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authorSomhairle H. Marisol <[email protected]>2026-09-21 01:18:53 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-21 01:18:53 +0800
commit0397c375acea763d3110163b045d259155ba2341 (patch)
tree3873b99b5829b12ffc49a5ba10ed5fbaeb48a53b /public/vendor/three-setup.js
parent7b29dbff7e43e87741476f47df17ad1582b16546 (diff)
downloadsomhairles-dream-fsharp-0397c375acea763d3110163b045d259155ba2341.tar.gz
feat(viewer): stream live pipeline GLBs into the browser viewport
Protocol: RunSnapshot gains CompletedSteps (accumulated from checkpoint artifact paths, reset on start) so the frontend can tell when real pipeline geometry exists. New coordinator method StepArtifact plus GET /api/artifacts/steps serves steps/*.glb while a run is active (any lifecycle status), traversal-guarded and .glb-only, so stages appear without waiting for run completion. Frontend: GLTFLoader loads the latest completed step into the viewport group as soon as its checkpoint lands over SSE; replay placeholder frames render only while no step artifacts exist. ?freeze=1 query param stops rotation for deterministic screenshot verification. Three.js r160 and GLTFLoader (with BufferGeometryUtils) are vendored under public/ vendor with an import map and a window.THREE shim, replacing the CDN UMD script; the ~1.4MB vendored three.js files are third-party dependencies (MIT), not project assets. Tests: store accumulation of completed artifact paths; steps endpoint serves GLB during an active run, rejects traversal, 404s missing files. Verified: dotnet build Debug+Release clean, 42/42 tests pass, Fable compile clean, release server smoke serves index/vendor/steps endpoint.
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+import * as THREE from 'three';
+import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
+
+window.THREE = THREE;
+window.GLTFLoader = GLTFLoader;