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namespace SomhairlesDream.Server
open System
open System.Collections.Generic
open System.Threading.Channels
open SomhairlesDream.Shared
type RunStore(projectId: string, runId: string, staleAfter: TimeSpan) =
let gate = obj ()
let mutable state = RunState.initial projectId runId DateTimeOffset.UtcNow
let subscribers = ResizeArray<Channel<LiveSnapshot>>()
let update transition =
lock gate (fun () ->
state <- transition state
for subscriber in subscribers do
subscriber.Writer.TryWrite(state) |> ignore
state)
member _.Snapshot() = lock gate (fun () -> state)
member _.Start(now: DateTimeOffset) = update (RunState.start now)
member _.Heartbeat(now: DateTimeOffset) = update (RunState.heartbeat now)
member _.Observe(now: DateTimeOffset) = update (RunState.statusAt staleAfter now)
member _.Publish(now: DateTimeOffset, mesh: MeshSnapshot) = update (RunState.publish now mesh)
member _.Subscribe() : ChannelReader<LiveSnapshot> =
let channel = Channel.CreateUnbounded<LiveSnapshot>()
lock gate (fun () ->
channel.Writer.TryWrite(state) |> ignore
subscribers.Add(channel)
channel.Reader)
type ArtifactRunSubscription(reader: ChannelReader<RunSnapshot>, dispose: unit -> unit) =
let mutable disposed = false
member _.Reader = reader
member _.Dispose() =
if not disposed then
disposed <- true
dispose ()
interface IDisposable with
member this.Dispose() = this.Dispose()
type ArtifactRunStore(ids: RunIds, staleAfter: TimeSpan, initialAt: DateTimeOffset) =
let gate = obj ()
let subscribers = ResizeArray<Channel<RunSnapshot>>()
let mutable state : RunSnapshot =
{ ProjectId = ids.ProjectId
RunId = ids.RunId
BaseId = ids.BaseId
TargetId = ids.TargetId
Status = "idle"
CurrentStepId = None
CurrentStepIndex = -1
TotalSteps = 0
LastHeartbeatAt = None
UpdatedAt = initialAt
Message = "waiting for design run"
ManifestPath = None
ManifestUrl = None
Error = None
IsStale = false }
let publish next =
for subscriber in subscribers do
subscriber.Writer.TryWrite(next) |> ignore
let eventIds = function
| RunEvent.Start value -> value.Ids
| RunEvent.Heartbeat value -> value.Ids
| RunEvent.Checkpoint value -> value.Ids
| RunEvent.Complete value -> value.Ids
| RunEvent.Fail value -> value.Ids
let eventName = function
| RunEvent.Start _ -> "start"
| RunEvent.Heartbeat _ -> "heartbeat"
| RunEvent.Checkpoint _ -> "checkpoint"
| RunEvent.Complete _ -> "complete"
| RunEvent.Fail _ -> "fail"
let rejectIfNotRunning event =
if state.Status <> "running" then
Some $"cannot apply {eventName event} to run in status {state.Status}"
else
None
let checkpointCount () =
if state.CurrentStepIndex < 0 then 0 else state.CurrentStepIndex + 1
let commit next =
state <- next
publish next
Ok next
member _.Snapshot() = lock gate (fun () -> state)
member _.Apply(event: RunEvent) : Result<RunSnapshot, string> =
lock gate (fun () ->
if eventIds event <> ids then
Error "run event identity does not match the selected run"
else
match event with
| RunEvent.Start value ->
if state.Status <> "idle" then
Error $"cannot apply start to run in status {state.Status}"
elif value.TotalSteps <= 0 then
Error "run must contain at least one step"
else
commit
{ state with
Status = "running"
TotalSteps = value.TotalSteps
CurrentStepId = None
CurrentStepIndex = -1
LastHeartbeatAt = Some value.At
UpdatedAt = value.At
Message = "design run started"
Error = None
IsStale = false }
| RunEvent.Heartbeat value ->
match rejectIfNotRunning event with
| Some message -> Error message
| None ->
commit
{ state with
LastHeartbeatAt = Some value.At
UpdatedAt = value.At
Message = value.Message
IsStale = false }
| RunEvent.Checkpoint value ->
match rejectIfNotRunning event with
| Some message -> Error message
| None when value.TotalSteps <> state.TotalSteps ->
Error "checkpoint total steps do not match run"
| None when value.StepIndex < 0 || value.StepIndex >= state.TotalSteps ->
Error "checkpoint step index is outside the run"
| None when value.StepIndex <> checkpointCount () ->
Error "checkpoint step index is out of order"
| None ->
commit
{ state with
CurrentStepId = Some value.StepId
CurrentStepIndex = value.StepIndex
LastHeartbeatAt = Some value.At
UpdatedAt = value.At
Message = value.Message
IsStale = false }
| RunEvent.Complete value ->
match rejectIfNotRunning event with
| Some message -> Error message
| None when checkpointCount () <> state.TotalSteps ->
Error "cannot complete run before every step is checkpointed"
| None ->
commit
{ state with
Status = "complete"
CurrentStepId = None
LastHeartbeatAt = Some value.At
UpdatedAt = value.At
Message = "design run complete"
ManifestPath = Some value.ManifestPath
ManifestUrl = Some $"/api/artifacts/manifest?projectId={ids.ProjectId}&runId={ids.RunId}"
Error = None
IsStale = false }
| RunEvent.Fail value ->
if state.Status <> "idle" && state.Status <> "running" then
Error $"cannot apply fail to run in status {state.Status}"
else
commit
{ state with
Status = "failed"
CurrentStepId = value.StepId
LastHeartbeatAt = Some value.At
UpdatedAt = value.At
Message = value.Message
Error = Some value.Message
IsStale = false })
member _.Observe(now: DateTimeOffset) =
lock gate (fun () ->
let next =
match state.Status, state.LastHeartbeatAt with
| "running", Some heartbeat when now - heartbeat > staleAfter && not state.IsStale ->
Some
{ state with
UpdatedAt = now
Message = "heartbeat timeout"
IsStale = true }
| "running", Some heartbeat when now - heartbeat <= staleAfter && state.IsStale ->
Some
{ state with
UpdatedAt = now
Message = "heartbeat resumed"
IsStale = false }
| _ -> None
match next with
| Some value ->
state <- value
publish value
value
| None -> state)
member _.Subscribe() =
let channel = Channel.CreateUnbounded<RunSnapshot>()
lock gate (fun () ->
channel.Writer.TryWrite(state) |> ignore
subscribers.Add(channel))
new ArtifactRunSubscription(
channel.Reader,
fun () ->
lock gate (fun () ->
subscribers.Remove(channel) |> ignore
channel.Writer.TryComplete() |> ignore))
type ArtifactRunRegistry(staleAfter: TimeSpan, clock: unit -> DateTimeOffset) =
let gate = obj ()
let runs = Dictionary<string * string, ArtifactRunStore>()
member _.TryCreate(ids: RunIds) =
lock gate (fun () ->
let key = ids.ProjectId, ids.RunId
match runs.TryGetValue(key) with
| true, _ -> None
| false, _ ->
let store = ArtifactRunStore(ids, staleAfter, clock ())
runs.Add(key, store)
Some store)
member _.GetOrCreate(ids: RunIds) =
lock gate (fun () ->
let key = ids.ProjectId, ids.RunId
match runs.TryGetValue(key) with
| true, store -> store
| false, _ ->
let store = ArtifactRunStore(ids, staleAfter, clock ())
runs.Add(key, store)
store)
member _.TryFind(projectId: string, runId: string) =
lock gate (fun () ->
match runs.TryGetValue((projectId, runId)) with
| true, store -> Some store
| false, _ -> None)
member _.ObserveAll(now: DateTimeOffset) =
lock gate (fun () -> runs.Values |> Seq.map (fun store -> store.Observe(now)) |> Seq.toArray)
|