import { Record } from "../fable_modules/fable-library-js.4.24.0/Types.js"; import { bool_type, option_type, class_type, enum_type, array_type, string_type, int32_type, record_type, float64_type } from "../fable_modules/fable-library-js.4.24.0/Reflection.js"; import { item, collect } from "../fable_modules/fable-library-js.4.24.0/Array.js"; import { singleton, append, collect as collect_1, delay, toArray } from "../fable_modules/fable-library-js.4.24.0/Seq.js"; import { rangeDouble } from "../fable_modules/fable-library-js.4.24.0/Range.js"; import { op_Subtraction } from "../fable_modules/fable-library-js.4.24.0/DateOffset.js"; export class Vector3 extends Record { constructor(X, Y, Z) { super(); this.X = X; this.Y = Y; this.Z = Z; } } export function Vector3_$reflection() { return record_type("SomhairlesDream.Shared.Vector3", [], Vector3, () => [["X", float64_type], ["Y", float64_type], ["Z", float64_type]]); } export class MeshSnapshot extends Record { constructor(Version, Label, Vertices, Faces) { super(); this.Version = (Version | 0); this.Label = Label; this.Vertices = Vertices; this.Faces = Faces; } } export function MeshSnapshot_$reflection() { return record_type("SomhairlesDream.Shared.MeshSnapshot", [], MeshSnapshot, () => [["Version", int32_type], ["Label", string_type], ["Vertices", array_type(Vector3_$reflection())], ["Faces", array_type(array_type(int32_type))]]); } export class LiveSnapshot extends Record { constructor(ProjectId, RunId, Status, CurrentVersion, TargetVersion, HeartbeatAt, UpdatedAt, Message, Mesh, NextDesignRunScheduled) { super(); this.ProjectId = ProjectId; this.RunId = RunId; this.Status = (Status | 0); this.CurrentVersion = (CurrentVersion | 0); this.TargetVersion = (TargetVersion | 0); this.HeartbeatAt = HeartbeatAt; this.UpdatedAt = UpdatedAt; this.Message = Message; this.Mesh = Mesh; this.NextDesignRunScheduled = NextDesignRunScheduled; } } export function LiveSnapshot_$reflection() { return record_type("SomhairlesDream.Shared.LiveSnapshot", [], LiveSnapshot, () => [["ProjectId", string_type], ["RunId", string_type], ["Status", enum_type("SomhairlesDream.Shared.RunStatus", int32_type, [["Idle", 0], ["Queued", 1], ["Running", 2], ["Succeeded", 3], ["Failed", 4], ["Stale", 5]])], ["CurrentVersion", int32_type], ["TargetVersion", int32_type], ["HeartbeatAt", option_type(class_type("System.DateTimeOffset"))], ["UpdatedAt", class_type("System.DateTimeOffset")], ["Message", string_type], ["Mesh", option_type(MeshSnapshot_$reflection())], ["NextDesignRunScheduled", bool_type]]); } export function MeshData_positionData(mesh) { return collect((vertex) => (new Float64Array([vertex.X, vertex.Y, vertex.Z])), mesh.Vertices, Float64Array); } export function MeshData_triangleIndices(mesh) { return collect((face) => { if (face.length < 3) { return new Int32Array([]); } else { return toArray(delay(() => collect_1((index) => append(singleton(item(0, face)), delay(() => append(singleton(item(index, face)), delay(() => singleton(item(index + 1, face)))))), rangeDouble(1, 1, face.length - 2)))); } }, mesh.Faces, Int32Array); } export function RunState_initial(projectId, runId, now) { return new LiveSnapshot(projectId, runId, 0, 0, 0, undefined, now, "等待设计运行", undefined, false); } export function RunState_start(now, state) { const targetVersion = (state.TargetVersion + 1) | 0; return new LiveSnapshot(state.ProjectId, state.RunId, 2, state.CurrentVersion, targetVersion, now, now, `正在生成第 ${targetVersion} 版几何`, state.Mesh, false); } export function RunState_heartbeat(now, state) { if (state.Status === 2) { return new LiveSnapshot(state.ProjectId, state.RunId, state.Status, state.CurrentVersion, state.TargetVersion, now, now, state.Message, state.Mesh, state.NextDesignRunScheduled); } else { return state; } } export function RunState_statusAt(timeout, now, state) { const matchValue = state.HeartbeatAt; let matchResult, heartbeatAt_1; if (matchValue != null) { if ((state.Status === 2) && (op_Subtraction(now, matchValue) > timeout)) { matchResult = 0; heartbeatAt_1 = matchValue; } else { matchResult = 1; } } else { matchResult = 1; } switch (matchResult) { case 0: return new LiveSnapshot(state.ProjectId, state.RunId, 5, state.CurrentVersion, state.TargetVersion, state.HeartbeatAt, now, "心跳超时,等待重连", state.Mesh, state.NextDesignRunScheduled); default: return state; } } export function RunState_publish(now, mesh, state) { return new LiveSnapshot(state.ProjectId, state.RunId, 3, mesh.Version, state.TargetVersion, now, now, `已发布${mesh.Label}`, mesh, false); }