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| author | Somhairle H. Marisol <[email protected]> | 2026-09-21 00:58:15 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-21 00:58:15 +0800 |
| commit | 7b29dbff7e43e87741476f47df17ad1582b16546 (patch) | |
| tree | 4c9d0832b4e4edd77e59e9cb0a88abf5e729a9f9 /public/SomhairlesDream.Shared/Domain.js | |
| parent | 47add3088d50f12c5f48591f26c53cdb59d8283b (diff) | |
| download | somhairles-dream-fsharp-7b29dbff7e43e87741476f47df17ad1582b16546.tar.gz | |
feat(pipeline): add runnable artifact pipeline increment
[Change Nature]
- This commit adds the first runnable increment of the F# artifact
pipeline: CLI, server, frontend bundle, stage fixture, and tests.
It is feature work, not a bug fix.
[New Capability]
- CLI `run` executes the three-step Blender fixture through the process
bridge and writes GLBs, step logs, events, and a manifest; `verify`
validates a manifest without Blender.
- Server exposes run start, run-scoped SSE, artifact manifest/file
routes, and serves the Fable frontend from its build output.
- Frontend starts runs, follows run-scoped SSE progress, and links the
artifact manifest on completion.
[Implementation]
- Shared layer holds domain, run state, replay, and artifact contracts;
Modeling holds the pipeline, 120s bridge timeout, and result-file
protocol; stage/blender/fixture.py owns geometry in Python (bpy owns
geometry, F# owns orchestration).
- Fable bundle is regenerated into public/ and copied by the server
project; solution includes all projects with warnings-as-errors.
- README documents build, Fable, server, interpreter/env, fixture
limitations, and current verification status.
[Impact]
- Verified: 40/40 solution tests pass; Release build 0 warnings/errors;
real CLI run with bpy 5.0.1 produced 3 GLBs, 3 logs, and a
verify-clean manifest; isolated-port server smoke flow succeeded.
- Not yet verified: browser end-to-end behavior and production
fidelity. Artifacts and caches are gitignored.
Diffstat (limited to 'public/SomhairlesDream.Shared/Domain.js')
| -rw-r--r-- | public/SomhairlesDream.Shared/Domain.js | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/public/SomhairlesDream.Shared/Domain.js b/public/SomhairlesDream.Shared/Domain.js new file mode 100644 index 0000000..5384715 --- /dev/null +++ b/public/SomhairlesDream.Shared/Domain.js @@ -0,0 +1,114 @@ +import { Record } from "../fable_modules/fable-library-js.4.24.0/Types.js"; +import { bool_type, option_type, class_type, enum_type, array_type, string_type, int32_type, record_type, float64_type } from "../fable_modules/fable-library-js.4.24.0/Reflection.js"; +import { item, collect } from "../fable_modules/fable-library-js.4.24.0/Array.js"; +import { singleton, append, collect as collect_1, delay, toArray } from "../fable_modules/fable-library-js.4.24.0/Seq.js"; +import { rangeDouble } from "../fable_modules/fable-library-js.4.24.0/Range.js"; +import { op_Subtraction } from "../fable_modules/fable-library-js.4.24.0/DateOffset.js"; + +export class Vector3 extends Record { + constructor(X, Y, Z) { + super(); + this.X = X; + this.Y = Y; + this.Z = Z; + } +} + +export function Vector3_$reflection() { + return record_type("SomhairlesDream.Shared.Vector3", [], Vector3, () => [["X", float64_type], ["Y", float64_type], ["Z", float64_type]]); +} + +export class MeshSnapshot extends Record { + constructor(Version, Label, Vertices, Faces) { + super(); + this.Version = (Version | 0); + this.Label = Label; + this.Vertices = Vertices; + this.Faces = Faces; + } +} + +export function MeshSnapshot_$reflection() { + return record_type("SomhairlesDream.Shared.MeshSnapshot", [], MeshSnapshot, () => [["Version", int32_type], ["Label", string_type], ["Vertices", array_type(Vector3_$reflection())], ["Faces", array_type(array_type(int32_type))]]); +} + +export class LiveSnapshot extends Record { + constructor(ProjectId, RunId, Status, CurrentVersion, TargetVersion, HeartbeatAt, UpdatedAt, Message, Mesh, NextDesignRunScheduled) { + super(); + this.ProjectId = ProjectId; + this.RunId = RunId; + this.Status = (Status | 0); + this.CurrentVersion = (CurrentVersion | 0); + this.TargetVersion = (TargetVersion | 0); + this.HeartbeatAt = HeartbeatAt; + this.UpdatedAt = UpdatedAt; + this.Message = Message; + this.Mesh = Mesh; + this.NextDesignRunScheduled = NextDesignRunScheduled; + } +} + +export function LiveSnapshot_$reflection() { + return record_type("SomhairlesDream.Shared.LiveSnapshot", [], LiveSnapshot, () => [["ProjectId", string_type], ["RunId", string_type], ["Status", enum_type("SomhairlesDream.Shared.RunStatus", int32_type, [["Idle", 0], ["Queued", 1], ["Running", 2], ["Succeeded", 3], ["Failed", 4], ["Stale", 5]])], ["CurrentVersion", int32_type], ["TargetVersion", int32_type], ["HeartbeatAt", option_type(class_type("System.DateTimeOffset"))], ["UpdatedAt", class_type("System.DateTimeOffset")], ["Message", string_type], ["Mesh", option_type(MeshSnapshot_$reflection())], ["NextDesignRunScheduled", bool_type]]); +} + +export function MeshData_positionData(mesh) { + return collect((vertex) => (new Float64Array([vertex.X, vertex.Y, vertex.Z])), mesh.Vertices, Float64Array); +} + +export function MeshData_triangleIndices(mesh) { + return collect((face) => { + if (face.length < 3) { + return new Int32Array([]); + } + else { + return toArray(delay(() => collect_1((index) => append(singleton(item(0, face)), delay(() => append(singleton(item(index, face)), delay(() => singleton(item(index + 1, face)))))), rangeDouble(1, 1, face.length - 2)))); + } + }, mesh.Faces, Int32Array); +} + +export function RunState_initial(projectId, runId, now) { + return new LiveSnapshot(projectId, runId, 0, 0, 0, undefined, now, "等待设计运行", undefined, false); +} + +export function RunState_start(now, state) { + const targetVersion = (state.TargetVersion + 1) | 0; + return new LiveSnapshot(state.ProjectId, state.RunId, 2, state.CurrentVersion, targetVersion, now, now, `正在生成第 ${targetVersion} 版几何`, state.Mesh, false); +} + +export function RunState_heartbeat(now, state) { + if (state.Status === 2) { + return new LiveSnapshot(state.ProjectId, state.RunId, state.Status, state.CurrentVersion, state.TargetVersion, now, now, state.Message, state.Mesh, state.NextDesignRunScheduled); + } + else { + return state; + } +} + +export function RunState_statusAt(timeout, now, state) { + const matchValue = state.HeartbeatAt; + let matchResult, heartbeatAt_1; + if (matchValue != null) { + if ((state.Status === 2) && (op_Subtraction(now, matchValue) > timeout)) { + matchResult = 0; + heartbeatAt_1 = matchValue; + } + else { + matchResult = 1; + } + } + else { + matchResult = 1; + } + switch (matchResult) { + case 0: + return new LiveSnapshot(state.ProjectId, state.RunId, 5, state.CurrentVersion, state.TargetVersion, state.HeartbeatAt, now, "心跳超时,等待重连", state.Mesh, state.NextDesignRunScheduled); + default: + return state; + } +} + +export function RunState_publish(now, mesh, state) { + return new LiveSnapshot(state.ProjectId, state.RunId, 3, mesh.Version, state.TargetVersion, now, now, `已发布${mesh.Label}`, mesh, false); +} + |
