1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
|
"""HNX-01 crewed interstellar starship dataset for the artifact pipeline.
Concept A "Keel" — a crewed fusion-torch starship study built on the same
Blender contract as the YJ-01 probe dataset (stage/blender/probe.py):
--step-id <id> --output <glb> --result-output <json> [--render-output <png>]
Design intent (visual research, NOT a closed engineering design):
- Long axial keel so the crew habitat sits as far as practical from the
reactor section (inverse-square separation for neutron/gamma dose).
- Rotating habitat torus for continuous spin gravity; six spokes carry
the pressurized transfer tunnels; the hub is the zero-g docking core.
- Heavy water-shadow shield collar and a storm cellar between the
habitat and the reactor.
- Aft fusion core with a magnetic nozzle; six droop radiators reject the
waste heat. These hardware positions are placeholders — the script
does not claim thrust, burn time, shielding closure, or life-support
closure.
Object ids: starship.<part>[.<index>], lowercase dotted, stable per step.
Cumulative object lists must stay in lockstep with Design.shipSteps in
src/SomhairlesDream.Modeling/Definitions.fs.
"""
import argparse
import json
import math
import os
import sys
from datetime import datetime, timezone
import bpy # noqa: F401 (must be imported before mathutils: registers the bundled mathutils module)
from mathutils import Vector
STEP_OBJECTS = {
"ship-01-keel": [
"starship.keel.spine",
"starship.nose.cone",
"starship.dock.ring",
],
"ship-02-hab": [
"starship.keel.spine",
"starship.nose.cone",
"starship.dock.ring",
"starship.hab.torus",
"starship.hub.core",
"starship.spoke.00",
"starship.spoke.01",
"starship.spoke.02",
"starship.spoke.03",
"starship.spoke.04",
"starship.spoke.05",
],
"ship-03-radiation": [
"starship.keel.spine",
"starship.nose.cone",
"starship.dock.ring",
"starship.hab.torus",
"starship.hub.core",
"starship.spoke.00",
"starship.spoke.01",
"starship.spoke.02",
"starship.spoke.03",
"starship.spoke.04",
"starship.spoke.05",
"starship.shadow.collar",
"starship.storm.cellar",
],
"ship-04-reactor": [
"starship.keel.spine",
"starship.nose.cone",
"starship.dock.ring",
"starship.hab.torus",
"starship.hub.core",
"starship.spoke.00",
"starship.spoke.01",
"starship.spoke.02",
"starship.spoke.03",
"starship.spoke.04",
"starship.spoke.05",
"starship.shadow.collar",
"starship.storm.cellar",
"starship.core.pressure",
"starship.core.shield.plug",
"starship.nozzle.magnetic",
"starship.radiator.00",
"starship.radiator.01",
"starship.radiator.02",
"starship.radiator.03",
"starship.radiator.04",
"starship.radiator.05",
],
"ship-05-power": [
"starship.keel.spine",
"starship.nose.cone",
"starship.dock.ring",
"starship.hab.torus",
"starship.hub.core",
"starship.spoke.00",
"starship.spoke.01",
"starship.spoke.02",
"starship.spoke.03",
"starship.spoke.04",
"starship.spoke.05",
"starship.shadow.collar",
"starship.storm.cellar",
"starship.core.pressure",
"starship.core.shield.plug",
"starship.nozzle.magnetic",
"starship.radiator.00",
"starship.radiator.01",
"starship.radiator.02",
"starship.radiator.03",
"starship.radiator.04",
"starship.radiator.05",
"starship.power.truss",
"starship.capacitor.ring",
"starship.comm.dish",
"starship.comm.feed",
],
"ship-06-cabin": [
"starship.keel.spine",
"starship.nose.cone",
"starship.dock.ring",
"starship.hab.torus",
"starship.hub.core",
"starship.spoke.00",
"starship.spoke.01",
"starship.spoke.02",
"starship.spoke.03",
"starship.spoke.04",
"starship.spoke.05",
"starship.shadow.collar",
"starship.storm.cellar",
"starship.core.pressure",
"starship.core.shield.plug",
"starship.nozzle.magnetic",
"starship.radiator.00",
"starship.radiator.01",
"starship.radiator.02",
"starship.radiator.03",
"starship.radiator.04",
"starship.radiator.05",
"starship.power.truss",
"starship.capacitor.ring",
"starship.comm.dish",
"starship.comm.feed",
"starship.window.00",
"starship.window.01",
"starship.window.02",
"starship.window.03",
"starship.airlock.ring",
"starship.airlock.tunnel",
"starship.cargo.pod.00",
"starship.cargo.pod.01",
],
"ship-07-livery": [
"starship.keel.spine",
"starship.nose.cone",
"starship.dock.ring",
"starship.hab.torus",
"starship.hub.core",
"starship.spoke.00",
"starship.spoke.01",
"starship.spoke.02",
"starship.spoke.03",
"starship.spoke.04",
"starship.spoke.05",
"starship.shadow.collar",
"starship.storm.cellar",
"starship.core.pressure",
"starship.core.shield.plug",
"starship.nozzle.magnetic",
"starship.radiator.00",
"starship.radiator.01",
"starship.radiator.02",
"starship.radiator.03",
"starship.radiator.04",
"starship.radiator.05",
"starship.power.truss",
"starship.capacitor.ring",
"starship.comm.dish",
"starship.comm.feed",
"starship.window.00",
"starship.window.01",
"starship.window.02",
"starship.window.03",
"starship.airlock.ring",
"starship.airlock.tunnel",
"starship.cargo.pod.00",
"starship.cargo.pod.01",
],
}
LIVERY_STEPS = {"ship-07-livery"}
def utc_now():
return datetime.now(timezone.utc).isoformat().replace("+00:00", "Z")
def fail(message, code):
print(message, file=sys.stderr)
raise SystemExit(code)
def rgba(rgb, alpha=1.0):
return (*rgb, alpha)
def make_material(bpy, name, color, *, metallic=0.0, roughness=0.45, emission=None, emission_strength=0.0):
material = bpy.data.materials.get(name) or bpy.data.materials.new(name)
material.use_nodes = True
material.diffuse_color = rgba(color)
shader = material.node_tree.nodes.get("Principled BSDF")
shader.inputs["Base Color"].default_value = rgba(color)
shader.inputs["Metallic"].default_value = metallic
shader.inputs["Roughness"].default_value = roughness
if emission is not None:
emission_input = shader.inputs.get("Emission Color") or shader.inputs.get("Emission")
if emission_input:
emission_input.default_value = rgba(emission)
strength_input = shader.inputs.get("Emission Strength")
if strength_input:
strength_input.default_value = emission_strength
return material
def build_materials(bpy):
return {
"clay_body": make_material(bpy, "CLAY BODY", (0.38, 0.42, 0.46), metallic=0.20, roughness=0.38),
"clay_structure": make_material(bpy, "CLAY STRUCTURE", (0.17, 0.21, 0.25), metallic=0.65, roughness=0.32),
"clay_dark": make_material(bpy, "CLAY DARK", (0.045, 0.055, 0.065), metallic=0.45, roughness=0.28),
"clay_white": make_material(bpy, "CLAY REFLECTOR", (0.62, 0.65, 0.67), metallic=0.18, roughness=0.34),
"clay_glass": make_material(bpy, "CLAY GLASS", (0.035, 0.10, 0.13), metallic=0.12, roughness=0.14, emission=(0.01, 0.05, 0.07), emission_strength=0.15),
"livery_hull": make_material(bpy, "LIVERY HULL BONE", (0.72, 0.70, 0.64), metallic=0.30, roughness=0.30),
"livery_structure": make_material(bpy, "LIVERY STRUCTURE", (0.13, 0.18, 0.22), metallic=0.78, roughness=0.24),
"livery_dark": make_material(bpy, "LIVERY GRAPHITE", (0.018, 0.025, 0.032), metallic=0.70, roughness=0.24),
"livery_ceramic": make_material(bpy, "LIVERY SHADOW CERAMIC", (0.10, 0.115, 0.125), metallic=0.25, roughness=0.42),
"livery_amber": make_material(bpy, "LIVERY AMBER STRIPE", (0.62, 0.34, 0.05), metallic=0.25, roughness=0.30),
"livery_white": make_material(bpy, "LIVERY DISH WHITE", (0.78, 0.81, 0.79), metallic=0.15, roughness=0.28),
"livery_glass": make_material(bpy, "LIVERY GLASS", (0.008, 0.055, 0.085), metallic=0.20, roughness=0.10, emission=(0.005, 0.045, 0.09), emission_strength=0.20),
"livery_nozzle": make_material(bpy, "LIVERY NOZZLE COIL", (0.16, 0.17, 0.20), metallic=0.85, roughness=0.20),
}
def clear_scene(bpy):
bpy.ops.wm.read_factory_settings(use_empty=True)
def assign_variants(obj, clay_material, livery_material):
obj["object_id"] = obj.name
obj["clay_material"] = clay_material.name
obj["livery_material"] = livery_material.name
obj.data.materials.clear()
obj.data.materials.append(clay_material)
return obj
def apply_material_mode(bpy, materials, mode):
if mode not in {"clay", "livery"}:
raise ValueError(f"unknown material mode: {mode}")
for obj in bpy.context.scene.objects:
material_name = obj.get(f"{mode}_material")
if not material_name or not obj.data or not hasattr(obj.data, "materials"):
continue
material = bpy.data.materials.get(material_name)
if material is None:
raise RuntimeError(f"missing material {material_name!r} for {obj.name}")
obj.data.materials.clear()
obj.data.materials.append(material)
def add_beveled_cube(bpy, name, location, dimensions, clay_material, livery_material, bevel=0.04, rotation=None):
bpy.ops.mesh.primitive_cube_add(location=location, rotation=rotation or (0.0, 0.0, 0.0))
obj = bpy.context.object
obj.name = name
obj.data.name = name + ".mesh"
obj.dimensions = dimensions
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
if bevel:
modifier = obj.modifiers.new("Structural edge softening", "BEVEL")
modifier.width = bevel
modifier.segments = 3
return assign_variants(obj, clay_material, livery_material)
def add_cylinder(bpy, name, location, radius, depth, clay_material, livery_material, *, rotation=(0.0, 0.0, 0.0), vertices=32):
bpy.ops.mesh.primitive_cylinder_add(
vertices=vertices,
radius=radius,
depth=depth,
location=location,
rotation=rotation,
)
obj = bpy.context.object
obj.name = name
obj.data.name = name + ".mesh"
return assign_variants(obj, clay_material, livery_material)
def add_cone(bpy, name, location, radius1, radius2, depth, clay_material, livery_material, *, rotation=(0.0, 0.0, 0.0)):
bpy.ops.mesh.primitive_cone_add(
vertices=24,
radius1=radius1,
radius2=radius2,
depth=depth,
location=location,
rotation=rotation,
)
obj = bpy.context.object
obj.name = name
obj.data.name = name + ".mesh"
return assign_variants(obj, clay_material, livery_material)
def add_torus(bpy, name, location, major_radius, minor_radius, clay_material, livery_material, *, rotation=(0.0, 0.0, 0.0), minor_segments=12):
bpy.ops.mesh.primitive_torus_add(
major_radius=major_radius,
minor_radius=minor_radius,
major_segments=64,
minor_segments=minor_segments,
location=location,
rotation=rotation,
)
obj = bpy.context.object
obj.name = name
obj.data.name = name + ".mesh"
return assign_variants(obj, clay_material, livery_material)
def add_between(bpy, name, start, end, radius, clay_material, livery_material, vertices=20):
start_vec = Vector(start)
end_vec = Vector(end)
delta = end_vec - start_vec
obj = add_cylinder(
bpy,
name,
(start_vec + end_vec) / 2.0,
radius,
delta.length,
clay_material,
livery_material,
vertices=vertices,
)
obj.rotation_euler = delta.to_track_quat("Z", "Y").to_euler()
return obj
def add_dish(bpy, name, base_x, center_y, center_z, radius, depth, clay_material, livery_material):
"""Create a shallow open paraboloid whose boresight points along +X."""
segments = 64
rings = 9
vertices = [(base_x, center_y, center_z)]
for ring in range(1, rings + 1):
fraction = ring / rings
ring_radius = radius * fraction
ring_x = base_x + depth * fraction * fraction
for segment in range(segments):
angle = 2.0 * math.pi * segment / segments
vertices.append(
(
ring_x,
center_y + ring_radius * math.cos(angle),
center_z + ring_radius * math.sin(angle),
)
)
faces = []
for segment in range(segments):
faces.append((0, 1 + segment, 1 + (segment + 1) % segments))
for ring in range(1, rings):
first = 1 + (ring - 1) * segments
next_first = first + segments
for segment in range(segments):
current = first + segment
following = first + (segment + 1) % segments
next_current = next_first + segment
next_following = next_first + (segment + 1) % segments
faces.append((current, next_current, next_following, following))
mesh = bpy.data.meshes.new(name + ".mesh")
mesh.from_pydata(vertices, [], faces)
mesh.update()
obj = bpy.data.objects.new(name, mesh)
bpy.context.collection.objects.link(obj)
assign_variants(obj, clay_material, livery_material)
solidify = obj.modifiers.new("Reflector thickness", "SOLIDIFY")
solidify.thickness = 0.012
return obj
# ---------------------------------------------------------------------------
# Starship layout (units are display metres, unscaled示意 dimensions).
#
# nose +X : forward docking / sensor section
# -X : reactor + nozzle (the ship accelerates toward -X)
#
# habitat : torus in the Y-Z plane at x=+1.2 (far from reactor at x<-3)
# shadow : water-shadow collar at x=-1.2, storm cellar hugs the keel
# reactor : fusion pressure vessel x in [-4.2, -2.6], nozzle to x=-5.6
# ---------------------------------------------------------------------------
HAB_X = 1.2
HAB_RADIUS = 1.7
HAB_MINOR = 0.30
SPOKE_COUNT = 6
def build_geometry(bpy, materials, step_id):
"""Build every object of the cumulative step, in STEP_OBJECTS order."""
clay_body = materials["clay_body"]
clay_structure = materials["clay_structure"]
clay_dark = materials["clay_dark"]
clay_white = materials["clay_white"]
clay_glass = materials["clay_glass"]
livery_hull = materials["livery_hull"]
livery_structure = materials["livery_structure"]
livery_dark = materials["livery_dark"]
livery_ceramic = materials["livery_ceramic"]
livery_amber = materials["livery_amber"]
livery_white = materials["livery_white"]
livery_glass = materials["livery_glass"]
livery_nozzle = materials["livery_nozzle"]
def spoke_end(index):
angle = 2.0 * math.pi * index / SPOKE_COUNT
return (HAB_X, HAB_RADIUS * math.cos(angle), HAB_RADIUS * math.sin(angle))
objects = {}
for object_id in STEP_OBJECTS[step_id]:
if object_id == "starship.keel.spine":
objects[object_id] = add_beveled_cube(bpy, object_id, (-0.8, 0.0, 0.0), (10.0, 0.46, 0.42), clay_structure, livery_structure, bevel=0.05)
elif object_id == "starship.nose.cone":
objects[object_id] = add_cone(bpy, object_id, (4.6, 0.0, 0.0), 0.42, 0.08, 1.0, clay_body, livery_hull, rotation=(0.0, -math.pi / 2.0, 0.0))
elif object_id == "starship.dock.ring":
objects[object_id] = add_torus(bpy, object_id, (4.1, 0.0, 0.0), 0.44, 0.06, clay_structure, livery_amber, rotation=(0.0, math.pi / 2.0, 0.0))
elif object_id == "starship.hab.torus":
objects[object_id] = add_torus(bpy, object_id, (HAB_X, 0.0, 0.0), HAB_RADIUS, HAB_MINOR, clay_body, livery_hull, rotation=(0.0, math.pi / 2.0, 0.0), minor_segments=18)
elif object_id == "starship.hub.core":
objects[object_id] = add_cylinder(bpy, object_id, (HAB_X, 0.0, 0.0), 0.34, 1.4, clay_structure, livery_structure, rotation=(0.0, math.pi / 2.0, 0.0))
elif object_id.startswith("starship.spoke."):
index = int(object_id.rsplit(".", 1)[-1])
end = spoke_end(index)
objects[object_id] = add_between(bpy, object_id, (HAB_X, 0.0, 0.0), end, 0.11, clay_structure, livery_structure, vertices=16)
elif object_id == "starship.shadow.collar":
objects[object_id] = add_torus(bpy, object_id, (-1.35, 0.0, 0.0), 0.78, 0.24, clay_dark, livery_ceramic, rotation=(0.0, math.pi / 2.0, 0.0), minor_segments=16)
elif object_id == "starship.storm.cellar":
objects[object_id] = add_beveled_cube(bpy, object_id, (-0.55, 0.0, 0.0), (1.1, 0.62, 0.58), clay_dark, livery_ceramic, bevel=0.06)
elif object_id == "starship.core.pressure":
objects[object_id] = add_cylinder(bpy, object_id, (-3.4, 0.0, 0.0), 0.56, 1.7, clay_structure, livery_nozzle, rotation=(0.0, math.pi / 2.0, 0.0))
elif object_id == "starship.core.shield.plug":
objects[object_id] = add_cylinder(bpy, object_id, (-2.45, 0.0, 0.0), 0.60, 0.5, clay_dark, livery_ceramic, rotation=(0.0, math.pi / 2.0, 0.0))
elif object_id == "starship.nozzle.magnetic":
objects[object_id] = add_cone(bpy, object_id, (-5.35, 0.0, 0.0), 1.15, 0.60, 2.4, clay_structure, livery_nozzle, rotation=(0.0, math.pi / 2.0, 0.0))
elif object_id.startswith("starship.radiator."):
index = int(object_id.rsplit(".", 1)[-1])
angle = 2.0 * math.pi * index / 6.0 + math.pi / 6.0
y = 0.95 * math.cos(angle)
z = 0.95 * math.sin(angle)
objects[object_id] = add_beveled_cube(bpy, object_id, (-3.6, y, z), (1.5, 0.04, 0.42), clay_white, livery_white, bevel=0.02, rotation=(angle, 0.0, 0.0))
elif object_id == "starship.power.truss":
objects[object_id] = add_between(bpy, object_id, (-1.2, 0.0, 0.34), (3.9, 0.0, 0.34), 0.09, clay_structure, livery_structure, vertices=14)
elif object_id == "starship.capacitor.ring":
objects[object_id] = add_torus(bpy, object_id, (2.6, 0.0, 0.34), 0.42, 0.08, clay_structure, livery_amber, rotation=(math.pi / 2.0, 0.0, 0.0))
elif object_id == "starship.comm.dish":
objects[object_id] = add_dish(bpy, object_id, 3.4, 0.0, 0.50, 0.55, 0.10, clay_white, livery_white)
elif object_id == "starship.comm.feed":
objects[object_id] = add_cylinder(bpy, object_id, (3.72, 0.0, 0.50), 0.05, 0.09, clay_glass, livery_glass, rotation=(0.0, math.pi / 2.0, 0.0))
elif object_id.startswith("starship.window."):
index = int(object_id.rsplit(".", 1)[-1])
angle = 2.0 * math.pi * index / SPOKE_COUNT + math.pi / 6.0
y = (HAB_RADIUS + HAB_MINOR * 0.55) * math.cos(angle)
z = (HAB_RADIUS + HAB_MINOR * 0.55) * math.sin(angle)
objects[object_id] = add_cylinder(bpy, object_id, (HAB_X + 0.16, y, z), 0.14, 0.10, clay_glass, livery_glass, rotation=(angle, 0.0, 0.0), vertices=18)
elif object_id == "starship.airlock.ring":
objects[object_id] = add_torus(bpy, object_id, (4.1, 0.0, 0.0), 0.30, 0.05, clay_structure, livery_amber, rotation=(0.0, math.pi / 2.0, 0.0))
elif object_id == "starship.airlock.tunnel":
objects[object_id] = add_cylinder(bpy, object_id, (4.55, 0.0, 0.0), 0.26, 0.9, clay_body, livery_hull, rotation=(0.0, math.pi / 2.0, 0.0))
elif object_id.startswith("starship.cargo.pod."):
index = int(object_id.rsplit(".", 1)[-1])
y = (-0.62, 0.62)[index]
objects[object_id] = add_beveled_cube(bpy, object_id, (0.35, y, 0.0), (1.2, 0.24, 0.30), clay_body, livery_hull, bevel=0.03)
else:
fail("unknown object id: " + object_id, 4)
ordered = [objects[object_id] for object_id in STEP_OBJECTS[step_id]]
for obj, object_id in zip(ordered, STEP_OBJECTS[step_id]):
if obj.get("object_id") != object_id:
fail("source object custom property verification failed", 4)
return ordered
def add_render_setup(bpy):
from mathutils import Vector
scene = bpy.context.scene
scene.render.resolution_x = 512
scene.render.resolution_y = 512
scene.render.resolution_percentage = 100
scene.render.image_settings.file_format = "PNG"
if scene.world is None:
scene.world = bpy.data.worlds.new("ship.world")
scene.world.color = (0.025, 0.035, 0.045)
camera_data = bpy.data.cameras.new("ship.camera")
camera_data.type = "ORTHO"
camera_data.ortho_scale = 13.5
camera = bpy.data.objects.new("ship.camera", camera_data)
bpy.context.collection.objects.link(camera)
camera.location = (7.0, -13.5, 7.5)
camera.rotation_euler = (Vector((-0.5, 0.0, 0.0)) - camera.location).to_track_quat("-Z", "Y").to_euler()
scene.camera = camera
light_data = bpy.data.lights.new("ship.key", type="AREA")
light_data.energy = 1400
light_data.shape = "DISK"
light_data.size = 6.0
light = bpy.data.objects.new("ship.key", light_data)
bpy.context.collection.objects.link(light)
light.location = (5.0, -6.0, 9.0)
light.rotation_euler = (Vector((-0.5, 0.0, 0.0)) - light.location).to_track_quat("-Z", "Y").to_euler()
def export_glb(bpy, objects, output):
for obj in bpy.context.selected_objects:
obj.select_set(False)
for obj in objects:
obj.select_set(True)
bpy.context.view_layer.objects.active = objects[-1]
result = bpy.ops.export_scene.gltf(filepath=output, export_format="GLB", use_selection=True, export_apply=True)
if "FINISHED" not in result or not os.path.isfile(output) or os.path.getsize(output) <= 0:
fail("GLB export failed", 4)
def write_result(path, response):
path = os.path.abspath(path)
os.makedirs(os.path.dirname(path), exist_ok=True)
temporary_path = path + ".tmp"
with open(temporary_path, "w", encoding="utf-8") as stream:
json.dump(response, stream, separators=(",", ":"))
stream.flush()
os.fsync(stream.fileno())
os.replace(temporary_path, path)
def verify_reimport(bpy, output, expected):
clear_scene(bpy)
result = bpy.ops.import_scene.gltf(filepath=output)
if "FINISHED" not in result:
fail("GLB reimport failed", 4)
names = [obj.name for obj in bpy.context.scene.objects if obj.type == "MESH"]
if len(names) != len(expected) or set(names) != set(expected):
fail("GLB reimport object IDs did not match", 4)
return [object_id for object_id in expected if object_id in names]
def main():
parser = argparse.ArgumentParser(add_help=False)
parser.add_argument("--step-id", required=True)
parser.add_argument("--output", required=True)
parser.add_argument("--render-output")
parser.add_argument("--result-output", required=True)
args = parser.parse_args()
if args.step_id not in STEP_OBJECTS:
fail("unknown step id", 2)
if bool(args.render_output) and os.path.abspath(args.render_output) == os.path.abspath(args.output):
fail("render output must differ from GLB output", 2)
try:
import bpy
except Exception as exc:
fail("bpy is unavailable: " + str(exc), 3)
if tuple(bpy.app.version) < (3, 0, 0):
fail("bpy version is unsupported", 3)
output = os.path.abspath(args.output)
result_output = os.path.abspath(args.result_output)
os.makedirs(os.path.dirname(output), exist_ok=True)
try:
clear_scene(bpy)
materials = build_materials(bpy)
objects = build_geometry(bpy, materials, args.step_id)
apply_material_mode(bpy, materials, "livery" if args.step_id in LIVERY_STEPS else "clay")
export_glb(bpy, objects, output)
exported_at = utc_now()
glb_bytes = os.path.getsize(output)
rendered_at = None
if args.render_output:
render_output = os.path.abspath(args.render_output)
os.makedirs(os.path.dirname(render_output), exist_ok=True)
add_render_setup(bpy)
bpy.context.scene.render.filepath = render_output
result = bpy.ops.render.render(write_still=True)
if "FINISHED" not in result or not os.path.isfile(render_output) or os.path.getsize(render_output) <= 0:
fail("PNG render failed", 4)
rendered_at = utc_now()
verified = verify_reimport(bpy, output, STEP_OBJECTS[args.step_id])
response = {
"ok": True,
"blenderVersion": ".".join(str(part) for part in bpy.app.version),
"exportedAt": exported_at,
"objectIds": STEP_OBJECTS[args.step_id],
"verifiedObjectIds": verified,
"glbBytes": glb_bytes,
}
if args.render_output:
response["renderPath"] = os.path.abspath(args.render_output)
response["renderedAt"] = rendered_at
write_result(result_output, response)
print("starship result written: " + result_output)
except SystemExit:
raise
except Exception as exc:
fail("starship failed: " + str(exc), 4)
if __name__ == "__main__":
main()
|