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authorSomhairle H. Marisol <[email protected]>2026-09-20 21:58:31 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-20 21:58:31 +0800
commit0ea26337830ada438df144b3a51f429f00dc1967 (patch)
tree6bfb937ca92eab143e466412143375571b05cd83 /docs
parentc64779031d8459c44d78916ab6e38e80d2532a1c (diff)
downloadliving-village-0ea26337830ada438df144b3a51f429f00dc1967.tar.gz
feat(desktop): add deterministic Jiangnan art and Chinese text primitives
[Change Nature] This commit adds the Task 3a desktop presentation data slice. [New Capability] - Defines immutable Jiangnan props, water and paving tiles, NPC variants, directions, and two-frame animation metadata. - Provides formal Chinese scene, menu, status, and missing-glyph text layout primitives. [Implementation] - Keeps the new modules pure and deterministic with no GUI, network, or global mutable state. - Adds focused prototype tests, F# compile ordering, and asset/license boundary documentation. [Impact] - Extends desktop presentation APIs without modifying Kernel or Game.fs. - Leaves GUI rendering integration for Task 3b.
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## 仓库和交付包中的实际资产
-- **代码生成像素占位图**:`src/LivingVillage.Desktop/Game.fs` 中的 `PixelText`、色块和 `Atlas` 绘制逻辑在运行时生成图形,没有独立图片文件,不主张外部素材来源。
+- **原创代码生成图形与 procedural data**:`src/LivingVillage.Desktop/Game.fs` 中的 `PixelText`、色块和 `Atlas` 绘制逻辑,以及 `VillageArt.fs` 和 `ChineseText.fs` 中的江南场景数据、NPC 视觉元数据和中文排版策略,均由仓库代码在运行时或纯函数中生成,没有独立图片文件,不主张外部素材来源。
- **外部美术资产**:当前仓库没有 PNG、JPG、GIF、SVG、字体或音频文件。设计文档提到的 Kenney CC 资产只是候选方向,未随仓库或 M6c 包分发。
+- **Task 3a 边界**:本切片不依赖下载的第三方美术或字体素材;交付内容仅包含原创 procedural data/code 和现有运行依赖。
## 第三方运行依赖