diff options
Diffstat (limited to 'src/SomhairlesDream.Frontend/App.fs')
| -rw-r--r-- | src/SomhairlesDream.Frontend/App.fs | 48 |
1 files changed, 46 insertions, 2 deletions
diff --git a/src/SomhairlesDream.Frontend/App.fs b/src/SomhairlesDream.Frontend/App.fs index fa52a9f..64fb61f 100644 --- a/src/SomhairlesDream.Frontend/App.fs +++ b/src/SomhairlesDream.Frontend/App.fs @@ -33,7 +33,7 @@ type RunSelection = type ViewState = { Renderer: ThreeRenderer Scene: ThreeNode - Camera: ThreeNode + Camera: ThreeCamera Group: ThreeNode Canvas: HTMLCanvasElement } @@ -46,6 +46,7 @@ let mutable eventSource: EventSource option = None let mutable currentProjectId = "" let mutable currentRunId = "" let mutable loadedStepPath: string option = None +let mutable displayedNode: ThreeNode option = None let mutable freezeRotation = false let element id = document.getElementById(id) @@ -112,6 +113,7 @@ let addMesh (view: ViewState) (frame: ReplayFrame) = let renderFrame (frame: ReplayFrame) = selectedFrame <- frame + displayedNode <- None match viewState with | None -> () @@ -120,11 +122,49 @@ let renderFrame (frame: ReplayFrame) = addMesh view frame view.Renderer.render(view.Scene, view.Camera) +let frameObject (view: ViewState) (node: ThreeNode) = + let box = createBox3 () + box.setFromObject node |> ignore + + if not (box.isEmpty ()) then + let center = createVector3 () + let size = createVector3 () + box.getCenter center |> ignore + box.getSize size |> ignore + let radius = 0.5 * size.length () + + if radius > 0.000001 then + node.position.set(-center.x, -center.y, -center.z) |> ignore + let camera = view.Camera + let width = max 1.0 (float view.Canvas.clientWidth) + let height = max 1.0 (float view.Canvas.clientHeight) + let aspect = width / height + camera.aspect <- aspect + let fovY = camera.fov * Math.PI / 180.0 + let fovX = 2.0 * atan (tan (fovY / 2.0) * aspect) + let limitingFov = min fovY fovX + let distance = 1.28 * radius / sin (limitingFov / 2.0) + let dirX, dirY, dirZ = 0.62, 0.45, 0.70 + let norm = sqrt (dirX * dirX + dirY * dirY + dirZ * dirZ) + camera.position.set(dirX / norm * distance, dirY / norm * distance, dirZ / norm * distance) + |> ignore + camera.near <- max (distance * 0.01) (distance - radius * 2.5) + camera.far <- distance + radius * 4.0 + camera.lookAt(0.0, 0.0, 0.0) + camera.updateProjectionMatrix () + let resizeView (view: ViewState) = let width = max 1.0 (float view.Canvas.clientWidth) let height = max 1.0 (float view.Canvas.clientHeight) view.Renderer.setSize(width, height, false) - renderFrame selectedFrame + view.Camera.aspect <- width / height + view.Camera.updateProjectionMatrix() + + match displayedNode with + | Some node -> + frameObject view node + view.Renderer.render(view.Scene, view.Camera) + | None -> renderFrame selectedFrame let initializeView () = let canvas = document.getElementById("viewport-canvas") :?> HTMLCanvasElement @@ -161,6 +201,7 @@ let initializeView () = viewState <- Some view freezeRotation <- (queryParam "freeze") = "1" + exposeViewerDebug camera scene group canvas renderFrame selectedFrame window.addEventListener("resize", fun _ -> resizeView view) @@ -204,6 +245,9 @@ let loadStepArtifact (view: ViewState) (stepPath: string) = (fun gltf -> view.Group.clear() view.Group.add gltf.scene + displayedNode <- Some gltf.scene + frameObject view gltf.scene + view.Renderer.render(view.Scene, view.Camera) setText "viewport-note" (sprintf "管线几何 · %s" stepPath)) (fun _ -> setText "viewport-note" (sprintf "管线几何加载失败 · %s" stepPath)) |
