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authorSomhairle H. Marisol <[email protected]>2026-09-21 13:20:53 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-21 13:20:53 +0800
commit26bdd272e3d26040a8c9b64b302fd94d7b6be978 (patch)
tree3c0de18988b847f42c8b8ffdb6183a2774e8a993
parentc332e2efa767c76037540a3fa1c649c9f2e0498e (diff)
downloadsomhairles-dream-fsharp-26bdd272e3d26040a8c9b64b302fd94d7b6be978.tar.gz
feat(viewport): orbit drag/zoom controls with idle auto-rotate pause; cache-busted script urls
-rw-r--r--public/App.js46
-rw-r--r--public/index.html4
-rw-r--r--public/vendor/addons/controls/OrbitControls.js1417
-rw-r--r--public/vendor/three-setup.js2
-rw-r--r--src/SomhairlesDream.Frontend/App.fs42
-rw-r--r--src/SomhairlesDream.Frontend/Bindings.fs22
6 files changed, 1516 insertions, 17 deletions
diff --git a/public/App.js b/public/App.js
index c98b708..1f28482 100644
--- a/public/App.js
+++ b/public/App.js
@@ -1,7 +1,7 @@
import { Union, Record } from "./fable_modules/fable-library-js.4.24.0/Types.js";
-import { union_type, class_type, record_type, bool_type, string_type } from "./fable_modules/fable-library-js.4.24.0/Reflection.js";
-import { Replay_frames } from "./SomhairlesDream.Shared/Replay.js";
+import { union_type, obj_type, class_type, record_type, bool_type, string_type } from "./fable_modules/fable-library-js.4.24.0/Reflection.js";
import { comparePrimitives, defaultOf, equals, createAtom } from "./fable_modules/fable-library-js.4.24.0/Util.js";
+import { Replay_frames } from "./SomhairlesDream.Shared/Replay.js";
import { sortBy, map, equalsWith, tryFind, iterateIndexed, item } from "./fable_modules/fable-library-js.4.24.0/Array.js";
import { join, isNullOrWhiteSpace, printf, toText } from "./fable_modules/fable-library-js.4.24.0/String.js";
import { MeshData_triangleIndices, MeshData_positionData } from "./SomhairlesDream.Shared/Domain.js";
@@ -26,20 +26,25 @@ export function RunSelection_$reflection() {
}
export class ViewState extends Record {
- constructor(Renderer, Scene, Camera, Group, Canvas) {
+ constructor(Renderer, Scene, Camera, Group, Canvas, Controls) {
super();
this.Renderer = Renderer;
this.Scene = Scene;
this.Camera = Camera;
this.Group = Group;
this.Canvas = Canvas;
+ this.Controls = Controls;
}
}
export function ViewState_$reflection() {
- return record_type("SomhairlesDream.Frontend.App.ViewState", [], ViewState, () => [["Renderer", string_type], ["Scene", string_type], ["Camera", string_type], ["Group", string_type], ["Canvas", class_type("Browser.Types.HTMLCanvasElement", undefined)]]);
+ return record_type("SomhairlesDream.Frontend.App.ViewState", [], ViewState, () => [["Renderer", string_type], ["Scene", string_type], ["Camera", string_type], ["Group", string_type], ["Canvas", class_type("Browser.Types.HTMLCanvasElement", undefined)], ["Controls", obj_type]]);
}
+export let lastInteractionMs = createAtom(0);
+
+export const idleSpinDelayMs = 3500;
+
export class LoadOwner extends Record {
constructor(ProjectId, RunId, Path) {
super();
@@ -263,6 +268,14 @@ export function frameObject(view, node) {
camera.far = (distance + (radius * 4));
camera.lookAt(0, 0, 0);
camera.updateProjectionMatrix();
+ const matchValue_3 = view.Controls;
+ if (equals(matchValue_3, defaultOf())) {
+ }
+ else {
+ const controls = matchValue_3;
+ controls.target.copy({ x: 0, y: 0, z: 0 });
+ controls.update();
+ }
}
}
}
@@ -297,25 +310,42 @@ export function initializeView() {
scene.background = (new THREE.Color("#11171a"));
const camera = new THREE.PerspectiveCamera(34, (width / height), 0.1, 100);
camera.position.set(6.4, 4.6, 7.2);
- camera.lookAt(0, 1.2, 0);
+ camera.lookAt(0, 0, 0);
const group = new THREE.Group();
scene.add(group);
scene.add(new THREE.AmbientLight("#f0e6c8", 1.9));
const keyLight = new THREE.DirectionalLight("#f2c76b", 2.8);
keyLight.position.set(4, 7, 5);
scene.add(keyLight);
- const view = new ViewState(renderer, scene, camera, group, canvas);
+ const controls = new OrbitControls(camera, canvas);
+ controls.target.copy({ x: 0, y: 0, z: 0 });
+ controls.enableDamping = true;
+ controls.autoRotateSpeed = 0.7;
+ const view = new ViewState(renderer, scene, camera, group, canvas, controls);
viewState(view);
freezeRotation((new URLSearchParams(window.location.search).get("freeze")) === "1");
- window.SOMHAIRLES_VIEWER = { camera: camera, scene: scene, group: group, canvas: canvas };
+ controls.autoRotate = !freezeRotation();
+ window.SOMHAIRLES_VIEWER = { camera: camera, scene: scene, group: group, canvas: canvas, controls: controls };
renderFrame(selectedFrame());
window.addEventListener("resize", (_arg) => {
resizeView(view);
});
- const animate = (_arg_1) => {
+ canvas.addEventListener("pointerdown", (_arg_1) => {
+ lastInteractionMs(Date.now());
+ });
+ canvas.addEventListener("wheel", (_arg_2) => {
+ lastInteractionMs(Date.now());
+ });
+ canvas.addEventListener("touchstart", (_arg_3) => {
+ lastInteractionMs(Date.now());
+ });
+ const animate = (nowMs) => {
+ controls.update();
if (!freezeRotation()) {
group.rotation.y = (group.rotation.y + 0.003);
}
+ const interacting = (nowMs - lastInteractionMs()) < idleSpinDelayMs;
+ controls.autoRotate = (!freezeRotation() && !interacting);
renderer.render(scene, camera);
requestAnimationFrame(animate);
};
diff --git a/public/index.html b/public/index.html
index d6966b1..494d26c 100644
--- a/public/index.html
+++ b/public/index.html
@@ -14,7 +14,7 @@
}
}
</script>
- <script type="module" src="/vendor/three-setup.js"></script>
+ <script type="module" src="/vendor/three-setup.js?v=orbit1"></script>
</head>
<body>
<main class="shell" aria-labelledby="page-title">
@@ -196,6 +196,6 @@
<span>heritage 参考线保留占位演示 · F# / OPEN CODE</span>
</footer>
</main>
- <script type="module" src="/App.js"></script>
+ <script type="module" src="/App.js?v=orbit1"></script>
</body>
</html>
diff --git a/public/vendor/addons/controls/OrbitControls.js b/public/vendor/addons/controls/OrbitControls.js
new file mode 100644
index 0000000..f29e7fe
--- /dev/null
+++ b/public/vendor/addons/controls/OrbitControls.js
@@ -0,0 +1,1417 @@
+import {
+ EventDispatcher,
+ MOUSE,
+ Quaternion,
+ Spherical,
+ TOUCH,
+ Vector2,
+ Vector3,
+ Plane,
+ Ray,
+ MathUtils
+} from 'three';
+
+// OrbitControls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+//
+// Orbit - left mouse / touch: one-finger move
+// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
+
+const _changeEvent = { type: 'change' };
+const _startEvent = { type: 'start' };
+const _endEvent = { type: 'end' };
+const _ray = new Ray();
+const _plane = new Plane();
+const TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
+
+class OrbitControls extends EventDispatcher {
+
+ constructor( object, domElement ) {
+
+ super();
+
+ this.object = object;
+ this.domElement = domElement;
+ this.domElement.style.touchAction = 'none'; // disable touch scroll
+
+ // Set to false to disable this control
+ this.enabled = true;
+
+ // "target" sets the location of focus, where the object orbits around
+ this.target = new Vector3();
+
+ // Sets the 3D cursor (similar to Blender), from which the maxTargetRadius takes effect
+ this.cursor = new Vector3();
+
+ // How far you can dolly in and out ( PerspectiveCamera only )
+ this.minDistance = 0;
+ this.maxDistance = Infinity;
+
+ // How far you can zoom in and out ( OrthographicCamera only )
+ this.minZoom = 0;
+ this.maxZoom = Infinity;
+
+ // Limit camera target within a spherical area around the cursor
+ this.minTargetRadius = 0;
+ this.maxTargetRadius = Infinity;
+
+ // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
+ this.minAzimuthAngle = - Infinity; // radians
+ this.maxAzimuthAngle = Infinity; // radians
+
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, you must call controls.update() in your animation loop
+ this.enableDamping = false;
+ this.dampingFactor = 0.05;
+
+ // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+ // Set to false to disable zooming
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0;
+
+ // Set to false to disable rotating
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0;
+
+ // Set to false to disable panning
+ this.enablePan = true;
+ this.panSpeed = 1.0;
+ this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
+ this.zoomToCursor = false;
+
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
+
+ // The four arrow keys
+ this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
+
+ // Mouse buttons
+ this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
+
+ // Touch fingers
+ this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
+
+ // for reset
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom;
+
+ // the target DOM element for key events
+ this._domElementKeyEvents = null;
+
+ //
+ // public methods
+ //
+
+ this.getPolarAngle = function () {
+
+ return spherical.phi;
+
+ };
+
+ this.getAzimuthalAngle = function () {
+
+ return spherical.theta;
+
+ };
+
+ this.getDistance = function () {
+
+ return this.object.position.distanceTo( this.target );
+
+ };
+
+ this.listenToKeyEvents = function ( domElement ) {
+
+ domElement.addEventListener( 'keydown', onKeyDown );
+ this._domElementKeyEvents = domElement;
+
+ };
+
+ this.stopListenToKeyEvents = function () {
+
+ this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
+ this._domElementKeyEvents = null;
+
+ };
+
+ this.saveState = function () {
+
+ scope.target0.copy( scope.target );
+ scope.position0.copy( scope.object.position );
+ scope.zoom0 = scope.object.zoom;
+
+ };
+
+ this.reset = function () {
+
+ scope.target.copy( scope.target0 );
+ scope.object.position.copy( scope.position0 );
+ scope.object.zoom = scope.zoom0;
+
+ scope.object.updateProjectionMatrix();
+ scope.dispatchEvent( _changeEvent );
+
+ scope.update();
+
+ state = STATE.NONE;
+
+ };
+
+ // this method is exposed, but perhaps it would be better if we can make it private...
+ this.update = function () {
+
+ const offset = new Vector3();
+
+ // so camera.up is the orbit axis
+ const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
+ const quatInverse = quat.clone().invert();
+
+ const lastPosition = new Vector3();
+ const lastQuaternion = new Quaternion();
+ const lastTargetPosition = new Vector3();
+
+ const twoPI = 2 * Math.PI;
+
+ return function update( deltaTime = null ) {
+
+ const position = scope.object.position;
+
+ offset.copy( position ).sub( scope.target );
+
+ // rotate offset to "y-axis-is-up" space
+ offset.applyQuaternion( quat );
+
+ // angle from z-axis around y-axis
+ spherical.setFromVector3( offset );
+
+ if ( scope.autoRotate && state === STATE.NONE ) {
+
+ rotateLeft( getAutoRotationAngle( deltaTime ) );
+
+ }
+
+ if ( scope.enableDamping ) {
+
+ spherical.theta += sphericalDelta.theta * scope.dampingFactor;
+ spherical.phi += sphericalDelta.phi * scope.dampingFactor;
+
+ } else {
+
+ spherical.theta += sphericalDelta.theta;
+ spherical.phi += sphericalDelta.phi;
+
+ }
+
+ // restrict theta to be between desired limits
+
+ let min = scope.minAzimuthAngle;
+ let max = scope.maxAzimuthAngle;
+
+ if ( isFinite( min ) && isFinite( max ) ) {
+
+ if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
+
+ if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
+
+ if ( min <= max ) {
+
+ spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
+
+ } else {
+
+ spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
+ Math.max( min, spherical.theta ) :
+ Math.min( max, spherical.theta );
+
+ }
+
+ }
+
+ // restrict phi to be between desired limits
+ spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
+
+ spherical.makeSafe();
+
+
+ // move target to panned location
+
+ if ( scope.enableDamping === true ) {
+
+ scope.target.addScaledVector( panOffset, scope.dampingFactor );
+
+ } else {
+
+ scope.target.add( panOffset );
+
+ }
+
+ // Limit the target distance from the cursor to create a sphere around the center of interest
+ scope.target.sub( scope.cursor );
+ scope.target.clampLength( scope.minTargetRadius, scope.maxTargetRadius );
+ scope.target.add( scope.cursor );
+
+ // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
+ // we adjust zoom later in these cases
+ if ( scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera ) {
+
+ spherical.radius = clampDistance( spherical.radius );
+
+ } else {
+
+ spherical.radius = clampDistance( spherical.radius * scale );
+
+ }
+
+ offset.setFromSpherical( spherical );
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ offset.applyQuaternion( quatInverse );
+
+ position.copy( scope.target ).add( offset );
+
+ scope.object.lookAt( scope.target );
+
+ if ( scope.enableDamping === true ) {
+
+ sphericalDelta.theta *= ( 1 - scope.dampingFactor );
+ sphericalDelta.phi *= ( 1 - scope.dampingFactor );
+
+ panOffset.multiplyScalar( 1 - scope.dampingFactor );
+
+ } else {
+
+ sphericalDelta.set( 0, 0, 0 );
+
+ panOffset.set( 0, 0, 0 );
+
+ }
+
+ // adjust camera position
+ let zoomChanged = false;
+ if ( scope.zoomToCursor && performCursorZoom ) {
+
+ let newRadius = null;
+ if ( scope.object.isPerspectiveCamera ) {
+
+ // move the camera down the pointer ray
+ // this method avoids floating point error
+ const prevRadius = offset.length();
+ newRadius = clampDistance( prevRadius * scale );
+
+ const radiusDelta = prevRadius - newRadius;
+ scope.object.position.addScaledVector( dollyDirection, radiusDelta );
+ scope.object.updateMatrixWorld();
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ // adjust the ortho camera position based on zoom changes
+ const mouseBefore = new Vector3( mouse.x, mouse.y, 0 );
+ mouseBefore.unproject( scope.object );
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ const mouseAfter = new Vector3( mouse.x, mouse.y, 0 );
+ mouseAfter.unproject( scope.object );
+
+ scope.object.position.sub( mouseAfter ).add( mouseBefore );
+ scope.object.updateMatrixWorld();
+
+ newRadius = offset.length();
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
+ scope.zoomToCursor = false;
+
+ }
+
+ // handle the placement of the target
+ if ( newRadius !== null ) {
+
+ if ( this.screenSpacePanning ) {
+
+ // position the orbit target in front of the new camera position
+ scope.target.set( 0, 0, - 1 )
+ .transformDirection( scope.object.matrix )
+ .multiplyScalar( newRadius )
+ .add( scope.object.position );
+
+ } else {
+
+ // get the ray and translation plane to compute target
+ _ray.origin.copy( scope.object.position );
+ _ray.direction.set( 0, 0, - 1 ).transformDirection( scope.object.matrix );
+
+ // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
+ // extremely large values
+ if ( Math.abs( scope.object.up.dot( _ray.direction ) ) < TILT_LIMIT ) {
+
+ object.lookAt( scope.target );
+
+ } else {
+
+ _plane.setFromNormalAndCoplanarPoint( scope.object.up, scope.target );
+ _ray.intersectPlane( _plane, scope.target );
+
+ }
+
+ }
+
+ }
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ }
+
+ scale = 1;
+ performCursorZoom = false;
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if ( zoomChanged ||
+ lastPosition.distanceToSquared( scope.object.position ) > EPS ||
+ 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ||
+ lastTargetPosition.distanceToSquared( scope.target ) > 0 ) {
+
+ scope.dispatchEvent( _changeEvent );
+
+ lastPosition.copy( scope.object.position );
+ lastQuaternion.copy( scope.object.quaternion );
+ lastTargetPosition.copy( scope.target );
+
+ return true;
+
+ }
+
+ return false;
+
+ };
+
+ }();
+
+ this.dispose = function () {
+
+ scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
+
+ scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
+ scope.domElement.removeEventListener( 'pointercancel', onPointerUp );
+ scope.domElement.removeEventListener( 'wheel', onMouseWheel );
+
+ scope.domElement.removeEventListener( 'pointermove', onPointerMove );
+ scope.domElement.removeEventListener( 'pointerup', onPointerUp );
+
+
+ if ( scope._domElementKeyEvents !== null ) {
+
+ scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
+ scope._domElementKeyEvents = null;
+
+ }
+
+ //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
+
+ };
+
+ //
+ // internals
+ //
+
+ const scope = this;
+
+ const STATE = {
+ NONE: - 1,
+ ROTATE: 0,
+ DOLLY: 1,
+ PAN: 2,
+ TOUCH_ROTATE: 3,
+ TOUCH_PAN: 4,
+ TOUCH_DOLLY_PAN: 5,
+ TOUCH_DOLLY_ROTATE: 6
+ };
+
+ let state = STATE.NONE;
+
+ const EPS = 0.000001;
+
+ // current position in spherical coordinates
+ const spherical = new Spherical();
+ const sphericalDelta = new Spherical();
+
+ let scale = 1;
+ const panOffset = new Vector3();
+
+ const rotateStart = new Vector2();
+ const rotateEnd = new Vector2();
+ const rotateDelta = new Vector2();
+
+ const panStart = new Vector2();
+ const panEnd = new Vector2();
+ const panDelta = new Vector2();
+
+ const dollyStart = new Vector2();
+ const dollyEnd = new Vector2();
+ const dollyDelta = new Vector2();
+
+ const dollyDirection = new Vector3();
+ const mouse = new Vector2();
+ let performCursorZoom = false;
+
+ const pointers = [];
+ const pointerPositions = {};
+
+ function getAutoRotationAngle( deltaTime ) {
+
+ if ( deltaTime !== null ) {
+
+ return ( 2 * Math.PI / 60 * scope.autoRotateSpeed ) * deltaTime;
+
+ } else {
+
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+ }
+
+ }
+
+ function getZoomScale( delta ) {
+
+ const normalized_delta = Math.abs( delta ) / ( 100 * ( window.devicePixelRatio | 0 ) );
+ return Math.pow( 0.95, scope.zoomSpeed * normalized_delta );
+
+ }
+
+ function rotateLeft( angle ) {
+
+ sphericalDelta.theta -= angle;
+
+ }
+
+ function rotateUp( angle ) {
+
+ sphericalDelta.phi -= angle;
+
+ }
+
+ const panLeft = function () {
+
+ const v = new Vector3();
+
+ return function panLeft( distance, objectMatrix ) {
+
+ v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+ v.multiplyScalar( - distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ const panUp = function () {
+
+ const v = new Vector3();
+
+ return function panUp( distance, objectMatrix ) {
+
+ if ( scope.screenSpacePanning === true ) {
+
+ v.setFromMatrixColumn( objectMatrix, 1 );
+
+ } else {
+
+ v.setFromMatrixColumn( objectMatrix, 0 );
+ v.crossVectors( scope.object.up, v );
+
+ }
+
+ v.multiplyScalar( distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ const pan = function () {
+
+ const offset = new Vector3();
+
+ return function pan( deltaX, deltaY ) {
+
+ const element = scope.domElement;
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ // perspective
+ const position = scope.object.position;
+ offset.copy( position ).sub( scope.target );
+ let targetDistance = offset.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
+
+ // we use only clientHeight here so aspect ratio does not distort speed
+ panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
+ panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ // orthographic
+ panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
+ panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
+
+ } else {
+
+ // camera neither orthographic nor perspective
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+ scope.enablePan = false;
+
+ }
+
+ };
+
+ }();
+
+ function dollyOut( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {
+
+ scale /= dollyScale;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ function dollyIn( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {
+
+ scale *= dollyScale;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ function updateZoomParameters( x, y ) {
+
+ if ( ! scope.zoomToCursor ) {
+
+ return;
+
+ }
+
+ performCursorZoom = true;
+
+ const rect = scope.domElement.getBoundingClientRect();
+ const dx = x - rect.left;
+ const dy = y - rect.top;
+ const w = rect.width;
+ const h = rect.height;
+
+ mouse.x = ( dx / w ) * 2 - 1;
+ mouse.y = - ( dy / h ) * 2 + 1;
+
+ dollyDirection.set( mouse.x, mouse.y, 1 ).unproject( scope.object ).sub( scope.object.position ).normalize();
+
+ }
+
+ function clampDistance( dist ) {
+
+ return Math.max( scope.minDistance, Math.min( scope.maxDistance, dist ) );
+
+ }
+
+ //
+ // event callbacks - update the object state
+ //
+
+ function handleMouseDownRotate( event ) {
+
+ rotateStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownDolly( event ) {
+
+ updateZoomParameters( event.clientX, event.clientX );
+ dollyStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownPan( event ) {
+
+ panStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseMoveRotate( event ) {
+
+ rotateEnd.set( event.clientX, event.clientY );
+
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+ const element = scope.domElement;
+
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+ rotateStart.copy( rotateEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMoveDolly( event ) {
+
+ dollyEnd.set( event.clientX, event.clientY );
+
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ dollyOut( getZoomScale( dollyDelta.y ) );
+
+ } else if ( dollyDelta.y < 0 ) {
+
+ dollyIn( getZoomScale( dollyDelta.y ) );
+
+ }
+
+ dollyStart.copy( dollyEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMovePan( event ) {
+
+ panEnd.set( event.clientX, event.clientY );
+
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseWheel( event ) {
+
+ updateZoomParameters( event.clientX, event.clientY );
+
+ if ( event.deltaY < 0 ) {
+
+ dollyIn( getZoomScale( event.deltaY ) );
+
+ } else if ( event.deltaY > 0 ) {
+
+ dollyOut( getZoomScale( event.deltaY ) );
+
+ }
+
+ scope.update();
+
+ }
+
+ function handleKeyDown( event ) {
+
+ let needsUpdate = false;
+
+ switch ( event.code ) {
+
+ case scope.keys.UP:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
+
+ } else {
+
+ pan( 0, scope.keyPanSpeed );
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ case scope.keys.BOTTOM:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
+
+ } else {
+
+ pan( 0, - scope.keyPanSpeed );
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ case scope.keys.LEFT:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
+
+ } else {
+
+ pan( scope.keyPanSpeed, 0 );
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ case scope.keys.RIGHT:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
+
+ } else {
+
+ pan( - scope.keyPanSpeed, 0 );
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ }
+
+ if ( needsUpdate ) {
+
+ // prevent the browser from scrolling on cursor keys
+ event.preventDefault();
+
+ scope.update();
+
+ }
+
+
+ }
+
+ function handleTouchStartRotate( event ) {
+
+ if ( pointers.length === 1 ) {
+
+ rotateStart.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ rotateStart.set( x, y );
+
+ }
+
+ }
+
+ function handleTouchStartPan( event ) {
+
+ if ( pointers.length === 1 ) {
+
+ panStart.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ panStart.set( x, y );
+
+ }
+
+ }
+
+ function handleTouchStartDolly( event ) {
+
+ const position = getSecondPointerPosition( event );
+
+ const dx = event.pageX - position.x;
+ const dy = event.pageY - position.y;
+
+ const distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyStart.set( 0, distance );
+
+ }
+
+ function handleTouchStartDollyPan( event ) {
+
+ if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+ if ( scope.enablePan ) handleTouchStartPan( event );
+
+ }
+
+ function handleTouchStartDollyRotate( event ) {
+
+ if ( scope.enableZoom ) handleTouchStartDolly( event );
+
+ if ( scope.enableRotate ) handleTouchStartRotate( event );
+
+ }
+
+ function handleTouchMoveRotate( event ) {
+
+ if ( pointers.length == 1 ) {
+
+ rotateEnd.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ rotateEnd.set( x, y );
+
+ }
+
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+ const element = scope.domElement;
+
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+ rotateStart.copy( rotateEnd );
+
+ }
+
+ function handleTouchMovePan( event ) {
+
+ if ( pointers.length === 1 ) {
+
+ panEnd.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ panEnd.set( x, y );
+
+ }
+
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ }
+
+ function handleTouchMoveDolly( event ) {
+
+ const position = getSecondPointerPosition( event );
+
+ const dx = event.pageX - position.x;
+ const dy = event.pageY - position.y;
+
+ const distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyEnd.set( 0, distance );
+
+ dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+
+ dollyOut( dollyDelta.y );
+
+ dollyStart.copy( dollyEnd );
+
+ const centerX = ( event.pageX + position.x ) * 0.5;
+ const centerY = ( event.pageY + position.y ) * 0.5;
+
+ updateZoomParameters( centerX, centerY );
+
+ }
+
+ function handleTouchMoveDollyPan( event ) {
+
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+ if ( scope.enablePan ) handleTouchMovePan( event );
+
+ }
+
+ function handleTouchMoveDollyRotate( event ) {
+
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+ if ( scope.enableRotate ) handleTouchMoveRotate( event );
+
+ }
+
+ //
+ // event handlers - FSM: listen for events and reset state
+ //
+
+ function onPointerDown( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ if ( pointers.length === 0 ) {
+
+ scope.domElement.setPointerCapture( event.pointerId );
+
+ scope.domElement.addEventListener( 'pointermove', onPointerMove );
+ scope.domElement.addEventListener( 'pointerup', onPointerUp );
+
+ }
+
+ //
+
+ addPointer( event );
+
+ if ( event.pointerType === 'touch' ) {
+
+ onTouchStart( event );
+
+ } else {
+
+ onMouseDown( event );
+
+ }
+
+ }
+
+ function onPointerMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ if ( event.pointerType === 'touch' ) {
+
+ onTouchMove( event );
+
+ } else {
+
+ onMouseMove( event );
+
+ }
+
+ }
+
+ function onPointerUp( event ) {
+
+ removePointer( event );
+
+ if ( pointers.length === 0 ) {
+
+ scope.domElement.releasePointerCapture( event.pointerId );
+
+ scope.domElement.removeEventListener( 'pointermove', onPointerMove );
+ scope.domElement.removeEventListener( 'pointerup', onPointerUp );
+
+ }
+
+ scope.dispatchEvent( _endEvent );
+
+ state = STATE.NONE;
+
+ }
+
+ function onMouseDown( event ) {
+
+ let mouseAction;
+
+ switch ( event.button ) {
+
+ case 0:
+
+ mouseAction = scope.mouseButtons.LEFT;
+ break;
+
+ case 1:
+
+ mouseAction = scope.mouseButtons.MIDDLE;
+ break;
+
+ case 2:
+
+ mouseAction = scope.mouseButtons.RIGHT;
+ break;
+
+ default:
+
+ mouseAction = - 1;
+
+ }
+
+ switch ( mouseAction ) {
+
+ case MOUSE.DOLLY:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseDownDolly( event );
+
+ state = STATE.DOLLY;
+
+ break;
+
+ case MOUSE.ROTATE:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseDownPan( event );
+
+ state = STATE.PAN;
+
+ } else {
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseDownRotate( event );
+
+ state = STATE.ROTATE;
+
+ }
+
+ break;
+
+ case MOUSE.PAN:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseDownRotate( event );
+
+ state = STATE.ROTATE;
+
+ } else {
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseDownPan( event );
+
+ state = STATE.PAN;
+
+ }
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ scope.dispatchEvent( _startEvent );
+
+ }
+
+ }
+
+ function onMouseMove( event ) {
+
+ switch ( state ) {
+
+ case STATE.ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseMoveRotate( event );
+
+ break;
+
+ case STATE.DOLLY:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseMoveDolly( event );
+
+ break;
+
+ case STATE.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseMovePan( event );
+
+ break;
+
+ }
+
+ }
+
+ function onMouseWheel( event ) {
+
+ if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
+
+ event.preventDefault();
+
+ scope.dispatchEvent( _startEvent );
+
+ handleMouseWheel( event );
+
+ scope.dispatchEvent( _endEvent );
+
+ }
+
+ function onKeyDown( event ) {
+
+ if ( scope.enabled === false || scope.enablePan === false ) return;
+
+ handleKeyDown( event );
+
+ }
+
+ function onTouchStart( event ) {
+
+ trackPointer( event );
+
+ switch ( pointers.length ) {
+
+ case 1:
+
+ switch ( scope.touches.ONE ) {
+
+ case TOUCH.ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleTouchStartRotate( event );
+
+ state = STATE.TOUCH_ROTATE;
+
+ break;
+
+ case TOUCH.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleTouchStartPan( event );
+
+ state = STATE.TOUCH_PAN;
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ break;
+
+ case 2:
+
+ switch ( scope.touches.TWO ) {
+
+ case TOUCH.DOLLY_PAN:
+
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+ handleTouchStartDollyPan( event );
+
+ state = STATE.TOUCH_DOLLY_PAN;
+
+ break;
+
+ case TOUCH.DOLLY_ROTATE:
+
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+ handleTouchStartDollyRotate( event );
+
+ state = STATE.TOUCH_DOLLY_ROTATE;
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ scope.dispatchEvent( _startEvent );
+
+ }
+
+ }
+
+ function onTouchMove( event ) {
+
+ trackPointer( event );
+
+ switch ( state ) {
+
+ case STATE.TOUCH_ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleTouchMoveRotate( event );
+
+ scope.update();
+
+ break;
+
+ case STATE.TOUCH_PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleTouchMovePan( event );
+
+ scope.update();
+
+ break;
+
+ case STATE.TOUCH_DOLLY_PAN:
+
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+ handleTouchMoveDollyPan( event );
+
+ scope.update();
+
+ break;
+
+ case STATE.TOUCH_DOLLY_ROTATE:
+
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+ handleTouchMoveDollyRotate( event );
+
+ scope.update();
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ }
+
+ function onContextMenu( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ }
+
+ function addPointer( event ) {
+
+ pointers.push( event.pointerId );
+
+ }
+
+ function removePointer( event ) {
+
+ delete pointerPositions[ event.pointerId ];
+
+ for ( let i = 0; i < pointers.length; i ++ ) {
+
+ if ( pointers[ i ] == event.pointerId ) {
+
+ pointers.splice( i, 1 );
+ return;
+
+ }
+
+ }
+
+ }
+
+ function trackPointer( event ) {
+
+ let position = pointerPositions[ event.pointerId ];
+
+ if ( position === undefined ) {
+
+ position = new Vector2();
+ pointerPositions[ event.pointerId ] = position;
+
+ }
+
+ position.set( event.pageX, event.pageY );
+
+ }
+
+ function getSecondPointerPosition( event ) {
+
+ const pointerId = ( event.pointerId === pointers[ 0 ] ) ? pointers[ 1 ] : pointers[ 0 ];
+
+ return pointerPositions[ pointerId ];
+
+ }
+
+ //
+
+ scope.domElement.addEventListener( 'contextmenu', onContextMenu );
+
+ scope.domElement.addEventListener( 'pointerdown', onPointerDown );
+ scope.domElement.addEventListener( 'pointercancel', onPointerUp );
+ scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
+
+ // force an update at start
+
+ this.update();
+
+ }
+
+}
+
+export { OrbitControls };
diff --git a/public/vendor/three-setup.js b/public/vendor/three-setup.js
index a7a7c0b..7fe818a 100644
--- a/public/vendor/three-setup.js
+++ b/public/vendor/three-setup.js
@@ -1,5 +1,7 @@
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
+import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
window.THREE = THREE;
window.GLTFLoader = GLTFLoader;
+window.OrbitControls = OrbitControls;
diff --git a/src/SomhairlesDream.Frontend/App.fs b/src/SomhairlesDream.Frontend/App.fs
index ec9e273..e6edd51 100644
--- a/src/SomhairlesDream.Frontend/App.fs
+++ b/src/SomhairlesDream.Frontend/App.fs
@@ -47,7 +47,14 @@ type ViewState =
Scene: ThreeNode
Camera: ThreeCamera
Group: ThreeNode
- Canvas: HTMLCanvasElement }
+ Canvas: HTMLCanvasElement
+ Controls: obj }
+
+// Auto-spin pauses while the visitor is dragging or zooming the model and
+// resumes a few seconds after the last interaction, so inspecting a stage
+// (dish, RTG, mast) is never fought by the idle animation.
+let mutable lastInteractionMs = 0.0
+let idleSpinDelayMs = 3500.0
type LoadOwner =
{ ProjectId: string
@@ -199,6 +206,14 @@ let frameObject (view: ViewState) (node: ThreeNode) =
camera.lookAt(0.0, 0.0, 0.0)
camera.updateProjectionMatrix ()
+ // Re-sync the orbit target after every auto-fit so drag/zoom
+ // pivots around the freshly centered model.
+ match view.Controls with
+ | null -> ()
+ | controls ->
+ setControlsTarget controls 0.0 0.0 0.0
+ updateControls controls
+
let resizeView (view: ViewState) =
let width = max 1.0 (float view.Canvas.clientWidth)
let height = max 1.0 (float view.Canvas.clientHeight)
@@ -230,7 +245,7 @@ let initializeView () =
scene.background <- createColor("#11171a")
let camera = createPerspectiveCamera(34.0, width / height, 0.1, 100.0)
camera.position.set(6.4, 4.6, 7.2) |> ignore
- camera.lookAt(0.0, 1.2, 0.0)
+ camera.lookAt(0.0, 0.0, 0.0)
let group = createGroup()
scene.add(group)
scene.add(createAmbientLight("#f0e6c8", 1.9))
@@ -238,23 +253,40 @@ let initializeView () =
keyLight.position.set(4.0, 7.0, 5.0) |> ignore
scene.add(keyLight)
+ let controls = createOrbitControls camera canvas
+ setControlsTarget controls 0.0 0.0 0.0
+ setControlsDamping controls true
+ setControlsAutoRotateSpeed controls 0.7
+
let view =
{ Renderer = renderer
Scene = scene
Camera = camera
Group = group
- Canvas = canvas }
+ Canvas = canvas
+ Controls = controls }
viewState <- Some view
+
freezeRotation <- (queryParam "freeze") = "1"
- exposeViewerDebug camera scene group canvas
+ setControlsAutoRotate controls (not freezeRotation)
+ exposeViewerDebug camera scene group canvas controls
renderFrame selectedFrame
window.addEventListener("resize", fun _ -> resizeView view)
- let rec animate (_: float) =
+ canvas.addEventListener("pointerdown", fun _ -> lastInteractionMs <- JS.Constructors.Date.now ())
+ canvas.addEventListener("wheel", fun _ -> lastInteractionMs <- JS.Constructors.Date.now ())
+ canvas.addEventListener("touchstart", fun _ -> lastInteractionMs <- JS.Constructors.Date.now ())
+
+ let rec animate (nowMs: float) =
+ updateControls controls
+
if not freezeRotation then
group.rotation.y <- group.rotation.y + 0.003
+ let interacting = nowMs - lastInteractionMs < idleSpinDelayMs
+ setControlsAutoRotate controls (not freezeRotation && not interacting)
+
renderer.render(scene, camera)
requestAnimationFrame animate |> ignore
diff --git a/src/SomhairlesDream.Frontend/Bindings.fs b/src/SomhairlesDream.Frontend/Bindings.fs
index e7c567d..19056a5 100644
--- a/src/SomhairlesDream.Frontend/Bindings.fs
+++ b/src/SomhairlesDream.Frontend/Bindings.fs
@@ -65,6 +65,24 @@ let createGLTFLoader () : obj = jsNative
[<Emit("$0.load($1, $2, null, $3)")>]
let loadGLTF (loader: obj) (url: string) (onLoad: GLTFScene -> unit) (onError: obj -> unit) : unit = jsNative
+[<Emit("new OrbitControls($0, $1)")>]
+let createOrbitControls (camera: obj) (canvas: obj) : obj = jsNative
+
+[<Emit("$0.target.copy({ x: $1, y: $2, z: $3 })")>]
+let setControlsTarget (controls: obj) (x: float) (y: float) (z: float) : unit = jsNative
+
+[<Emit("$0.enableDamping = $1")>]
+let setControlsDamping (controls: obj) (enabled: bool) : unit = jsNative
+
+[<Emit("$0.autoRotate = $1")>]
+let setControlsAutoRotate (controls: obj) (auto: bool) : unit = jsNative
+
+[<Emit("$0.autoRotateSpeed = $1")>]
+let setControlsAutoRotateSpeed (controls: obj) (speed: float) : unit = jsNative
+
+[<Emit("$0.update()")>]
+let updateControls (controls: obj) : unit = jsNative
+
[<Emit("new URLSearchParams(window.location.search).get($0)")>]
let queryParam (name: string) : string = jsNative
@@ -100,8 +118,8 @@ let createBox3 () : ThreeBox3 = jsNative
[<Emit("new THREE.Vector3()")>]
let createVector3 () : ThreeVector = jsNative
-[<Emit("window.SOMHAIRLES_VIEWER = { camera: $0, scene: $1, group: $2, canvas: $3 }")>]
-let exposeViewerDebug (camera: ThreeCamera) (scene: ThreeNode) (group: ThreeNode) (canvas: obj) : unit = jsNative
+[<Emit("window.SOMHAIRLES_VIEWER = { camera: $0, scene: $1, group: $2, canvas: $3, controls: $4 }")>]
+let exposeViewerDebug (camera: ThreeCamera) (scene: ThreeNode) (group: ThreeNode) (canvas: obj) (controls: obj) : unit = jsNative
[<Emit("var child; while ((child = $0.firstChild)) { $0.removeChild(child); }")>]
let clearChildren (node: obj) : unit = jsNative