summaryrefslogtreecommitdiff
path: root/src/LivingVillage.Desktop.Tests
diff options
context:
space:
mode:
authorSomhairle H. Marisol <[email protected]>2026-09-21 15:06:03 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-21 15:06:03 +0800
commit87aa4594ffe395318364feae9fd157d52b60a082 (patch)
tree099b328b7996a98cd5e26631508bedb5a0d15ed3 /src/LivingVillage.Desktop.Tests
parentab19df0ebad8da972cd30f89f7cfd8ef38b8c0ae (diff)
downloadliving-village-87aa4594ffe395318364feae9fd157d52b60a082.tar.gz
feat(desktop): 512x384 程序生成地图与巡游取证模式
ProceduralMap 纯函数生成器:splitmix64 随机游走河道(三条西→东,宽 3,穿核心禁入)、三倍频值噪声草地/泥炭变化、泊松式最小距离布点(800 次尝试),村核矩形(24..38 x 16..34)由生成器不变式保证可通行;VillageArt 于大世界模式下按 terrain code 逐格绘制(可视化范围裁剪,无每帧分配);Game 新增 LV_MAP_SCALE(默认 1,表示规模倍数)与 LV_MAP_TOUR 巡游采样(八个地标位置含角/中心/河带);快照回归断言:同 seed 逐字节一致、异 seed 必然差异、核心矩形无水面。
Diffstat (limited to 'src/LivingVillage.Desktop.Tests')
-rw-r--r--src/LivingVillage.Desktop.Tests/PrototypeTests.fs22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs
index 5a40868..ece7b23 100644
--- a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs
+++ b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs
@@ -737,6 +737,28 @@ type PrototypeTests () =
Assert.AreEqual<float32>(TitleScreen.entranceProgress 37L, TitleScreen.entranceProgress 37L)
[<TestMethod>]
+ member _.ProceduralMapGeneratesByteIdenticalTerrainFromSameSeed () =
+ let first = ProceduralMap.generate (uint64 4242)
+ let second = ProceduralMap.generate (uint64 4242)
+ Assert.AreEqual<int>(first.Tiles.Length, second.Tiles.Length)
+ let snapshot = Array.copy first.Tiles
+ for i in 0 .. snapshot.Length - 1 do
+ Assert.AreEqual<int>(snapshot.[i], second.Tiles.[i], (sprintf "tile %d diverged" i))
+
+ // Different seed must produce different terrain (sanity).
+ let other = ProceduralMap.generate (uint64 777)
+ let differs = [0 .. snapshot.Length - 1] |> List.tryFind (fun i -> other.Tiles.[i] <> snapshot.[i])
+ Assert.IsTrue(differs.IsSome, "different seed should carve different terrain")
+
+ // Village core stays walkable: no water/peat inside the handcrafted core rect.
+ let coreBad =
+ [ for y in ProceduralMap.villageCoreMinY .. ProceduralMap.villageCoreMaxY do
+ for x in ProceduralMap.villageCoreMinX .. ProceduralMap.villageCoreMaxX do
+ let code = first.Tiles.[y * ProceduralMap.width + x]
+ if code = ProceduralMap.GroundTile.Water || code = ProceduralMap.GroundTile.Peat then yield (x, y, code) ]
+ Assert.AreEqual<(int * int * int) list>([], coreBad)
+
+ [<TestMethod>]
member _.WorldPanelDoesNotRenderA永久KeyList () =
let world = Sim.initialWorldN 42UL 0
let lines = M5Interaction.panelLines world M5Interaction.initial