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| author | Somhairle H. Marisol <[email protected]> | 2026-09-22 00:39:29 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-22 00:39:29 +0800 |
| commit | 292cfe84348bf1934e2730edede0440bc1ba22af (patch) | |
| tree | b2abac63f793b3bb38395f61cade3c29a8ac6092 /stage/blender | |
| parent | dc454966bcacabb7df032edfda51759ecd9d3d94 (diff) | |
| download | somhairles-dream-fsharp-292cfe84348bf1934e2730edede0440bc1ba22af.tar.gz | |
fix(livery): painted (non-metallic) hull so deep-space blue reads under PBR; gold stripes above Whipple; stars in clear bandsHEADmain
Diffstat (limited to 'stage/blender')
| -rw-r--r-- | stage/blender/ship.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/stage/blender/ship.py b/stage/blender/ship.py index 9ba04a4..4cde1ab 100644 --- a/stage/blender/ship.py +++ b/stage/blender/ship.py @@ -190,13 +190,13 @@ def make_material(bpy, name, color, *, metallic=0.0, roughness=0.45, emission=No def build_materials(bpy): return { # PLA Space Force livery: "deep-space blue" hull (深空蓝) with gold accents. - "hull": make_material(bpy, "hnx02.hull", (0.035, 0.070, 0.230), metallic=0.60, roughness=0.44), + "hull": make_material(bpy, "hnx02.hull", (0.035, 0.075, 0.260), metallic=0.20, roughness=0.46), "white": make_material(bpy, "hnx02.white", (0.80, 0.82, 0.85), metallic=0.18, roughness=0.52), "shield": make_material(bpy, "hnx02.shield", (0.44, 0.46, 0.50), metallic=0.30, roughness=0.72), "dark": make_material(bpy, "hnx02.dark", (0.10, 0.11, 0.13), metallic=0.72, roughness=0.48), "radiator": make_material(bpy, "hnx02.radiator", (0.90, 0.91, 0.92), metallic=0.08, roughness=0.30), "pv": make_material(bpy, "hnx02.pv", (0.07, 0.10, 0.24), metallic=0.35, roughness=0.28), - "gold": make_material(bpy, "hnx02.gold", (0.86, 0.63, 0.16), metallic=1.0, roughness=0.28), + "gold": make_material(bpy, "hnx02.gold", (0.88, 0.64, 0.14), metallic=0.45, roughness=0.32), "insignia": make_material(bpy, "hnx02.insignia", (0.72, 0.09, 0.09), metallic=0.15, roughness=0.45), "copper": make_material(bpy, "hnx02.copper", (0.70, 0.44, 0.19), metallic=1.0, roughness=0.34), "glow": make_material(bpy, "hnx02.glow", (1.0, 0.35, 0.10), metallic=0.0, roughness=0.6, |
