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| author | Somhairle H. Marisol <[email protected]> | 2026-09-29 09:18:45 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-29 09:18:45 +0800 |
| commit | 4aa6fabbb594af1889778ff7f01ae3193dc08b1d (patch) | |
| tree | f25dea86c382d94bb005239001ef99da25fded37 /src/LivingVillage.Desktop/Program.fs | |
| parent | a578791b0dd8ca95fba3af6f3c2f39c816bd7e52 (diff) | |
| download | living-village-4aa6fabbb594af1889778ff7f01ae3193dc08b1d.tar.gz | |
p68: 512×384 整图离线渲染截图证据
- MapSnapshot:MapGen.Result 纯 CPU 渲染为整图 PNG(每瓦片 8px,自包含
IHDR/IDAT/IEND + CRC32 + ZLibStream,无外部图像依赖);调色板覆盖
河流/主路/农田/民居屋顶/小径/桥/树丛
- Program.fs:LV_P68_MAPSHOT=1 钩子用 paramsForSize 512 384 seed=4242 生成并
离线渲染整图后退出(headless,不需图形设备)
- P68MapSnapshotTests(3 例,红先):尺寸/PNG 签名、要素像素存在、两次渲染逐字节一致
- scripts/analyze-p68.py:尺寸/调色板像素/无黑白大块/missing_glyph_slots=0/确定性
- Desktop 336/336、Kernel 119/119;digest 953775FA…7F6C ×3 PASS;未动 Kernel/Sim
Diffstat (limited to 'src/LivingVillage.Desktop/Program.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/Program.fs | 48 |
1 files changed, 45 insertions, 3 deletions
diff --git a/src/LivingVillage.Desktop/Program.fs b/src/LivingVillage.Desktop/Program.fs index 0e2adcf..53cc274 100644 --- a/src/LivingVillage.Desktop/Program.fs +++ b/src/LivingVillage.Desktop/Program.fs @@ -1,9 +1,51 @@ namespace LivingVillage.Desktop +open System +open System.IO +open System.Security.Cryptography + module Program = + /// P68 证据钩子:LV_P68_MAPSHOT=1 时离线渲染 512×384 / seed 4242 整图为 PNG 后退出, + /// 不启动图形设备(真正 headless)。打印尺寸/瓦片统计/要素统计/确定性供 analyze 核验。 + let private runMapShot () : int = + let map = MapGen.generateWithSize 512 384 (uint64 4242) + let scale = MapSnapshot.defaultScale + let recordDirectory = + match Environment.GetEnvironmentVariable("LV_RECORD_DIR") with + | null | "" -> "/tmp/lv-p68-map" + | value -> value + Directory.CreateDirectory recordDirectory |> ignore + let png = MapSnapshot.renderPng map scale + let again = MapSnapshot.renderPng (MapGen.generateWithSize 512 384 (uint64 4242)) scale + let deterministic = png = again + let sha = SHA256.HashData png |> Convert.ToHexString + File.WriteAllBytes(Path.Combine(recordDirectory, "p68-map.png"), png) + let tiles code = map.Tiles |> Array.filter (fun c -> c = code) |> Array.length + let roadTiles = + map.MainRoadCenter + |> Array.filter (fun y -> y >= 0 && y < map.Height) + |> Array.length + printfn + "p68-map width=%d height=%d scale=%d png=%dx%d bytes=%d" + map.Width map.Height scale (map.Width * scale) (map.Height * scale) png.Length + printfn + "p68-tiles grass=%d water=%d stone=%d peat=%d paddy=%d vegetable=%d" + (tiles (int MapGen.GroundTile.Grass)) (tiles (int MapGen.GroundTile.Water)) + (tiles (int MapGen.GroundTile.Stone)) (tiles (int MapGen.GroundTile.Peat)) + (tiles (int MapGen.GroundTile.PaddyField)) (tiles (int MapGen.GroundTile.VegetablePlot)) + printfn + "p68-features rivers=%d bridges=%d paths=%d buildings=%d farmhouses=%d groves=%d road_columns=%d" + map.Rivers.Length map.Bridges.Length map.Paths.Length map.Buildings.Length + map.Farmhouses.Length map.Groves.Length roadTiles + printfn "p68-render deterministic=%b sha256=%s" deterministic sha + 0 + [<EntryPoint>] let main _ = - use game = new LivingVillageGame() - game.Run() - 0 + if Environment.GetEnvironmentVariable("LV_P68_MAPSHOT") = "1" then + runMapShot () + else + use game = new LivingVillageGame() + game.Run() + 0 |
