# somhairles-dream-fsharp F# implementation of the heritage boat modeling pipeline: a Blender-driven artifact pipeline (CLI), an ASP.NET server that runs and observes artifact runs, and a Fable/Three.js frontend that follows run progress live. Architecture boundary: F# owns the frontend, backend, and orchestration (pipeline, artifacts, verification, serving). Python (`bpy`) owns geometry generation inside `stage/blender/fixture.py`. There is no F# geometry DSL. ## Layout - `src/SomhairlesDream.Shared` — domain, run state, replay, artifact contracts - `src/SomhairlesDream.Modeling` — pipeline, Blender process bridge, verifier - `src/SomhairlesDream.Cli` — `run` and `verify` commands - `src/SomhairlesDream.Server` — run API, SSE, static frontend host - `src/SomhairlesDream.Frontend` — Fable browser app compiled to `public/` - `stage/blender/fixture.py` — deterministic bpy fixture (3 steps, 7 objects) - `public/` — static frontend served by the server (index, styles, JS bundle) - `tests/` — xUnit test projects per layer ## Build and test Requires .NET SDK 8 (pinned by `global.json`). Warnings are errors. ```sh dotnet build SomhairlesDream.sln dotnet test SomhairlesDream.sln ``` ## Frontend (Fable) `src/SomhairlesDream.Frontend` compiles to `public/`. Regenerate after edits: ```sh dotnet fable src/SomhairlesDream.Frontend/SomhairlesDream.Frontend.fsproj \ --outDir public --noRestore --noCache ``` `--noCache` avoids fable's shared project-options cache, which is keyed by fsproj content: reusing it across checkouts of the same project can yield spurious `Fable namespace not defined` errors (and even leave a corrupted `App.js` behind after a failed compile). The same flag is required in the clean-checkout sequence below. The server project copies `public/**` into its build output (`CopyToOutputDirectory=PreserveNewest`), so rerun `dotnet build` on the server after regenerating the bundle. Three.js r160 and GLTFLoader are vendored under `public/vendor/` (import map plus a `three-setup.js` shim exposing `window.THREE`/`window.GLTFLoader`). They are MIT-licensed third-party dependencies, not project assets. ## Browser acceptance driver `tools/acceptance/e2e_acceptance.py` is the checked-in end-to-end gate. It starts the server on an isolated port with its own artifact root, launches headless chromium, and drives a full run through the page form twice (desktop 1440x1000 and narrow 390x844 viewports, `?freeze=1`), plus a failure-path run. It fails unless every check passes; exit code 0 means green. Checks include: - idle page (`待机`, empty-state text), SSE connection, live per-stage viewport ingestion (`运行中` + `steps/01-foundation.glb`, then `已完成` + `steps/03-cabin.glb`), manifest link exposure - geometry framing asserted from the live scene (`window.SOMHAIRLES_VIEWER` + `THREE.Box3` projected to screen space): model fully inside the canvas with margins >= 2% of the smaller canvas dimension, pixel coverage within 40%-95%, center offset <= 10%, on both viewports; stage-1 vs stage-3 bounding boxes must differ by >= 5% - frozen-viewport determinism: two consecutive canvas screenshots are byte-identical (sha256) - served GLB sha256 equality with pinned reference hashes (`01-foundation`, `03-cabin`) and `model/gltf-binary` content type - failure run (pre-existing run directory) surfaces `失败` and the pipeline error in `run-message`; zero browser console/page errors overall Playwright is self-provisioned into the gitignored `tools/acceptance/deps/` directory (`pip --target --break-system-packages`, pinned to an already-installed version when detectable) so the driver never installs into system site-packages; the chromium browser binary is reused from the user cache when present. Full verification from a clean checkout: ```sh dotnet tool restore # Fable must run BEFORE the solution build: the server serves the frontend # from public/ (copied into wwwroot at build time), and a fresh checkout has # no fable_modules/App.js yet. Also run the frontend project restore first, # and use --noCache: fable's project-options cache (keyed by fsproj content) # is shared across checkouts of the same project and can yield spurious # "Fable namespace not defined" errors on a fresh clone. dotnet restore src/SomhairlesDream.Frontend/SomhairlesDream.Frontend.fsproj dotnet fable src/SomhairlesDream.Frontend/SomhairlesDream.Frontend.fsproj \ --outDir public --noRestore --noCache dotnet build SomhairlesDream.sln -c Release dotnet test SomhairlesDream.sln -c Release --no-build python3 tools/acceptance/e2e_acceptance.py --port 18201 \ --bpython /tmp/bpyenv/bin/python ``` `--bpython` must point at a Python that can `import bpy` (see below); the driver refuses to start without it. ## Server ```sh dotnet run --project src/SomhairlesDream.Server ``` Environment variables (all optional): - `SOMHAIRLES_ARTIFACT_ROOT` — artifact output root (default `.artifacts`) - `SOMHAIRLES_STAGE_ROOT` — stage directory containing `blender/fixture.py` (default `stage`) - `SOMHAIRLES_BPYTHON` — Python interpreter used to run the fixture (default `python3`) Routes used by the frontend: `POST /api/runs/start`, `GET /api/runs/events?projectId=...&runId=...` (run-scoped SSE), `GET /api/artifacts/manifest`, `GET /api/artifacts/file`, and `GET /api/artifacts/steps?projectId=...&runId=...&path=steps/.glb` (serve a step GLB while a run is still active; `.glb` files under `steps/` only, traversal-guarded). Artifact serving is integrity-checked: `file` serves only paths published in the verified run manifest (logs, the manifest itself, and stray files are never exposed), `steps` serves only checkpointed GLBs (manifest members for completed runs), and every served stream is hashed against its recorded SHA-256 and byte count at request time. Filesystem links inside a run directory (file or intermediate directory symlinks/junctions) are rejected with `400`; hash or byte-count deviations return `409`, and manifest failures surface as `500`. The server binds to the ASP.NET default (add `--urls http://127.0.0.1:8099` to match the legacy port). ## CLI ```sh dotnet run --project src/SomhairlesDream.Cli -- run [options] dotnet run --project src/SomhairlesDream.Cli -- verify ``` `run` options: `--project-id`, `--run-id`, `--base-id`, `--target-id`, `--output-root`, `--stage-root`, `--python`, `--render`. `SOMHAIRLES_BPYTHON` sets the default interpreter. Exit codes: `0` success, `2` usage, `3` bridge failure, `4` pipeline/verify failure. On success it prints the manifest path. A run produces, under `///`: - `events.ndjson`, `manifest.json` - `logs/01-foundation.log`, `02-frame.log`, `03-cabin.log` - `steps/01-foundation.glb`, `02-frame.glb`, `03-cabin.glb` `verify` recomputes hashes, checks log presence, path containment, object-ID proofs, timestamps, and duplicate steps without needing Blender. ## Python interpreter for bpy The fixture requires a Python that can `import bpy` (Blender as a module, version >= 3.0.0). A system `python3` usually cannot. This project was verified with a uv-managed environment at `/tmp/bpyenv/bin/python` (`bpy 5.0.1`). Note that `/tmp` is ephemeral; recreate or point `SOMHAIRLES_BPYTHON`/`--python` at any interpreter that provides `bpy`. Example: ```sh dotnet run --project src/SomhairlesDream.Cli -- run \ --output-root .artifacts --python /tmp/bpyenv/bin/python ``` ## Fixture limitations - `stage/blender/fixture.py` is a deterministic placeholder geometry fixture (named cubes with `object_id` custom properties), not a production model. - Bridge timeout is 120 seconds per step; the bridge requires the fixture to write its result JSON to `--result-output` (stdout/stderr are diagnostics only, retained as step logs). - Renders are produced only with `--render` (512x512 PNG per step). - Reimport verification counts objects (`2 -> 5 -> 7` across the three steps) and checks the `object_id` custom properties survive the GLB round-trip. ## Verification status - Full solution test suite and Release build: clean (0 warnings/errors). - Real CLI pipeline with `/tmp/bpyenv/bin/python`: 3 GLBs + logs + manifest, `verify` exit 0. - Browser end-to-end (playwright + bundled chromium, `--enable-unsafe-swiftshader`), server on `:8099` with the real bpy interpreter, run started through the page form: pre-run page shows exactly `当前没有下一版正在开发` and status `待机`; during the run the SSE snapshot drives the viewport to load `steps/01-foundation.glb` (status `运行中`, note `管线几何 · …` — LIVE ingestion, not replay); at completion the viewport shows `steps/03-cabin.glb`, status `已完成`, manifest link exposed; the served `steps/03-cabin.glb` is byte-identical (sha256) to the CLI-produced reference run; a failure run (pre-existing run directory) shows status `失败` with the error surfaced in `run-message`; zero console errors on all pages. - Browser acceptance driver (see above), 71/71 checks green on desktop and narrow viewports: framing asserted numerically from the projected scene bounding box (not by trusting whole-canvas hashes alone), frozen screenshots byte-deterministic, GLB hash equality, failure surfacing, zero console errors. A stale-load regression intercepts step GLB responses and fulfills them late, reordered, or with errors across nine runs, asserting via actual scene geometry (`THREE.Object3D` types/colors) and the visible note that superseded runs' responses never repaint the viewport, same-path reruns still reload, and run switches to empty state fall back to the replay frame. It also proves: a failed current latest-step load (after run completion) shows a visible retry affordance on the note and a user click re-requests the same owner/path without SSE reconnect; within one run an older step resolving after the newer step is ignored; and a live step response still pending after entering replay never repaints the selected replay frame view. A historical replay regression pins a real checkpoint mid-run by clicking its timeline node (the request carries the run's own projectId/runId/path), keeps the pin through later live snapshots (no auto-follow reloads), returns to live scope via 跟随最新 with the newest checkpoint, ignores a late older historical response after a newer selection, and asserts both the served checkpoint identity (sha256 equals the CLI reference GLB) and that selecting a different version changes the actual viewport geometry (THREE.Box3 rel diff ≥ 0.05). Held responses are drained and the route handler removed before the page closes. The frontend refits the camera to the loaded model (`THREE.Box3`-based framing) whenever the canvas resizes, and a resize never reverts the viewport to replay placeholder geometry. - NOT verified: production deployment of the old site remains untouched; `--render` PNG renders.