.018, 0.025, 0.032), metallic=0.70, roughness=0.24), + "livery_ceramic": make_material(bpy, "LIVERY SHADOW CERAMIC", (0.10, 0.115, 0.125), metallic=0.25, roughness=0.42), + "livery_amber": make_material(bpy, "LIVERY AMBER STRIPE", (0.62, 0.34, 0.05), metallic=0.25, roughness=0.30), + "livery_white": make_material(bpy, "LIVERY DISH WHITE", (0.78, 0.81, 0.79), metallic=0.15, roughness=0.28), + "livery_glass": make_material(bpy, "LIVERY GLASS", (0.008, 0.055, 0.085), metallic=0.20, roughness=0.10, emission=(0.005, 0.045, 0.09), emission_strength=0.20), + "livery_nozzle": make_material(bpy, "LIVERY NOZZLE COIL", (0.16, 0.17, 0.20), metallic=0.85, roughness=0.20), + } + + +def clear_scene(bpy): + bpy.ops.wm.read_factory_settings(use_empty=True) + + +def assign_variants(obj, clay_material, livery_material): + obj["object_id"] = obj.name + obj["clay_material"] = clay_material.name + obj["livery_material"] = livery_material.name + obj.data.materials.clear() + obj.data.materials.append(clay_material) + return obj + + +def apply_material_mode(bpy, materials, mode): + if mode not in {"clay", "livery"}: + raise ValueError(f"unknown material mode: {mode}") + for obj in bpy.context.scene.objects: + material_name = obj.get(f"{mode}_material") + if not material_name or not obj.data or not hasattr(obj.data, "materials"): + continue + material = bpy.data.materials.get(material_name) + if material is None: + raise RuntimeError(f"missing material {material_name!r} for {obj.name}") + obj.data.materials.clear() + obj.data.materials.append(material) + + +def add_beveled_cube(bpy, name, location, dimensions, clay_material, livery_material, bevel=0.04, rotation=None): + bpy.ops.mesh.primitive_cube_add(location=location, rotation=rotation or (0.0, 0.0, 0.0)) + obj = bpy.context.object + obj.name = name + obj.data.name = name + ".mesh" + obj.dimensions = dimensions + bpy.ops.object.transform_apply(location=False, rotation=False, scale=True) + if bevel: + modifier = obj.modifiers.new("Structural edge softening", "BEVEL") + modifier.width = bevel + modifier.segments = 3 + return assign_variants(obj, clay_material, livery_material) + + +def add_cylinder(bpy, name, location, radius, depth, clay_material, livery_material, *, rotation=(0.0, 0.0, 0.0), vertices=32): + bpy.ops.mesh.primitive_cylinder_add( + vertices=vertices, + radius=radius, + depth=depth, + location=location, + rotation=rotation, + ) + obj = bpy.context.object + obj.name = name + obj.data.name = name + ".mesh" + return assign_variants(obj, clay_material, livery_material) + + +def add_cone(bpy, name, location, radius1, radius2, depth, clay_material, livery_material, *, rotation=(0.0, 0.0, 0.0)): + bpy.ops.mesh.primitive_cone_add( + vertices=24, + radius1=radius1, + radius2=radius2, + depth=depth, + location=location, + rotation=rotation, + ) + obj = bpy.context.object + obj.name = name + obj.data.name = name + ".mesh" + return assign_variants(obj, clay_material, livery_material) + + +def add_torus(bpy, name, location, major_radius, minor_radius, clay_material, livery_material, *, rotation=(0.0, 0.0, 0.0), minor_segments=12): + bpy.ops.mesh.primitive_torus_add( + major_radius=major_radius, + minor_radius=minor_radius, + major_segments=64, + minor_segments=minor_segments, + location=location, + rotation=rotation, + ) + obj = bpy.context.object + obj.name = name + obj.data.name = name + ".mesh" + return assign_variants(obj, clay_material, livery_material) + + +def add_between(bpy, name, start, end, radius, clay_material, livery_material, vertices=20): + start_vec = Vector(start) + end_vec = Vector(end) + delta = end_vec - start_vec + obj = add_cylinder( + bpy, + name, + (start_vec + end_vec) / 2.0, + radius, + delta.length, + clay_material, + livery_material, + vertices=vertices, + ) + obj.rotation_euler = delta.to_track_quat("Z", "Y").to_euler() + return obj + + +def add_dish(bpy, name, base_x, center_y, center_z, radius, depth, clay_material, livery_material): + """Create a shallow open paraboloid whose boresight points along +X.""" + segments = 64 + rings = 9 + vertices = [(base_x, center_y, center_z)] + for ring in range(1, rings + 1): + fraction = ring / rings + ring_radius = radius * fraction + ring_x = base_x + depth * fraction * fraction + for segment in range(segments): + angle = 2.0 * math.pi * segment / segments + vertices.append( + ( + ring_x, + center_y + ring_radius * math.cos(angle), + center_z + ring_radius * math.sin(angle), + ) + ) + faces = [] + for segment in range(segments): + faces.append((0, 1 + segment, 1 + (segment + 1) % segments)) + for ring in range(1, rings): + first = 1 + (ring - 1) * segments + next_first = first + segments + for segment in range(segments): + current = first + segment + following = first + (segment + 1) % segments + next_current = next_first + segment + next_following = next_first + (segment + 1) % segments + faces.append((current, next_current, next_following, following)) + mesh = bpy.data.meshes.new(name + ".mesh") + mesh.from_pydata(vertices, [], faces) + mesh.update() + obj = bpy.data.objects.new(name, mesh) + bpy.context.collection.objects.link(obj) + assign_variants(obj, clay_material, livery_material) + solidify = obj.modifiers.new("Reflector thickness", "SOLIDIFY") + solidify.thickness = 0.012 + return obj + + +# --------------------------------------------------------------------------- +# Starship layout (units are display metres, unscaled示意 dimensions). +# +# nose +X : forward docking / sensor section +# -X : reactor + nozzle (the ship accelerates toward -X) +# +# habitat : torus in the Y-Z plane at x=+1.2 (far from reactor at x<-3) +# shadow : water-shadow collar at x=-1.2, storm cellar hugs the keel +# reactor : fusion pressure vessel x in [-4.2, -2.6], nozzle to x=-5.6 +# --------------------------------------------------------------------------- + +HAB_X = 1.2 +HAB_RADIUS = 1.7 +HAB_MINOR = 0.30 +SPOKE_COUNT = 6 + + +def build_geometry(bpy, materials, step_id): + """Build every object of the cumulative step, in STEP_OBJECTS order.""" + clay_body = materials["clay_body"] + clay_structure = materials["clay_structure"] + clay_dark = materials["clay_dark"] + clay_white = materials["clay_white"] + clay_glass = materials["clay_glass"] + livery_hull = materials["livery_hull"] + livery_structure = materials["livery_structure"] + livery_dark = materials["livery_dark"] + livery_ceramic = materials["livery_ceramic"] + livery_amber = materials["livery_amber"] + livery_white = materials["livery_white"] + livery_glass = materials["livery_glass"] + livery_nozzle = materials["livery_nozzle"] + + def spoke_end(index): + angle = 2.0 * math.pi * index / SPOKE_COUNT + return (HAB_X, HAB_RADIUS * math.cos(angle), HAB_RADIUS * math.sin(angle)) + + objects = {} + for object_id in STEP_OBJECTS[step_id]: + if object_id == "starship.keel.spine": + objects[object_id] = add_beveled_cube(bpy, object_id, (-0.8, 0.0, 0.0), (10.0, 0.46, 0.42), clay_structure, livery_structure, bevel=0.05) + elif object_id == "starship.nose.cone": + objects[object_id] = add_cone(bpy, object_id, (4.6, 0.0, 0.0), 0.42, 0.08, 1.0, clay_body, livery_hull, rotation=(0.0, -math.pi / 2.0, 0.0)) + elif object_id == "starship.dock.ring": + objects[object_id] = add_torus(bpy, object_id, (4.1, 0.0, 0.0), 0.44, 0.06, clay_structure, livery_amber, rotation=(0.0, math.pi / 2.0, 0.0)) + elif object_id == "starship.hab.torus": + objects[object_id] = add_torus(bpy, object_id, (HAB_X, 0.0, 0.0), HAB_RADIUS, HAB_MINOR, clay_body, livery_hull, rotation=(0.0, math.pi / 2.0, 0.0), minor_segments=18) + elif object_id == "starship.hub.core": + objects[object_id] = add_cylinder(bpy, object_id, (HAB_X, 0.0, 0.0), 0.34, 1.4, clay_structure, livery_structure, rotation=(0.0, math.pi / 2.0, 0.0)) + elif object_id.startswith("starship.spoke."): + index = int(object_id.rsplit(".", 1)[-1]) + end = spoke_end(index) + objects[object_id] = add_between(bpy, object_id, (HAB_X, 0.0, 0.0), end, 0.11, clay_structure, livery_structure, vertices=16) + elif object_id == "starship.shadow.collar": + objects[object_id] = add_torus(bpy, object_id, (-1.35, 0.0, 0.0), 0.78, 0.24, clay_dark, livery_ceramic, rotation=(0.0, math.pi / 2.0, 0.0), minor_segments=16) + elif object_id == "starship.storm.cellar": + objects[object_id] = add_beveled_cube(bpy, object_id, (-0.55, 0.0, 0.0), (1.1, 0.62, 0.58), clay_dark, livery_ceramic, bevel=0.06) + elif object_id == "starship.core.pressure": + objects[object_id] = add_cylinder(bpy, object_id, (-3.4, 0.0, 0.0), 0.56, 1.7, clay_structure, livery_nozzle, rotation=(0.0, math.pi / 2.0, 0.0)) + elif object_id == "starship.core.shield.plug": + objects[object_id] = add_cylinder(bpy, object_id, (-2.45, 0.0, 0.0), 0.60, 0.5, clay_dark, livery_ceramic, rotation=(0.0, math.pi / 2.0, 0.0)) + elif object_id == "starship.nozzle.magnetic": + objects[object_id] = add_cone(bpy, object_id, (-5.35, 0.0, 0.0), 1.15, 0.60, 2.4, clay_structure, livery_nozzle, rotation=(0.0, math.pi / 2.0, 0.0)) + elif object_id.startswith("starship.radiator."): + index = int(object_id.rsplit(".", 1)[-1]) + angle = 2.0 * math.pi * index / 6.0 + math.pi / 6.0 + y = 0.95 * math.cos(angle) + z = 0.95 * math.sin(angle) + objects[object_id] = add_beveled_cube(bpy, object_id, (-3.6, y, z), (1.5, 0.04, 0.42), clay_white, livery_white, bevel=0.02, rotation=(angle, 0.0, 0.0)) + elif object_id == "starship.power.truss": + objects[object_id] = add_between(bpy, object_id, (-1.2, 0.0, 0.34), (3.9, 0.0, 0.34), 0.09, clay_structure, livery_structure, vertices=14) + elif object_id == "starship.capacitor.ring": + objects[object_id] = add_torus(bpy, object_id, (2.6, 0.0, 0.34), 0.42, 0.08, clay_structure, livery_amber, rotation=(math.pi / 2.0, 0.0, 0.0)) + elif object_id == "starship.comm.dish": + objects[object_id] = add_dish(bpy, object_id, 3.4, 0.0, 0.50, 0.55, 0.10, clay_white, livery_white) + elif object_id == "starship.comm.feed": + objects[object_id] = add_cylinder(bpy, object_id, (3.72, 0.0, 0.50), 0.05, 0.09, clay_glass, livery_glass, rotation=(0.0, math.pi / 2.0, 0.0)) + elif object_id.startswith("starship.window."): + index = int(object_id.rsplit(".", 1)[-1]) + angle = 2.0 * math.pi * index / SPOKE_COUNT + math.pi / 6.0 + y = (HAB_RADIUS + HAB_MINOR * 0.55) * math.cos(angle) + z = (HAB_RADIUS + HAB_MINOR * 0.55) * math.sin(angle) + objects[object_id] = add_cylinder(bpy, object_id, (HAB_X + 0.16, y, z), 0.14, 0.10, clay_glass, livery_glass, rotation=(angle, 0.0, 0.0), vertices=18) + elif object_id == "starship.airlock.ring": + objects[object_id] = add_torus(bpy, object_id, (4.1, 0.0, 0.0), 0.30, 0.05, clay_structure, livery_amber, rotation=(0.0, math.pi / 2.0, 0.0)) + elif object_id == "starship.airlock.tunnel": + objects[object_id] = add_cylinder(bpy, object_id, (4.55, 0.0, 0.0), 0.26, 0.9, clay_body, livery_hull, rotation=(0.0, math.pi / 2.0, 0.0)) + elif object_id.startswith("starship.cargo.pod."): + index = int(object_id.rsplit(".", 1)[-1]) + y = (-0.62, 0.62)[index] + objects[object_id] = add_beveled_cube(bpy, object_id, (0.35, y, 0.0), (1.2, 0.24, 0.30), clay_body, livery_hull, bevel=0.03) + else: + fail("unknown object id: " + object_id, 4) + + ordered = [objects[object_id] for object_id in STEP_OBJECTS[step_id]] + for obj, object_id in zip(ordered, STEP_OBJECTS[step_id]): + if obj.get("object_id") != object_id: + fail("source object custom property verification failed", 4) + return ordered + + +def add_render_setup(bpy): + from mathutils import Vector + + scene = bpy.context.scene + scene.render.resolution_x = 512 + scene.render.resolution_y = 512 + scene.render.resolution_percentage = 100 + scene.render.image_settings.file_format = "PNG" + if scene.world is None: + scene.world = bpy.data.worlds.new("ship.world") + scene.world.color = (0.025, 0.035, 0.045) + + camera_data = bpy.data.cameras.new("ship.camera") + camera_data.type = "ORTHO" + camera_data.ortho_scale = 13.5 + camera = bpy.data.objects.new("ship.camera", camera_data) + bpy.context.collection.objects.link(camera) + camera.location = (7.0, -13.5, 7.5) + camera.rotation_euler = (Vector((-0.5, 0.0, 0.0)) - camera.location).to_track_quat("-Z", "Y").to_euler() + scene.camera = camera + + light_data = bpy.data.lights.new("ship.key", type="AREA") + light_data.energy = 1400 + light_data.shape = "DISK" + light_data.size = 6.0 + light = bpy.data.objects.new("ship.key", light_data) + bpy.context.collection.objects.link(light) + light.location = (5.0, -6.0, 9.0) + light.rotation_euler = (Vector((-0.5, 0.0, 0.0)) - light.location).to_track_quat("-Z", "Y").to_euler() + + +def export_glb(bpy, objects, output): + for obj in bpy.context.selected_objects: + obj.select_set(False) + for obj in objects: + obj.select_set(True) + bpy.context.view_layer.objects.active = objects[-1] + result = bpy.ops.export_scene.gltf(filepath=output, export_format="GLB", use_selection=True, export_apply=True) + if "FINISHED" not in result or not os.path.isfile(output) or os.path.getsize(output) <= 0: + fail("GLB export failed", 4) + + +def write_result(path, response): + path = os.path.abspath(path) + os.makedirs(os.path.dirname(path), exist_ok=True) + temporary_path = path + ".tmp" + with open(temporary_path, "w", encoding="utf-8") as stream: + json.dump(response, stream, separators=(",", ":")) + stream.flush() + os.fsync(stream.fileno()) + os.replace(temporary_path, path) + + +def verify_reimport(bpy, output, expected): + clear_scene(bpy) + result = bpy.ops.import_scene.gltf(filepath=output) + if "FINISHED" not in result: + fail("GLB reimport failed", 4) + + names = [obj.name for obj in bpy.context.scene.objects if obj.type == "MESH"] + if len(names) != len(expected) or set(names) != set(expected): + fail("GLB reimport object IDs did not match", 4) + + return [object_id for object_id in expected if object_id in names] + + +def main(): + parser = argparse.ArgumentParser(add_help=False) + parser.add_argument("--step-id", required=True) + parser.add_argument("--output", required=True) + parser.add_argument("--render-output") + parser.add_argument("--result-output", required=True) + args = parser.parse_args() + + if args.step_id not in STEP_OBJECTS: + fail("unknown step id", 2) + if bool(args.render_output) and os.path.abspath(args.render_output) == os.path.abspath(args.output): + fail("render output must differ from GLB output", 2) + + try: + import bpy + except Exception as exc: + fail("bpy is unavailable: " + str(exc), 3) + + if tuple(bpy.app.version) < (3, 0, 0): + fail("bpy version is unsupported", 3) + + output = os.path.abspath(args.output) + result_output = os.path.abspath(args.result_output) + os.makedirs(os.path.dirname(output), exist_ok=True) + + try: + clear_scene(bpy) + materials = build_materials(bpy) + objects = build_geometry(bpy, materials, args.step_id) + apply_material_mode(bpy, materials, "livery" if args.step_id in LIVERY_STEPS else "clay") + export_glb(bpy, objects, output) + exported_at = utc_now() + glb_bytes = os.path.getsize(output) + + rendered_at = None + if args.render_output: + render_output = os.path.abspath(args.render_output) + os.makedirs(os.path.dirname(render_output), exist_ok=True) + add_render_setup(bpy) + bpy.context.scene.render.filepath = render_output + result = bpy.ops.render.render(write_still=True) + if "FINISHED" not in result or not os.path.isfile(render_output) or os.path.getsize(render_output) <= 0: + fail("PNG render failed", 4) + rendered_at = utc_now() + + verified = verify_reimport(bpy, output, STEP_OBJECTS[args.step_id]) + response = { + "ok": True, + "blenderVersion": ".".join(str(part) for part in bpy.app.version), + "exportedAt": exported_at, + "objectIds": STEP_OBJECTS[args.step_id], + "verifiedObjectIds": verified, + "glbBytes": glb_bytes, + } + if args.render_output: + response["renderPath"] = os.path.abspath(args.render_output) + response["renderedAt"] = rendered_at + write_result(result_output, response) + print("starship result written: " + result_output) + except SystemExit: + raise + except Exception as exc: + fail("starship failed: " + str(exc), 4) + + +if __name__ == "__main__": + main() -- cgit v1.2.3